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Spritesheets reassignment

Started by Xifanie, January 05, 2009, 07:52:51 pm

Xifanie

January 05, 2009, 07:52:51 pm Last Edit: December 31, 1969, 07:00:00 pm by Xifanie
PPF Patches

http://www.ffhacktics.com/psx/downloads.php?id=13
http://www.ffhacktics.com/psx/downloads.php?id=14

direct links

http://www.ffhacktics.com/downloads/extend_ISO.rar
http://www.ffhacktics.com/downloads/rea ... sheets.rar

I'd recommend extending the ISO first. I cannot guarantee it will work in the opposite order; but you need to apply both.

Then check the dummy folder. If you want to edit job 1E's sprite (Agrias Join) just import on file DUMMY\SPRITE1E.SPR. If any sprite type changes are required, just do as usual.
  • Modding version: PSX
Love what you're seeing? https://supportus.ffhacktics.com/ 💜 it's really appreciated

Anything is possible as long as it is within the hardware's limits. (ie. disc space, RAM, Video RAM, processor, etc.)
<R999> My target market is not FFT mod players
<Raijinili> remember that? it was awful

Vanya

January 05, 2009, 08:00:21 pm #1 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
Forgive me if I seem totally clueless, but what is this exactly?
  • Modding version: Other/Unknown
¯\(°_0)/¯

Xifanie

January 05, 2009, 08:41:21 pm #2 Last Edit: December 31, 1969, 07:00:00 pm by Xifanie
Uhhh well damn fuck, temporarly down DO NOT DOWNLOAD, it looks like it patches 13026 as well. X_X
  • Modding version: PSX
Love what you're seeing? https://supportus.ffhacktics.com/ 💜 it's really appreciated

Anything is possible as long as it is within the hardware's limits. (ie. disc space, RAM, Video RAM, processor, etc.)
<R999> My target market is not FFT mod players
<Raijinili> remember that? it was awful

Vanya

January 05, 2009, 09:00:58 pm #3 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
Now I'm really confused. @_@
  • Modding version: Other/Unknown
¯\(°_0)/¯

Xifanie

January 05, 2009, 09:11:06 pm #4 Last Edit: December 31, 1969, 07:00:00 pm by Xifanie
OK the Extend ISO patch was reuploaded, you can download and patch now it should be alright.
  • Modding version: PSX
Love what you're seeing? https://supportus.ffhacktics.com/ 💜 it's really appreciated

Anything is possible as long as it is within the hardware's limits. (ie. disc space, RAM, Video RAM, processor, etc.)
<R999> My target market is not FFT mod players
<Raijinili> remember that? it was awful

Xifanie

January 05, 2009, 09:14:38 pm #5 Last Edit: December 31, 1969, 07:00:00 pm by Xifanie
normally you only have 21-26 sectors for each spritesheet, which in most cases made it "impossible" to import without cutting the file.

the reassign sprites patch moves the location of all sprites in the game to the dummy folder and each has full space to use (32 sectors).

That means:
- 256 different spritesheets for you to use. (one per job)
- No more sprite cutting.
  • Modding version: PSX
Love what you're seeing? https://supportus.ffhacktics.com/ 💜 it's really appreciated

Anything is possible as long as it is within the hardware's limits. (ie. disc space, RAM, Video RAM, processor, etc.)
<R999> My target market is not FFT mod players
<Raijinili> remember that? it was awful

gojoe

January 05, 2009, 10:05:34 pm #6 Last Edit: December 31, 1969, 07:00:00 pm by gojoe
does this mean my worker 8 sprite which was too big before can now be put into the game!?!?!?! OMFG!!!

BBLLLAAARRGGHHHHHHHHHH!!!!!!!
I never learn from my mistakes.

Zalge

January 05, 2009, 10:08:50 pm #7 Last Edit: December 31, 1969, 07:00:00 pm by Zalge
HOLY ZODIAC! WE HAVE BEEN BLESSED!!!

Vanya

January 05, 2009, 10:41:23 pm #8 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
Sweet! That's wheat I thought this was. Thank you, Zodiac. ^_^

Can these patches be applied to a mod'ed ISO without any problems?
  • Modding version: Other/Unknown
¯\(°_0)/¯

Zozma

January 05, 2009, 11:04:23 pm #9 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
zodiac youre the best man! btw this is a list of all the job numbers that have a menu portrait and sprite linked to them

*01-Ramza
*02-Ramza2
*03-Ramza3
*04-Delita1
*07-Algus
*0C-Ovelia
*0D-Orlandu
*0F-Reis
*11-Gafgarion (linked to job 17 for menu and menu portrait)
*12-Dead Malak(Not in any way linked to the other Malak has an unknown priest sprite and portrait in menu)
*13-Simon
*14-Final Alma(not in any way linked to the other alma Young Priest/funeral priest in menu/portrait)
*15-Olan
*16-Mustadeo (linked to job 22 menu sprite/portrait)
*17-Gafgarion (linked to job 11 menu sprite/portrait)
*19-Rafa (linked to job 29 menu sprite/portrait)
*1A-Malak
*1C-Tietra
*1E-Agrias (linked with job 34 menu sprite/portrait)
*1F-Beowulf
*21-Balmafula (linked to job 28 menu sprite/portrait) [Wierd]
*22-Mustadeo (linked to job 16 menu sprite/portrait)
*28-Wiegraf (linked to job 21 menu sprite/portrait) [Interesting, even more of an indication that Balmafula was intended to have a guest and join jobs]
*29-Rafa (linked to job 19 menu sprite/portrait)
*2A-Meliadoul (linked to job 2F menu sprite/portrait)
*2F-Meliadoul (linked to job 2A menu sprite/portrait)
*30-Alma
*32-Cloud
*34-Agrias (linked with job 1E menu sprite/portrait)
*90-Byblos (linked with 96 Apanda)
*91-Steel Giant
*96-Apanda (Linked with 90 Byblos)
*97-Serpentarius
*99-Archaic Demon (linked with 9A Ultima Demon)
*9A-Ultima Demon (Linked with 99 Archaic Demon)

There is still an unknown menu sprite/portrait what links the Dark Haired priest (in menu) to a job?  no one knows yet?
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Zozma

January 06, 2009, 08:34:01 am #10 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
oh, btw Zodiac..

I tried assigning sprite "A0" as the sprite in endt to test it out in a battle..

does everything after "sprite" 80/81/82 male/female/monster have to use the monster sprite setting trick? because i tried that too and A0 didnt seem to work...

im hoping to use all the way down to C3 because im trying to create an alternate skin toned set of all the generics...

(im starting to thing that you cant really go past a certain point... XD)

(not that anyone would ever be able to fill up to 9A with sprites but 9B and so on dont seem to work)
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Xifanie

January 06, 2009, 06:18:50 pm #11 Last Edit: December 31, 1969, 07:00:00 pm by Xifanie
There is some other stuff that has to be changed, the like section which has the sprite types.
  • Modding version: PSX
Love what you're seeing? https://supportus.ffhacktics.com/ 💜 it's really appreciated

Anything is possible as long as it is within the hardware's limits. (ie. disc space, RAM, Video RAM, processor, etc.)
<R999> My target market is not FFT mod players
<Raijinili> remember that? it was awful

Zozma

January 06, 2009, 06:36:15 pm #12 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
ahh i see, so i will eventually be able to use them.. thats cool then...
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Archael

January 06, 2009, 07:58:50 pm #13 Last Edit: December 31, 1969, 07:00:00 pm by Archael
Quote from: "Vanya"Now I'm really confused. @_@

welcome to my world

Zozma

January 06, 2009, 08:05:17 pm #14 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
confused by what exactly Voldemort?

every single job slot now has its very own sprite.
(and then some!... no and then alot. theres more available slots for sprites now than there are jobs.)

and the ones i listed a few posts up are the ones that have a menu sprite and portrait as well.

and its very simple, job 01 = sprite01.spr, job99=sprite99.spr etc...
instead of job 01 = Ramuza.SPR etc
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Vanya

January 06, 2009, 09:57:35 pm #15 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
I was only confused by the first post not saying at all what this was for.
  • Modding version: Other/Unknown
¯\(°_0)/¯

Zozma

January 07, 2009, 05:38:44 pm #16 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
heh... Zodiac... guess what?

after I add in Male Red Mage, Female Red mage, Male Warrior, Female Warrior, Male Sniper, Female Sniper, Joker, Harlequin

i will have used up all the available sprite spaces (up till 9A which is the last useable one) O.o
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Xifanie

January 07, 2009, 06:52:37 pm #17 Last Edit: December 31, 1969, 07:00:00 pm by Xifanie
Then uhh... start compressing slots (ex: all Hell Knight Jobs into one). We'd have to work on how to to assign useable with the monster trick. :/
  • Modding version: PSX
Love what you're seeing? https://supportus.ffhacktics.com/ 💜 it's really appreciated

Anything is possible as long as it is within the hardware's limits. (ie. disc space, RAM, Video RAM, processor, etc.)
<R999> My target market is not FFT mod players
<Raijinili> remember that? it was awful

Zozma

January 07, 2009, 06:54:43 pm #18 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
huh, n-no.... i had already done that consolidation thing with jobs. there is only one of each character.... lol
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

BeoulveBlack

January 09, 2009, 02:09:53 pm #19 Last Edit: December 31, 1969, 07:00:00 pm by BeoulveBlack
Quote from: "Zozma"confused by what exactly Voldemort?

every single job slot now has its very own sprite.
(and then some!... no and then alot. theres more available slots for sprites now than there are jobs.)

and the ones i listed a few posts up are the ones that have a menu sprite and portrait as well.

and its very simple, job 01 = sprite01.spr, job99=sprite99.spr etc...
instead of job 01 = Ramuza.SPR etc

so, i guess i'll have to rename all of my .SPR files?i may be a bit confused here