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July 01, 2025, 05:06:25 am

News:

Use of ePSXe before 2.0 is highly discouraged. Mednafen, RetroArch, and Duckstation are recommended for playing/testing, pSX is recommended for debugging.


ReMixed Bug Reports

Started by Nyzer, July 02, 2024, 01:41:13 am

Nyzer

I never made the possibility of changing Zodiac signs a Dispatch Mission feature because it's something covered by the Depths of Murond - the Continue+/New Game+ menu introduced in The Lion War.

Also, modification of Brave and Faith is something that you can do in the original game. It just requires a stupid amount of effort to unlock. And while that is kind of fitting, considering how significant those stats can be when they are min-maxed enough, the fact that you can get a starting team that basically just sucks at whatever you want them to do is garbage. That's actually why I have diminishing returns on training those stats, why it stops doing anything once you're 20 points away from either cap, and why you can't send more than 3 units at a time on any single kind of training. It's meant mostly to salvage bad units rather than being a min-max tool, though I do let you squeeze out up to 80 or down to 20 if you keep at it for long enough.

I also did want to keep existing systems wherever I could, so the idea of keeping the Soldier Office just for an optimal group of preferred Zodiac signs hits the sweet spot I wanted to hit. Though maybe one of these days I'll get around to including the Improved Soldier Office, which I believe lets you choose some of your parameters instead of having everything be completely random.

As for notable features, I'm not sure what the best way would be to have them around. I originally went with change logs, but they don't cover the changes between vanilla and TLW, just the changes between TLW and ReMixed. They're also too dense for people to read through from the start at this point. I could try to make another topic about notable features or something, or an FAQ, but I can barely find the time or the will to do a proper beta test run of my own mod. That's why it's been in beta for over a year. Things at my job got really stupid, which was a problem because I had some major stuff I was trying to do with the mod. I spent so long burning the candle at both ends that I burned out, which has done so much damage to my willingness to deal with the tedious parts of working on the mod.

If anyone ever wanted to kick off a tips and tricks topic or something, I would gladly welcome it.
  • Modding version: Other/Unknown

TuecerPrime

I have something of a weird bug. Not sure what is driving it, or if its even the mod's fault.

Playing on Steam Deck with Duckstation. Have played this mod previously and had zero problems. This is the first time I've returned to it since moving to a new Steam Deck, and whenever I load a battle on the old version I was using (not sure what number) or the current version (1.1.11), the characters are placed in WEIRD spots and even clip through the map at times.

This affects both a save file and a new game. Here is an example. Sorry for the crappy quality, wasn't able to figure out how to export a screenshot from steam natively. Any ideas what is going on? 20250617_232255.jpg
  • Modding version: PSX

Nyzer

Duckstation's Widescreen Hack. It doesn't work.
  • Modding version: Other/Unknown

TuecerPrime

Wonderful, thank you so much for helping me figure it out. Have a great day and thank you again for this excellent mod.
  • Modding version: PSX

skellerenna

Hi Nyzer, first and foremost, thank you for this awesome mod. Sorry if this was asked already, but i noticed that bravery on some of my units has raised after some fights, right after the first mandalia plains. Is there some circunstance that makes this happen? I just couldnt find this kind of info in the update logs. 
  • Modding version: PSX & WotL

Nyzer

This is actually a vanilla feature. Your choices in certain events can impact your Bravery.
  • Modding version: Other/Unknown