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ReMixed Bug Reports

Started by Nyzer, July 02, 2024, 01:41:13 am

UnfamedAsterisk

I don't think the ability to control guest characters works anymore , i've tried confirming the option in the extra options settings but to no avail
  • Modding version: Other/Unknown

Nyzer

Quote from: UnfamedAsterisk on October 21, 2024, 02:57:57 pmI don't think the ability to control guest characters works anymore , i've tried confirming the option in the extra options settings but to no avail

Yes, I was actually wondering about that recently, but didn't take the time to go check. Improved level scaling is likely interfering with that. Can you turn that off and see what happens?

The fix shouldn't be too difficult. I think I just need to make the preparation menu run the same commands to make them controllable after improved level scaling is run.
  • Modding version: Other/Unknown

UnfamedAsterisk

Wow you hit the nail on the head , after I switched the level scaling to vanilla you can actually control the guest characters

I might test perma-death settings under these conditions to see if something is up with it also
(Edit: turning off perma-death under level-scaling works as intended)
Screenshot_2024-10-21-15-46-48.png
  • Modding version: Other/Unknown

Nyzer

Yeah, the permanent deaths are unrelated to anything that has to do with the battle data of the unit. Guest control is a different story, though.
  • Modding version: Other/Unknown

Emptyeyes

Hi doing another playthrough and I noticed post orbonne pre riovanes that alma is still a guest even though she was kidnapped by izlude
  • Modding version: PSX & WotL

Nyzer

Quote from: Emptyeyes on October 22, 2024, 03:30:51 pmHi doing another playthrough and I noticed post orbonne pre riovanes that alma is still a guest even though she was kidnapped by izlude

In the new game plus? And on what version?
  • Modding version: Other/Unknown

Emptyeyes

Quote from: Nyzer on October 22, 2024, 03:48:37 pmIn the new game plus? And on what version?
1.13 not new game+
  • Modding version: PSX & WotL

Nyzer

Whoops. I suppose I got the commands reversed then - probably dismissing Alma in NG+ instead.
  • Modding version: Other/Unknown

Emptyeyes

She's still a guest after riovanes too if that helps.  I haven't noticed anything else so far.  Love the mod
  • Modding version: PSX & WotL

Nyzer

Yeah, she'll be permanently stuck as one. I would recommend to go back on that save file to before Orbonne and do it on an earlier version.
  • Modding version: Other/Unknown

UnfamedAsterisk

October 23, 2024, 10:58:29 am #70 Last Edit: October 23, 2024, 07:38:10 pm by UnfamedAsterisk
I don't know if this was intentional but you can't revive enemy units while using doublecast's raise as a first move , it worked when I tried to cast it a second time without the insta-cast

Edit: Yeah doublecasting raise as a first move does not work at all , on enemies or your own allies
  • Modding version: Other/Unknown

Nyzer

I am having no issues with this on either PSXfin or Duckstation, on enemies or allies.
  • Modding version: Other/Unknown

UnfamedAsterisk

Figured out what was going wrong with the raise issue

It works but whenever it will miss it won't do the raise animation , I tested it on my thief and when it did hit the animation played , my bad
Screenshot_2024-10-24-09-14-28.png
  • Modding version: Other/Unknown

hamstaboi

Nyzer,

What do you mean by

Quote from: Nyzer on October 22, 2024, 11:37:09 pmYeah, she'll be permanently stuck as one. I would recommend to go back on that save file to before Orbonne and do it on an earlier version.

I'm at the Dragoons and would prefer not to replay the battles, thanks!
  • Modding version: PSX

Nyzer

Quote from: hamstaboi on October 25, 2024, 10:02:26 pmNyzer, What do you mean

That roster slot will never be freed up and she cannot be dispatched on missions. Orbonne's events are the only ones that would disable her Guest flag.
  • Modding version: Other/Unknown

UnfamedAsterisk

Move-Cleanse doesn't get rid of the confuse status for some reason despite it saying so in the menu description (and yes he did move while being confused)
Screenshot_2024-10-25-16-49-57.png
  • Modding version: Other/Unknown

UnfamedAsterisk

I don't know if this was a glitch or not but when playing rendezvous' "All-Star melee" Killing doppelganger Ramza caused a game over screen to appear
  • Modding version: Other/Unknown

UnfamedAsterisk

Also it seems that using sing when playing rendezvous missions that have transitional screens for the next round will cause the ai to take a very very long time to move their units and your units' sing abilities will do nothing unless you select to use it again
eg. This image is showing that my unit is singing but in actuality in the turn bar there's no sing abilities queued up

Im guessing it's probably the persistent performances hack not taking into account the way rendezvous transitions work in Lion War Remixed
Screenshot_2024-10-31-17-52-58.png
  • Modding version: Other/Unknown

Mutteo

October 31, 2024, 07:50:10 pm #78 Last Edit: November 01, 2024, 06:28:22 pm by Mutteo
I wanted to try out the new Bard/Dancer build, so I gave Ramza Sing as the secondary ability.  I went into the deep dungeon and for some reason while the first floor battle was fine, but when i went into the next floor battle (and third floor) Ramza's secondary (Sing) was greyed out even though I can use it. However when I had him attack a monster, his next turn allowed him to access it.  The command also gets greyed out after choosing a song sometimes, so no other song can be picked.  It doesn't seem to happen consistently though, so I don't know why it greys out sometimes.

EDIT: I was also trying to invite an Elder Treant using Train in the Deep Dungeon and after the battle I didn't get the Join Up Prompt. 

In addition, when I used the Depths of Murond to morph Reis back into a dragon it completely breaks her stats, and can't be fixed.  Even when I used an older build (1.05) it does the same thing.
  • Modding version: PSX

Nyzer

Quote from: bankenichi on October 13, 2024, 04:36:03 pmJust finished my first playthrough and I cant seem to get Alma to join after the fight with Altima. I replayed the fight several times, benched some units (slots 17, 18, 19 and 20 are open), tried it again on Continue+.

Edit: I went back to version .05 and I was able to recruit her.

Thanks for the report - sorry I missed it before. This is likely due to Improved Level Scaling messing with the byte that sets this unit data, reverting it to its default of not having Join After Battle flagged.

I'll need to add another check to make it ignore that byte upon recalculation.

But on the other hand... eh. I'm thinking more and more that I just have to bite the bullet and force it to be used with a Routine() event command at the start of every battle instead of trying to tie it to the Ready! display. ILS can be such a volatile little bastard, as the current method runs it during the Preparation Menu event code, which is after all of the commands are run for the intro event.

Quote from: UnfamedAsterisk on October 24, 2024, 11:25:42 amFigured out what was going wrong with the raise issue

It works but whenever it will miss it won't do the raise animation , I tested it on my thief and when it did hit the animation played , my bad

I did notice that I didn't seem to see a Raise spell effect while playing the game sped up and I missed a 96% Raise. I don't know why it wouldn't be showing the effect.

Quote from: UnfamedAsterisk on October 26, 2024, 09:38:43 amMove-Cleanse doesn't get rid of the confuse status for some reason despite it saying so in the menu description (and yes he did move while being confused)

I did check the hack, and it certainly seems to have the correct byte checked off to cleanse it... I don't know why it wouldn't offhand. Maybe it isn't running the check if the unit isn't player controlled? That seems ridiculous, but Square's code can be like that sometimes.

Quote from: UnfamedAsterisk on October 31, 2024, 06:47:25 pmAlso it seems that using sing when playing rendezvous missions that have transitional screens for the next round will cause the ai to take a very very long time to move their units and your units' sing abilities will do nothing unless you select to use it again
eg. This image is showing that my unit is singing but in actuality in the turn bar there's no sing abilities queued up

Im guessing it's probably the persistent performances hack not taking into account the way rendezvous transitions work in Lion War Remixed

Quite possible. ChangeMap transitions have bitten me in the ass before by not accounting for them.

Quote from: Mutteo on October 31, 2024, 07:50:10 pmI wanted to try out the new Bard/Dancer build, so I gave Ramza Sing as the secondary ability.  I went into the deep dungeon and for some reason while the first floor battle was fine, but when i went into the next floor battle (and third floor) Ramza's secondary (Sing) was greyed out even though I can use it. However when I had him attack a monster, his next turn allowed him to access it.  The command also gets greyed out after choosing a song sometimes, so no other song can be picked.  It doesn't seem to happen consistently though, so I don't know why it greys out sometimes.

EDIT: I was also trying to invite an Elder Treant using Train in the Deep Dungeon and after the battle I didn't get the Join Up Prompt. 

In addition, when I used the Depths of Murond to morph Reis back into a dragon it completely breaks her stats, and can't be fixed.  Even when I used an older build (1.05) it does the same thing.

Your images don't load. Best to upload them directly here or to imgur or something.

I have no idea about the first two issues. The DK hack could theoretically have some failure state to load the skillset data due to not being thorough enough, but it's rather unlikely that it would be so random and that it wouldn't have been noticed before now, especially since Sing is where male Darkness used to be, and a lot of people have used Dark Knights in TLW.

The Reis issue probably comes from the Depths of Murond using the TransformUnit event command, which I had some issues with while testing it out during the Dispatch Missions event work. I think it tries to recalculate a unit's raw stats according to the new job instead of just leaving them as is, maybe? I wasn't sure if it was just an issue on my end since no issues had been reported with it all this time, but it also seems like a feature that might not get a ton of use compared to something like male Darkness, so... perhaps not.
  • Modding version: Other/Unknown