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Heavenly Chaos

Started by Lydyn, April 04, 2008, 05:27:24 am

NeedsMoreNoise

April 08, 2008, 07:34:12 pm #40 Last Edit: December 31, 1969, 07:00:00 pm by NeedsMoreNoise
Quote from: "Lydyn"Yeah... blue probably would fit the best, but I can't find one that meshes well with the celestial yellow. Part of it is that his little scarf thingy and the dirty blonde parts of his outfit also turn blue along with his hair... which isn't a problem really, but parts of her hands and face also change. =/

So, basically, I'd have to be in the mood to sit here and go sprite picture by sprite picture and change some of the colors so his hands & face don't end up a soft blue or silvery-white... or whatever.

- - - - -



What do you guys think?
The brightness of those pallettes would clash too much in every map.

Lydyn

April 08, 2008, 07:43:00 pm #41 Last Edit: December 31, 1969, 07:00:00 pm by Lydyn
Hm. Well, not sure what colors would really work then, if that's the case ... not that just having the celestial yellow is bad, I had just thought of making him a little more profound. Oh well. Cloud was supposed to be working on a sprite for me, eventually.

Also, I think I'm going to remove Move/Jump +3 from the Heavenly & Chaos Knights. +3 is a bit too much, especially when I have the Spike Shoes with +2 Move as it is. I might edit the Spike shoes though... to maybe cut earth in half and just add +1 Move. Anyways, unless someone has a good suggestion, the Heavenly & Chaos Knights won't have any move abilities. ^_^

NeedsMoreNoise

April 08, 2008, 08:04:13 pm #42 Last Edit: December 31, 1969, 07:00:00 pm by NeedsMoreNoise
Quote from: "Lydyn"Hm. Well, not sure what colors would really work then, if that's the case ... not that just having the celestial yellow is bad, I had just thought of making him a little more profound. Oh well. Cloud was supposed to be working on a sprite for me, eventually.

Also, I think I'm going to remove Move/Jump +3 from the Heavenly & Chaos Knights. +3 is a bit too much, especially when I have the Spike Shoes with +2 Move as it is. I might edit the Spike shoes though... to maybe cut earth in half and just add +1 Move. Anyways, unless someone has a good suggestion, the Heavenly & Chaos Knights won't have any move abilities. ^_^
If you're going to be using the VK patch, there won't be such a thing as Move+3 or Jump+3, anyway. xd

Lydyn

April 08, 2008, 08:08:47 pm #43 Last Edit: December 31, 1969, 07:00:00 pm by Lydyn
Using the VK patch?  :P I already knew that, but okay.

Vanya

April 08, 2008, 09:56:51 pm #44 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
Have you tried inverting that color scheme and lowering the brightness? It might look better with that way.
  • Modding version: Other/Unknown
¯\(°_0)/¯

Lydyn

April 09, 2008, 01:06:50 am #45 Last Edit: December 31, 1969, 07:00:00 pm by Lydyn
I'll do that a bit later, but for now, I must share.



Yeah, you read it right. And he does 105 damage on a regular basis ... hopefully someone else's Gafgarion will actually have Night Sword. Mine didn't because I didn't fix job levels. Hm... wonder if I even should with him doing 105 damage.

Anyways! I think the only reason I even had a chance of a .. uh, better fight was because I was able to steal his sword on the first try. He still did 70 damage, but one important factor is that he wasn't healed 105 HP each time. Whew!

Edit: He does 117 with Night Sword. Just tried to fight him at the castle gates... and decided I wasn't going to win at level 23 (5 levels above him).

Lydyn

April 09, 2008, 02:38:12 am #46 Last Edit: December 31, 1969, 07:00:00 pm by Lydyn
Well, I'm fixing him. I got lucky and stopped him, but once he came out, he did 117, healed himself ... I opened the gate and then he did 171 and got full HP while Ramza was left for dead. The 300+ HP is nice, but when he can whoop my Heavenly Knight Ramza that's 6 levels higher without breaking a sweat .... whew. Glad I'm testing for these types of things.

Edit: Fixed and uploaded, whew. Hopefully changing his PA growth from 10 to 25 will help even the odds. xD

Edit-Edit: I just realized how many of the speeds I changed on a lot of people and remembered that 11 speed is not 'just' above normal. It's quite a bit above normal ... I'll upload the one with all the speeds changed in a bit.

Lydyn

April 09, 2008, 05:10:10 pm #47 Last Edit: December 31, 1969, 07:00:00 pm by Lydyn




How's the newer look?

NeedsMoreNoise

April 09, 2008, 05:24:11 pm #48 Last Edit: December 31, 1969, 07:00:00 pm by NeedsMoreNoise
Much, much better. I recommend removing a tad bit more brightness, but other than that, nice job.

Lydyn

April 09, 2008, 05:34:01 pm #49 Last Edit: December 31, 1969, 07:00:00 pm by Lydyn
Okay, how about the revisioned Chaos Knight? I thought the Strawberry red hair was a bit too ... cheery for a Chaos Knight. :P




NeedsMoreNoise

April 09, 2008, 06:12:34 pm #50 Last Edit: December 31, 1969, 07:00:00 pm by NeedsMoreNoise
Very nice! You might want to add a wee bit of shine to the hair, though.

Lydyn

April 09, 2008, 07:27:02 pm #51 Last Edit: December 31, 1969, 07:00:00 pm by Lydyn
There!



It was actually kind of hard getting the shine right and yet not too odd looking either. It'll also probably bit a wee bit more noticable in game anyways. It's at 95 brightness right now (100 is max in my program).

NeedsMoreNoise

April 09, 2008, 07:30:57 pm #52 Last Edit: December 31, 1969, 07:00:00 pm by NeedsMoreNoise
Perfect.

Lydyn

April 09, 2008, 07:32:36 pm #53 Last Edit: December 31, 1969, 07:00:00 pm by Lydyn
:P

NeedsMoreNoise

April 09, 2008, 07:53:29 pm #54 Last Edit: December 31, 1969, 07:00:00 pm by NeedsMoreNoise
Quote from: "Lydyn":shock: What in the nine blazes!? When I try to import the new Chaos Knight Sprite it says it's larger? How's that work? I just changed the colors... anyone have any ideas? I'm going to test it out anyways though..

Edit: Tested. It seems to be perfectly fine ... werid. By the way, she's looks wicked awesome in battle. :P
Make sure the new sprite's using the same number of pallettes as the original. Other than that, I don't know what to say...

Xifanie

April 09, 2008, 08:52:58 pm #55 Last Edit: December 31, 1969, 07:00:00 pm by Xifanie
There are always 16 palettes for every sprite sheet no matter what.

Also if you want to know how exactly your sprite will look like in game, make sure your palette RGB values are a multiple of 4.
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Lydyn

April 09, 2008, 09:55:29 pm #56 Last Edit: December 31, 1969, 07:00:00 pm by Lydyn
Thanks. ^^ Anyways, NeedsMoreNoise, sicne you're like the only other one interested in this ... what's your opinion on adding Cancel/Half/Absorb Holy or Darkness elemental to various monsters? So that maybe Heavenly & Chaos Knights would be better or worse against different ones? On that note, should some then have weakness against Holy or Darkness? Could even go as far as putting these on armors and clothing?

In case you didn't know, which you might have not ... I changed all Holy Sword Skills to Holy elemental and Night/Dark Sword to Darkness elemental (not Hellcry Punch, not that it can be used against monsters).

Vanya

April 09, 2008, 10:11:31 pm #57 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
Well, the new palettes are awesome! They both look very different without ever changing a single pixel. Well done!
  • Modding version: Other/Unknown
¯\(°_0)/¯

Lydyn

April 09, 2008, 10:21:03 pm #58 Last Edit: December 31, 1969, 07:00:00 pm by Lydyn
Thanks a lot! ^_^ I'm quite happy with them. I might end up changing lots of the other sprites, since especially ones like the oracle looks rather plain ... but that's for later.

Lydyn

April 10, 2008, 12:18:53 am #59 Last Edit: December 31, 1969, 07:00:00 pm by Lydyn
Minor Update: Changed Heavenly Gate & Chaos Cord to do less damage.

(Least to most damage, only including natural growths and not added on PA or MA, and worse & best sword for Heavenly Gate since Chaos Cord's formula doesn't include WP.)
    • Heavenly Gate: 84-798

    • Chaos Cord: ~234-720