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Final Fantasy Tactics A2: A Clan's Journey

Started by Zeke_Aileron, August 18, 2017, 03:58:48 am

Zeke_Aileron

Quote from: 7ffta7 on December 17, 2022, 01:02:01 pmI've been trying to find the AP costs in the FFTA2AE.jar ability editor but a lot of the fields are "Unknown" and none seem to be for AP. Is there a different tool I can look at?

Thank you!

Sorry for the late response for this, to edit the AP costs for abilities you'll need to either Hex edit them manually via using the Spreadsheet for reference in a Hex Editor of your choice, or use DeSgeretjin's FFTA2 Text Editor under the Command List Editor which is much easier to use if doing stuff manually isn't your thing, and you'll also will need to know which Hex number to edit which is usually 2 digits, i'll include a AP Hex edit list i have attached to this post if you need that as well.
  • Modding version: Other/Unknown
  • Discord username: Zeke Aileron™#0606

7ffta7

Thank you so so much!! I'll play around with it! Very much appreciated!
  • Modding version: Other/Unknown
  • Discord username: 7ffta7

7ffta7

Sorry for the trouble...

I'm trying to make all abilities instantly mastered upon equipping? Alternatively, can you set the ap costs to a cost lower than 100?

Much appreciated!!
  • Modding version: Other/Unknown
  • Discord username: 7ffta7

Zeke_Aileron

Quote from: 7ffta7 on January 22, 2023, 03:06:31 amSorry for the trouble...

I'm trying to make all abilities instantly mastered upon equipping? Alternatively, can you set the ap costs to a cost lower than 100?

Much appreciated!!

Abilities cannot be mastered automatically via just equipping said weapon/equipment since making the AP to learn an Ability set to 0 makes it unable to be learned by whatever job it's supposed to be taught to.

You can master a set amount of Primary Job and Secondary Job abilities to units that you can Recruit through Hex Editing their recruit values to have said abilities mastered, as well change what equipment recruit-able units come with.
  • Modding version: Other/Unknown
  • Discord username: Zeke Aileron™#0606

Ffamran

Hello, I'm playing the mod and I must say it's really good until now.

I've a couple of questions now that I'm in  need to make a more "technical" team.

Firstly, is there a document with all the changes compared to vanila version? Tried to look better, but found only the main infos in this thread.

Second question, I just noticed that I can't use clockwork or illusion abilities as "secondary job abilities", is it related to the mod or I'm missing some info?

Thank you in advance for the help
  • Modding version: Other/Unknown

Xerslash

Damn, I literally got stuck on the second main story quest just because this one rouge kept spamming Potions after his Critical:Quicken activates. I got so angry I was urged to create an account just to say it here. I agree with all the others, ALL of those Quicken GOTS TO GO bro. It's not fun, it doesn't warrant any strategy making since you just have to MAKE hella sure your last attack kills that rouge so his Quicken doesn't activate. And those Quicken after using items are also super broken. The tactics in Final Fantasy Tactics disappeared. Enemies should die when they were supposed to die.

If I had any knowledge on rom hacking I would probably spend my waking hours just to remove those to keep my sanity. But alas I have no power to do so. So yeah I just wanted to say my piece.

Great job on the hack though, all the additions and changes are hella nice, it's just those QUICKEN that's making the gameplay rough.
  • Modding version: Other/Unknown

Bokhell9

What stats does luso's tactician ability use? Attack or magic? Is luso's tactician ability attack or magic oriented ?
  • Modding version: Other/Unknown

1joshu5

I reached Illua fight 1 in the story quest and the game always crashes whenever Neukhia attacks/take action.. Does anybody know how to fix this?
  • Modding version: Other/Unknown

Zeke_Aileron

Quote from: Bokhell9 on October 17, 2023, 05:55:20 amWhat stats does luso's tactician ability use? Attack or magic? Is luso's tactician ability attack or magic oriented ?

Luso's Tactician job has both stat growths.

Quote from: 1joshu5 on November 12, 2023, 10:01:15 pmI reached Illua fight 1 in the story quest and the game always crashes whenever Neukhia attacks/take action.. Does anybody know how to fix this?

Are you playing the mod on mobile or a DS Emulator?
  • Modding version: Other/Unknown
  • Discord username: Zeke Aileron™#0606

1joshu5

Quote from: Zeke_Aileron on November 14, 2023, 09:28:56 amAre you playing the mod on mobile or a DS Emulator?

Hello Zeke_Aileron! I'm playing on mobile using Lemuroid emulator
  • Modding version: Other/Unknown

Zeke_Aileron

Quote from: 1joshu5 on November 17, 2023, 08:33:02 pmHello Zeke_Aileron! I'm playing on mobile using Lemuroid emulator

The mod works fine on DS Emulators for PC, never tested it on any mobile device emulators and will probably never get around to doing so either since all of my testing and modding is done on PC.
  • Modding version: Other/Unknown
  • Discord username: Zeke Aileron™#0606

Zefyris

 Hi, first of all, I wanted to say this mod is what I always wanted on my favorite game, so thanks for making it a reality.

 Now, I wanted to ask some quick questions:

 1. Is there a reason that the level cap is 75 instead of the normal 99? If not, is there a method to change it back to its original 99? I feel like
 I have reached the level cap (75) really really fast playing this mod, like I reached it when I had like 180~ missions completed or so, without
 grinding on random battles at all... Just curious.

 2. I noticed that when you attack with the "new" Edaroya Scriptures (not Luso's grimoire that uses its original sprite), it crashes my game if
 I use the auto-attack with Luso wielding the two of them. I don't know why, but I think it may be because the new Edaroya replaces the "present"
 kind of canyon that was scrapped in the base game, and because it was originally a ranged weapon, it crashes when Luso tries to double attack? I don't
 actually know, but it only happens with the new Edaroya. I'm normally using the Tome of Ending becuase of this crash and it works fine dual wielding with Luso's grimoire.

 3. This is just my pure curiosity to know how you managed to implement the Hammer Knight class with the sprite of Lili of the Primma Donna fully
 functional. I remember playing the game as a kid with the Illua cheat, and she freezing the game whenever she auto-attacked or got the opportunity
 command. I think I read somewhere that that was caused because the lack of sprite for that type of attack/reaction or something about that lines.
 And then recently replaced some party members with, for example, Valentyne sprite, and it crashed the game like Illua. So, how did you do it? Like
 I said, this is plain curiosity because I love this game so so much.
  • Modding version: Other/Unknown

Kanon38

I'm back from the past, OP.

Can you explain why do you think Quicken is necessary to this game, while a lot of people dislike it?

I mean, it's your mod and your work, so do what you want, but why do you keep it while it adds so much randomness and frustration, while minimizing the strategic aspect of the game?
  • Modding version: Other/Unknown

Zeke_Aileron

Quote from: Zefyris on November 20, 2023, 05:00:06 am1. Is there a reason that the level cap is 75 instead of the normal 99? If not, is there a method to change it back to its original 99? I feel like
 I have reached the level cap (75) really really fast playing this mod, like I reached it when I had like 180~ missions completed or so, without
 grinding on random battles at all... Just curious.

 2. I noticed that when you attack with the "new" Edaroya Scriptures (not Luso's grimoire that uses its original sprite), it crashes my game if
 I use the auto-attack with Luso wielding the two of them. I don't know why, but I think it may be because the new Edaroya replaces the "present"
 kind of canyon that was scrapped in the base game, and because it was originally a ranged weapon, it crashes when Luso tries to double attack? I don't
 actually know, but it only happens with the new Edaroya. I'm normally using the Tome of Ending becuase of this crash and it works fine dual wielding with Luso's grimoire.

 3. This is just my pure curiosity to know how you managed to implement the Hammer Knight class with the sprite of Lili of the Primma Donna fully
 functional. I remember playing the game as a kid with the Illua cheat, and she freezing the game whenever she auto-attacked or got the opportunity
 command. I think I read somewhere that that was caused because the lack of sprite for that type of attack/reaction or something about that lines.
 And then recently replaced some party members with, for example, Valentyne sprite, and it crashed the game like Illua. So, how did you do it? Like
 I said, this is plain curiosity because I love this game so so much.

Sorry for the late response, been busy with stuff IRL.

1. I felt that level 75 would be a good spot for unit balance since i felt that units seemed well rounded at that level; however, with a newer Editor out and looking back at my past mod, i'm planning to change this and overhaul unit balance, enemy balance, item balance, equipment balance, Law balance, boss stat balance, just a huge overhaul overtime at once.

2.Yeah it was the only way to make a book weapon usable for my custom class on Luso, with the new Editor i'll be able to fix this and make Grenades a fully usable weapon for all races if need to which will fix the crash from it as well, this will take time however.

3. The way i did that is by giving the custom unit generic lines to use for their Quest starting lines, Opportunity text lines since enemies/guests didn't have them, and fixing specific unit animations via hex editing to their specified abilities/skills to not make them crash.

Quote from: Kanon38 on June 05, 2025, 02:06:35 amI'm back from the past, OP.

Can you explain why do you think Quicken is necessary to this game, while a lot of people dislike it?

I mean, it's your mod and your work, so do what you want, but why do you keep it while it adds so much randomness and frustration, while minimizing the strategic aspect of the game?

In the past i loved the idea of Quicken being similar to XCOM free use and extra turn mechanic like in SMT/Persona; however, over time the usage of QUICKEN from the enemies get overly obnoxious which i knew about and the past editors had no way to tighten the use of QUICKEN to be a 1 of, in the future update which hopefully mitigates this.
  • Modding version: Other/Unknown
  • Discord username: Zeke Aileron™#0606

Zeke_Aileron

Yesterday at 08:22:00 am #314 Last Edit: Yesterday at 01:53:23 pm by Zeke_Aileron
Future Update i plan on doing to this mod when i'm able to have time to do so.

This Post will mostly be for HUMES atm, will update over time with the rest.

All mentions of fixed/low/medium/high will be referred to that which are respectfully XX/25%/50%/100%

  • First Aid: Restores 10%+lvl target's HP, removes some debuffs, Applies Resilience(↑)
  • Rend Power: Deals low physical damage and lowers the target's ATTACK(↓)
  • Shield Bash: DISABLES, applies Defense(↓), and Knockback's the target. Requires: Shield (Does 20 fixed damage)
  • Rend Speed: Deals low physical damage, lower the target's SPEED(↓) and inflicts SLOW
  • Sweeping Strike: Deals low physical damage, and Delay the target's next turn
  • Dual Strike: A technique that strikes a target twice. Requires: Bladed Weapon
  • Roll Call: Grant's selected ally ATTACK(↑) and MOVE(↑), QUICKEN user, Applies DISABLE to user
  • Scan Intel: Scan the Enemy target's weakness, lowering their DEFENSE(↓), RESISTANCE(↓), and RESILIENCE(↓). Also reveals the target's Lv. 1 Loot
* Promote is getting overhauled into another Hume job
  • Thievery Loot Lv. 1: Deals low physical damage, Steal 2 of the target's Lv. 1 and Lv. 2 Loot, and steals a random Lv.? Loot
  • Thievery Loot Lv. 2: Deals low physical damage, Steal 2 of the target's Lv. 2 and Lv. 3 Loot, and steals a random Lv.? Loot
  • Swift Swipe: Bypasses the target's reaction ability and deals low physical damage, steals a random Lv.? Loot
  • Dagger Toss: Throw a magicked knife at a distant target, deals low physical damage, applies RESILIENCE(↓), and depletes their MP
  • Steal Accessory: Steal the target's Accessory, steals a random Lv.? Loot, and deal medium physical damage
  • Cloak: Grants INVISIBLE and QUICKEN to user.
  • Gil Snatch: Deals low physical damage, steals 2 random Lv.? Loot, and steals the target's Gil 2 times
  • Poisoned Weapon: Range dependent, Deals low physical damage, applies RESILIENCE(↓), POISON, and IMMOBILIZE to target
  • Media: Magickally bind the target's wounds, Restores low amount of HP, REGEN to ALLY, and deals damage to undead, 25% chance to QUICKEN user
  • Mediarama: Magickally restore a medium amount of HP, REGEN to ALLY, Deals damage to undead, 25% chance to QUICKEN user
  • Mediarahan: Magickally restore a high amount of HP, REGEN to ALLY, Deals damage to undead, 25% chance to QUICKEN user
  • Esuna: Magickally purge the target of debuffs, Raises RESILIENCE(↑), Restores low amount of HP, and QUICKEN user
  • Raise: Magickally revive the target, removing KO, grants QUICKEN and restores 100% target's HP equal, Applies KO to undead.
  • Prayer: Recite a Prayer to Allies surrounding the user, Grants PROTECT, SHELL, ASTRA, and QUICKEN user
  • Reraise: Grants RERAISE, REGEN, and RESILIENCE(↑) to the target, 25% chance to QUICKEN user
  • Refresh: Magickally cleanse the target of debuffs unaffectedby Esuna, grants RESILIENCE(↑), Restores medium amount of HP, and QUICKEN user
* Able to equip Books as another weapon option
* All Media(line) abilities give REGEN to Allies
* Fire, Ice, and Lightning apply RESISTANCE(↓)
* Able to equip Books as a secondary weapon option
  • Precision Focus: Muster the user's strength, increasing next action's Basic ATTACK, QUICKEN user
  • Leg Shot: Take aim at the target's legs to IMMOBILIZE, and deal low physical damage, Requires: Bow, Greatbow
  • Arm Shot: Take aim at the target's arms to DISABLE, and deal low physical damage, Requires: Bow, Greatbow
  • Cupid Shot: Pierce the target's heart with a magicked arrow, deals low physical damage, and CHARMS the target, Requires: Bow, Greatbow
  • Burial Shot: Bring peace to the undead, Apply KO to target undead unit, Requires: Bow, Greatbow
  • Aimed Shot: Take careful aim at the target, increasing chance to hit, deals low physical damage, applies DEFENSE(↓) to target, Requires: Bow, Greatbow
  • Lightning Shot: A blindingly fast attack that BYPASSES the target's reaction ability, deals low LIGHTNING damage, and RESISTANCE(↓) to target, Requires: Bow, Greatbow
  • Blinding Shot: Shoots a specially prepared arrow to BLIND the target, and deals low LIGHTNING damage, Requires: Bow, Greatbow
  • Field Aid: Restores 10%+lvl of user's HP, removes some debuffs, Applies Resilience(↑), and QUICKEN user
  • Zeal Blade: Deals holy damage and BLINDS target, does more damage to undead units, Requires: Bladed Weapon
  • Saint Cross: Project a righteous aura, dealing holy damage to surrounding units, Does more damage to undead units
  • Holy Blade: Summon a blade of divine light to deal holy damage to the target, does more damage to undead units, Requires: Bladed Weapon
  • Sanctify: Unleash a flash of holy light, banishing the undead, Apply KO to the undead unit.
  • Blitz: Take the measure of the target before attacking, increases chance to hit, deals low physical damage, and applies DEFENSE(↓) to the target
  • Ki Render: Focus the user's ki, sending blades of WIND tearing through the target, and applies RESISTANCE(↓) to the target.
  • Flairwind Blade: Strike the target in a whirlwind with an air imbued blade, deals WIND damage and DELAY, Requires: Bladed Weapon
  • Maelstrom Blade: Strike the air forward in a cone with a water imbued blade, deals WATER damage and POISON, Requires: Bladed Weapon
  • Earthfall Blade: Strike the target with a earth imbued blade, deals EARTH damage and IMMOBILIZE, Requires: Bladed Weapon
  • Shimmering Blade: Strike the target with a flame imbued blade, deals FIRE damage and CONFUSE, Requires: Bladed Weapon
  • Skyfury Blade: Strike the target with a lightning imbued blade, deals LIGHTNING damage and BERSERK, Requires: Bladed Weapon
  • Hoarfrost Blade: Strike the target with a frozen imbued blade, deals ICE damage and SLOW, Requires: Bladed Weapon
  • Abyssal Blade: Strike the target with a dark imbued blade, deals DARK damage and DOOM, Requires: Bladed Weapon
  • Shining Blade: Strike the target with a holy imbued blade, deals HOLY damage and BLIND, deals more damage to undead units, Requires: Bladed Weapon
  • All of their abilities do elemental damage and apply Addle along with their respective debuff
  • All abilities in their set Requires: Rod Weapon
  • Modding version: Other/Unknown
  • Discord username: Zeke Aileron™#0606