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Xif's Fixes (ASM Hacks & Spreadsheets)

Started by Xifanie, September 12, 2008, 10:50:17 pm

Zozma

December 29, 2008, 05:00:26 pm #160 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
does that 100% apply to spells too... cause then we have the "vanish/doom" exploit all over again lol
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Vanya

December 29, 2008, 05:06:17 pm #161 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
That's easily fixed by not allowing vanish to target enemies. Plus if you leave the AI alone it won't be an issue on the enemy side either.

Maybe an simpler fix for vanish would be to make it just ignore the target's evade% while calculating the attack instead of maxing the user's hit%.
  • Modding version: Other/Unknown
¯\(°_0)/¯

Gamesoul Master

December 30, 2008, 03:34:16 pm #162 Last Edit: December 31, 1969, 07:00:00 pm by Gamesoul Master
It wouldn't be a bad thing. Just as long as we make sure that there is no way for the player to make the computer invisible. If the computer wants to make itself invisible in the presence of an enemy that can cast Death, they'll have it coming. It's the same for us too... lol.

Or... if you were *really* worried about it... you should be able to simply make Death *not* stack on top of Transparent, and then set it to not cancel it either. That way, it should never work. Just don't go overboard and start doing that with every halfway decent status infliction while Transparent... lol

Zozma

December 30, 2008, 03:36:48 pm #163 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
hah, well im using vanish for an effect on ghosts only, so death shouldnt even work should it? i guess i dont have any issues then... ill just give them a few innate defenses to counter the evasion issues
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Vanya

December 30, 2008, 05:27:25 pm #164 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
I want ghosts in my path to have immunity to physical attacks. They are ethereal after all.
  • Modding version: Other/Unknown
¯\(°_0)/¯

Zozma

December 30, 2008, 05:33:58 pm #165 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
perhaps its possible. actually it would be good to have vanish immune to physical and only take magic damage. that would force you to take a caster with you most of the time or at the least have items.

ask razele to do that :D he knows how and hes fast
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Vanya

December 30, 2008, 05:37:56 pm #166 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
If you see him on chat before the next time I'm on; ask for me, plz? ^_^

Transparent edit wish list:
1) Remove hit% bonus.
2) Make immune to physical, but not magickal attacks.

That's what I'd want. ^_^
  • Modding version: Other/Unknown
¯\(°_0)/¯

Gamesoul Master

December 31, 2008, 09:43:15 am #167 Last Edit: December 31, 1969, 07:00:00 pm by Gamesoul Master
Or better yet... could you possibly just ask him to find (*and* identify!) everything he can find related to Transparent? He already found the byte for controlling whether the AI sees a transparent character or not, so the rest may not be so difficult... ^^

Vanya

December 31, 2008, 09:46:37 am #168 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
Actually, yeah! I like that idea better. ^_^
  • Modding version: Other/Unknown
¯\(°_0)/¯

Vanya

January 02, 2009, 12:04:52 am #169 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
Quote from: "Zodiac"0x0011EC54 :
21105000
Axes & Flail damage becomes (Rdm{0..PA-1}+PA)*WP

Does this also affect bags?
  • Modding version: Other/Unknown
¯\(°_0)/¯

Xifanie

January 02, 2009, 12:15:57 am #170 Last Edit: December 31, 1969, 07:00:00 pm by Xifanie
I forgot about bags and I'd say: Most likely.
  • Modding version: PSX
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Anything is possible as long as it is within the hardware's limits. (ie. disc space, RAM, Video RAM, processor, etc.)
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<Raijinili> remember that? it was awful

Vanya

January 02, 2009, 12:54:33 am #171 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
I figured that they all shared the same code. Thanks. ^_^
  • Modding version: Other/Unknown
¯\(°_0)/¯

Vanya

January 06, 2009, 05:02:55 pm #172 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
I have a request, Zodiac.

Could you change the 'Requires Materia Blade' function to 'Requires Gun, Crossbow or Bow'?
  • Modding version: Other/Unknown
¯\(°_0)/¯

BeoulveBlack

January 06, 2009, 06:13:05 pm #173 Last Edit: December 31, 1969, 07:00:00 pm by BeoulveBlack
i see a lot of discussion about the transparent status; in my opinion, if the AI didn't ignore transparent, then it would be pretty lame if you ask me. i mean seriously though, an effect that adds concentrate on only 1 attack that can be canceled if you take damage? H/D/MS abilities are like that 24/7 and no one talks about changing that/taking them out of FFT...

i think it should add the concentrate effect, evade all physical attacks, have a duration, AI DOESN'T ignore, and cancels upon action/damage. this way, the AI could use it as well. oh, and i do agree that seteimson is a bit over the top, and naturally, anyone in favor of balance has surely edited it in their patch.

Vanya

January 06, 2009, 06:22:17 pm #174 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
Then it isn't really an invisibility status any more.

I'd rather have it function just like in FF6 where it was a catch 22 status. Only I'd keep the AI ignore thing. That way if you were in the middle of a large AoE spell and had transparent you'd get a spell straight up your ass with no chance to evade.
You'd have to make it so that the player can't cast it on enemies to eliminate the vanish + death combo.
  • Modding version: Other/Unknown
¯\(°_0)/¯

Zozma

January 06, 2009, 06:39:35 pm #175 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
id like it to work so that physical attacks always miss, but magic cant miss AND ai doesnt ignore it. meaning they wouldnt even try to physically attack anyone with it, but if they have magic based stuff theyd use it.
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Vanya

January 06, 2009, 06:41:53 pm #176 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
That is pretty much how it works in FF6.
  • Modding version: Other/Unknown
¯\(°_0)/¯

Zozma

January 06, 2009, 07:00:21 pm #177 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
(hehe i wonder if the ai would exploit vanish + death )
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Vanya

January 06, 2009, 07:40:03 pm #178 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
Probably not, but it would be amusing if it did.
  • Modding version: Other/Unknown
¯\(°_0)/¯

Zozma

January 06, 2009, 08:08:08 pm #179 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
well im sure if it had the spell available, and calculated that "death" had a 100% chance of success, then it would take priority on casting said spell..
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!