• Welcome to Final Fantasy Hacktics. Please login or sign up.
 
July 06, 2025, 01:10:22 pm

News:

Please use .png instead of .bmp when uploading unfinished sprites to the forum!


FFTA2 Editor v1.3.5

Started by Rurusachi, April 08, 2025, 11:28:27 am

Rurusachi

Quote from: douglaskraft on June 24, 2025, 02:02:48 pmI'm having a problem with the version: FFTA2 Editor v1.3.4 Log: Jun 24, 2025 2:31:28 PM org.ruru.ffta2editor.App loadConfig
INFO: Config not found
java.io.FileNotFoundException: ffta2-editor.properties (The system cannot find the file specified)
at java.base/java.io.FileInputStream.open0(Native Method)
at java.base/java.io.FileInputStream.open(FileInputStream.java:213)
at java.base/java.io.FileInputStream.<init>(FileInputStream.java:152)
at org.ruru.ffta2editor/org.ruru.ffta2editor.App.loadConfig(App.java:161)
at org.ruru.ffta2editor/org.ruru.ffta2editor.App.start(App.java:213)
at javafx.graphics@23.0.2/com.sun.javafx.application.LauncherImpl.lambda$launchApplication1$9(LauncherImpl.java:839)
at javafx.graphics@23.0.2/com.sun.javafx.application.PlatformImpl.lambda$runAndWait$12(PlatformImpl.java:483)
at javafx.graphics@23.0.2/com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:400)
at javafx.graphics@23.0.2/com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at javafx.graphics@23.0.2/com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
at javafx.graphics@23.0.2/com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
at javafx.graphics@23.0.2/com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:184)
at java.base/java.lang.Thread.run(Thread.java:1583)
Whoops. I made some changes to how the config (.properties) file is read in v1.3.4 which causes it to crash if the file doesn't exist. It's fixed now in v1.3.5
  • Modding version: Other/Unknown

maroon

can anyone figure out how to fix it
  • Modding version: Other/Unknown

ZZ Top

Thank you for making this editor -- thus far, it's been super fun to mess around in it! I wanted to ask quickly if there's any way to reduce the number of strings in a cutscene event? Simply removing strings at the end willy nilly freezes the game, unfortunately.

I also wanted to ask if it's possible to get rid of the speech bubble for strings whose text I've erased. For instance, when I take a string wherein Luso says something and remove the text, his little speech bubble/portrait still pops up -- just without any dialogue.

Thank you for your time!
  • Modding version: Other/Unknown