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New Sprite Help

Started by gojoe, April 12, 2008, 02:14:54 pm

gojoe

April 13, 2008, 01:49:06 am #20 Last Edit: December 31, 1969, 07:00:00 pm by gojoe
ughh getting late.... checking in for the night, I updated the spritesheet 2 posts above this one if anyone wants to tinker with it I'd like to see what they think could be better (after all this is my first sprite) night
I never learn from my mistakes.

Cheetah

April 13, 2008, 02:39:39 am #21 Last Edit: December 31, 1969, 07:00:00 pm by Cheetah
The side few needs a few touchups but I can't think of what right now. On the front side angle (the second frame) I feel like the shoulders are a little off. Maybe you need to lower the angle of the fron shoulder a bit, right now it kind of looks squarshed up or something. Still looking good though.
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Zozma

April 13, 2008, 04:58:54 am #22 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
it's the shoulders
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

gojoe

April 13, 2008, 01:19:05 pm #23 Last Edit: December 31, 1969, 07:00:00 pm by gojoe
tinkered sround some more and started the back angle, do the shoulders look better now?

Edit: finished the back angle, how does it look?

I never learn from my mistakes.

Cheetah

April 13, 2008, 05:33:07 pm #24 Last Edit: December 31, 1969, 07:00:00 pm by Cheetah
I think I will be able to give you more advice on the front side view when you do a little more work on having the arms animate.

I now know what the side view needs. He looks like he has a potbelly, so you should eliminate some of those white pixels by his gut and move them up so he has a bigger chest, maybe put some extra pixels on his upper back to make his shoulders look bigger. Try it out and see how it looks
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Vanya

April 13, 2008, 07:54:23 pm #25 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
There's a Chinese classic megaman strategy game that uses the same sort of graphics, maybe you can use them as a reference.

This site has info on it: http://themechanicalmaniacs.com/articles/RMSLG.php
  • Modding version: Other/Unknown
¯\(°_0)/¯

gojoe

April 13, 2008, 09:41:20 pm #26 Last Edit: April 14, 2008, 12:31:51 am by gojoe
Quote from: "Vanya"There's a Chinese classic megaman strategy game that uses the same sort of graphics, maybe you can use them as a reference.

Thanks but they don't match up too well... maybe there are others like this that I could use I'll have to look into it. [/quote]

EDIT:I'll just start replacing the old sheet with the new one as I work on it, let me know what ya think.

I never learn from my mistakes.

Vanya

April 13, 2008, 10:25:06 pm #27 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
The only other Megaman game that I know of that this pov is the soccer game.
  • Modding version: Other/Unknown
¯\(°_0)/¯

trickstardude7

April 14, 2008, 06:01:13 am #28 Last Edit: December 31, 1969, 07:00:00 pm by trickstardude7
haha thats pretty cool then for his weapon it should be a buster (actually a gun) hm what would be his skillset?

gojoe

April 14, 2008, 07:41:47 am #29 Last Edit: December 31, 1969, 07:00:00 pm by gojoe
Quote from: "trickstardude7"haha thats pretty cool then for his weapon it should be a buster (actually a gun) hm what would be his skillset?

dunno but it there a way to change ko'd enemies into crystals immediately or a way to make him learn special moves from it? Like if I ko'd a bomb could I use a special skill that learns a special fire ability (with or without removing the bomb)? still need to come up with hard numbers for stat growths and basing some of his innates off Worker 8 (although in the psp they call him construct 8 I prefer worker 8 f%$& translation) i thought i heard someone ask earlier why katanas as an equip well it'll be like the zetsabre that he gets from zero in MMX3 (gah need to edit one to look like it) maybe i shuold also try to make the gun look like the actual buster too.... hmmm. help if ya can work today so little to no work on the sprite from me if anyone wants to pick it up to get those small parts movin' (cough*zozma* cough)
I never learn from my mistakes.

Cheetah

April 14, 2008, 12:49:50 pm #30 Last Edit: December 31, 1969, 07:00:00 pm by Cheetah
Looks good. The side view is much improved and the rear side view is good. Just keep working and good luck on the arms. The next test is to see how it looks in motion.

I found this on Deviantart today, thought it fit the subject:

http://dotchan.deviantart.com/art/Megam ... o-16183325
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gojoe

April 14, 2008, 04:27:28 pm #31 Last Edit: December 31, 1969, 07:00:00 pm by gojoe
cool left a message for the guy maybe we can get a joint effort going...
I never learn from my mistakes.

Sen

April 15, 2008, 05:57:35 am #32 Last Edit: December 31, 1969, 07:00:00 pm by Sen
@gojoe
someone might be confused if we have the same portrait.

gojoe

April 15, 2008, 03:08:18 pm #33 Last Edit: December 31, 1969, 07:00:00 pm by gojoe
Quote from: "Sen"@gojoe
someone might be confused if we have the same portrait.

sorry didn't know it was taken.
I never learn from my mistakes.

gojoe

April 15, 2008, 10:33:00 pm #34 Last Edit: December 31, 1969, 07:00:00 pm by gojoe
Sooo.... I happen to have too many colors (who woulda thunk it?). Anyone here good with color reducing (the stuff I tried looks like crap)? much thanks for any help. Also, just to feel the pressure, is anyone else looking forward to using this sprite? I just wanna know (so I can do a better job).

I never learn from my mistakes.

Cheetah

April 15, 2008, 11:23:32 pm #35 Last Edit: December 31, 1969, 07:00:00 pm by Cheetah
My suggestion is to just keep working with the colors you are using and then figure out what colors you want to combine are get rid of later. Plus there are programs that will reduce the colors for you automatically (though I don't use them). Though depending on what program you are using to make it adjust the colors later might be a big pain. So maybe you want some advice from someone else on this one, I have of course come to this conclusion after writing all the other thoughts first....
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gojoe

April 15, 2008, 11:33:38 pm #36 Last Edit: December 31, 1969, 07:00:00 pm by gojoe
that pretty much has been the plan, but thought I could get some help so I wasn't waiting on that to finish the sprite. Also could someone point out/cirle all the spellcasting animations so I could experiment with the buster casting arm.
I never learn from my mistakes.

Lydyn

April 15, 2008, 11:56:01 pm #37 Last Edit: December 31, 1969, 07:00:00 pm by Lydyn
Well, the sprite itself already has like 7-8 colors, so you can only use so many shades ... just letting you know. Maybe two shades per color or so. As for the animinations... Zozma would know.

Zozma

April 16, 2008, 01:56:14 am #38 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
hmm, 3 red, 4 blue, 3 white/gray, 2 yellow, 3 skintone, 1 must be 0,0,0 (black)....

seems about right you have a few too many colors i see a dot of purple, but that can be replaced with one of the blue...

also this one here should be everything affected by spellcast
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Cheetah

April 16, 2008, 04:25:18 am #39 Last Edit: December 31, 1969, 07:00:00 pm by Cheetah
I thought the spell casting frames where the four frames on the left side with the character raising one hand and chanting?
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