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FFT: Remix General Info

Started by Zozma, November 06, 2008, 09:03:10 pm

LastingDawn

January 03, 2009, 01:58:39 pm #200 Last Edit: December 31, 1969, 07:00:00 pm by LastingDawn
Well, if he does make a PSP version, there will probably be another enemy at Limberry or a possessed Algus one may actually feel sorry for. Great lines, Zozma! I think I'll really like Algus's character in Remix!
"Moment's anger can revert to joy,
sadness can be turned to delight.
A nation destroyed cannot be restored,
the dead brought back to life."

Art of War

Beta & Gretchen Forever!!!!

AngrySurprisedFace

January 03, 2009, 02:22:00 pm #201 Last Edit: December 31, 1969, 07:00:00 pm by AngrySurprisedFace
Quote from: "Zozma"the only thing is... Alicia shows up as a guest a few more times than zalbag who will willingly use his holy sword skills anyway...

But destroy sword skills, i never saw his ai use them before... perhaps i need to change the ai settings for that? (she will have "Shock!" in addition to those 4 skills as i wanted to give her at least one physically damaging skill, im considering changing it to do magic damage instead of being based off how much damage is taken... but i havent finalized all that yet.

This is kind of late to respond to this but I thought I would give you an idea. :P

I used the patcher to change Destroy Sword's Power Ruin to do damage instead of decrease PA. I also gave it a status aliment which was Darkness and set it's formula to match that of Stasis Sword and set the range the same as Stasis Sword as well. It's worked out quite well actually. I also kept Speed Ruin as Slow and Magic Ruin to target MP but changed Mind Ruin to hit them with Sleep.

Just an idea for you to consider. ;D

PS: Zalbag rarely uses his skills during the Dycedarg battle, but if you're looking for him to use them, what I usually did was kill the guard closest to him and he goes in to Power Ruin the next guard closest to him. It helps if you cast haste on him and either take a chance stoping the guard or slowing them (I usually just hasted him and he did just that), but after awhile he just started using his Bard skills. <_<

Cheetah

January 03, 2009, 02:41:21 pm #202 Last Edit: December 31, 1969, 07:00:00 pm by Cheetah
Haha that is an interesting reinterpretation of that scene Zozma. It seemed like something might have gone a little wonky with the code because I seem to remember Ramza getting blown away when the building exploding, not waiting till after the explosion animation to go flying. And having both Delita and Algus do the charging animation looked kind of comical for some reason. Maybe try having one of them do the defend animation instead (probably Algus).
Current Projects:

Zozma

January 03, 2009, 08:09:22 pm #203 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
Well, Zalbag now has the Holy Sword, set as i changed his job to "Paladin"

Alicia, who has the destroy sword set. i decided to keep the skills the same. its unfortunate that the AI doesn't see them as very useful even with 0 CT. but i did give her beowulf's skill "Shock!" which will get a name change, and im also going to change its damage formula to be a magic based one and not one based on hp lost. I guess that will solve my problem.

as far as the zeakden scene... im thinking of making algus moving towards delita as if to push him out of the way just as they get engulfed by the explosion. and actually i don't think i bugged up ramza any. i think he always ducked out just after the big explosion... oh wait that little one just before... maybe so... theres so many animation frames that were taken out before he does that... hmm... will take some debugging

As far as the PSP thing, well ive never messed with the psp thing. but its still easy enough to make him want to kill ramza. especially based on the lines i gave him before he dies. but even if not, being a dead knight, his body could be controlled just like zalbag's or guildus from tactics ogre had the same issue.

Edit: alright, boco is definately special now!
as you can see he has 6 skills...
Choco Attack
Choco Cure
Choco Esuna
Choco Downfeathers
Choco Ball
Choco Meteor

http://www.youtube.com/watch?v=NvsYk5-Xw6U

he wont breed, and he wont let you mount him (he's just too smart to be used as transportation) i guess....

One of a kind in my patch, don't let him die he's pretty good!

"A rare 'yellow' chocobo who has learned to mimic Phoenix's revival abilities. He is stronger, faster, and smarter than the average chocobo. Seeing one is a once in a lifetime opportunity."

---------------side note------
choco attack really seems kind of pointless since its the same damage formula as "attack" which he has access to, but i think it has slightly better range? i donno....
--------------------------------
also... is there a better revivla formula than what raise has? as you can see in the video it has a % chance based on the faith thing.. when really i want it to be a set 100% chance like a phoenix down has...
"100%" doesnt seem to do what i want unless im just doing it wrong...
(im using 20 as the inflicted status... just to be more clear)
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Zozma

January 05, 2009, 07:04:41 am #204 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
damn, setback after setback...

i look in the new shishi and notice that several of the sprites i imported got truncated.. now ive got a whole mess to clean up! wow... *cry*

it would seem that even tho there is a max capacity and most of the stuff i insert doesn't exceed that, its not saving that way.... does this new shishi read out of the battle.bin as well...?
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

DarthPaul

January 05, 2009, 11:12:47 am #205 Last Edit: December 31, 1969, 07:00:00 pm by darthpaul
I'm not sure about saving differently but the new shishi does do quite a few things differently that are messing me up.  Don't know if they are intentional or not though.
Oh pitiful shadow lost in the darkness, bringing torment and pain to others. Oh damned soul wallowing in your sin, perhaps...it is time to die

Zozma

January 05, 2009, 11:24:08 pm #206 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
nevermind, zodiac expanded the iso with a ppf and created a new folder of plenty of sprite amount
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

DarthPaul

January 05, 2009, 11:43:50 pm #207 Last Edit: December 31, 1969, 07:00:00 pm by darthpaul
Yea I saw that and wow fucking awesome.
Oh pitiful shadow lost in the darkness, bringing torment and pain to others. Oh damned soul wallowing in your sin, perhaps...it is time to die

Zozma

January 06, 2009, 04:56:01 am #208 Last Edit: January 08, 2009, 09:06:44 pm by Zozma
due to Zodiac's amazing ISO expanding ppf I intend to make a boatload of slightly altered generics for enemy only jobs

Sniper
Jester
Dark Lancer
Holy Lancer
Holy Knight
Dark Knight
Rogue
Red Mage
Golgaros- Generic Knight ruffed up after zeakden, missing an eye lol
Doppelganger- there's enough space to make an evil version of any of the playable characters...
Generics - with Dark skin tones

By slightly altered Generics.. like
Generic Female Sniper (and by "sniper") i mean like a super archer not a gunner.. tho i guess i could make them able to equip guns...
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

DarthPaul

January 06, 2009, 10:27:09 am #209 Last Edit: December 31, 1969, 07:00:00 pm by darthpaul
No I think snipers are much better as  bow users.
Oh pitiful shadow lost in the darkness, bringing torment and pain to others. Oh damned soul wallowing in your sin, perhaps...it is time to die

BloodyBlade

January 06, 2009, 11:45:11 am #210 Last Edit: December 31, 1969, 07:00:00 pm by BloodyBlade
Sniper eh Zozma... Make them only use Bows and give them higher PA, HP perhaps...

Still waiting for that BETA of Ignis battle...

AuraDragon

January 06, 2009, 12:24:16 pm #211 Last Edit: December 31, 1969, 07:00:00 pm by AuraDragon
Wah?  When did BB get back?

DarthPaul

January 06, 2009, 12:31:35 pm #212 Last Edit: December 31, 1969, 07:00:00 pm by darthpaul
Before or after Christmas.
Oh pitiful shadow lost in the darkness, bringing torment and pain to others. Oh damned soul wallowing in your sin, perhaps...it is time to die

AuraDragon

January 06, 2009, 12:36:03 pm #213 Last Edit: December 31, 1969, 07:00:00 pm by AuraDragon
Aye, I see that he has been posting since the 19th...  odd that I didn't notice.

Cheetah

January 06, 2009, 02:18:50 pm #214 Last Edit: December 31, 1969, 07:00:00 pm by Cheetah
Cool idea Zozma, with all the altered generics. Did yo plan on using my Red Mage sprites? I guess that should give me some motivation to actually finish the female Red Mage lol.
Current Projects:

Zozma

January 06, 2009, 04:19:20 pm #215 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
yes i would love to have the red mage. i had hoped to be able to use yours if you dont mind.

Snipers dont have "charge" but they will have:

Leg Aim
Arm Aim
Long Shot - Allows longer range with the bow
Cupid Arrow
Poison Arrow
Shadowbind
Lethal Shot
Million Dollars - Named after saga frontier2 skill hits multiple

[provided that I can make them all function properly]
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

BloodyBlade

January 06, 2009, 06:05:42 pm #216 Last Edit: December 31, 1969, 07:00:00 pm by BloodyBlade
Make them like FFTA like perhaps... Well you got most of them. Perhaps throw in SideWinder, Sonic Boom, Hunting.

Just saying random BS.

Zozma

January 06, 2009, 06:34:10 pm #217 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
yeah, ideally id add everything in know of such as sidewinder but since there is limited space for abilities i have to cut several out or fuse two or 3 together.

ive used up all the spaces available for characters that join, so everything i listed could only be on the enemy side. plus those sniper skills would be "bow only" which a check for that doesnt exist so the skills like "shadowbind" and "cupid arrow", "poison arrow"  so as long as they are on the enemy side they will appear to be bow only skills..

long shot is supposed to be a skill to extend the range of the bow a few more panels.

I suppose i could call "poison arrow" "Sidewinder" as well
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Goomba

January 06, 2009, 07:09:29 pm #218 Last Edit: December 31, 1969, 07:00:00 pm by Goomba
Oh yeah! A sidewinder is a snake which has some serious poison. Not a bad name for a poison based arrow move...

Zozma

January 06, 2009, 07:29:24 pm #219 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
snipers are kind of like long range assassins here. only their skills can be evaded.

im thinking of making them work in different ways...

one, make them use formula 2 so that each skill always does the normal attack, but with 25% chance of casting the status inflicting skill like Allure for cupid arrow, Poison, for sidewinder, etc...

but ai might not be interested in this 25% chance thing... and its important for ai to use it correctly so the next idea is to make the skill
range of weapon, and each just be a brand new version.
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!