• Welcome to Final Fantasy Hacktics. Please login or sign up.
 
July 05, 2025, 01:54:06 am

News:

Please use .png instead of .bmp when uploading unfinished sprites to the forum!


Riskbreaker Job

Started by Archael, October 25, 2008, 01:22:27 pm

Vanya

November 01, 2008, 04:01:11 pm #40 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
IIRC Ashley has exclusive rights to risk in VS. I take that as the defining feature of his job.

If I were going to do Ashley specifically, I'd put in an ASM hack the alters the way his job uses Faith so that it is more like Risk. There's already a sample of code for modifying the behavior of a specific job in the game already; the mime.

In fact if I'm ever able to modify the stupid mime's specific restrictions I might just consider replacing the bastards with a generic riskbreaker. SHOCK!
  • Modding version: Other/Unknown
¯\(°_0)/¯

townknave

November 01, 2008, 05:10:04 pm #41 Last Edit: December 31, 1969, 07:00:00 pm by townknave
Vanya, I'm almost certain it's not the case that Risk is exclusively a property of Ashley's in VS.  I'm sure I remember casting Analyze on enemies and it showing their risk level as one of their properties.  It's usually not high because they rarely use high-risk weapons, they act less frequently than Ashley, and Chain abilities are what really makes risk go high.  Maybe AR is a Riskbreaker because he can deal with much higher levels of risk than others, I dunno.

Which brings me to my point- the one thing Ashely has that nobody else in VS does is Chain abiltiies, so that would suggest those are what makes an RB an RB- but then why doesn't Rosencrantz use them?

Vanya

November 01, 2008, 07:37:14 pm #42 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
I've looked at 4 FAQs and 2 Bestiary documents and I can't find any reference to enemies having risk. I'm going to go into the game itself next and cast Analyze.
  • Modding version: Other/Unknown
¯\(°_0)/¯

Archael

November 01, 2008, 09:13:21 pm #43 Last Edit: December 31, 1969, 07:00:00 pm by Archael
Rosencrantz is a former VKP

no?

maybe they took away his Chain e-peen

BeoulveBlack

November 02, 2008, 09:06:17 am #44 Last Edit: December 31, 1969, 07:00:00 pm by BeoulveBlack
yes. if we learn how to, let's get rid of the mime...

Skip Sandwich

November 02, 2008, 12:19:15 pm #45 Last Edit: December 31, 1969, 07:00:00 pm by Skip Sandwich
I love mimes, personally, but even I agree that if it could be possible to replace generic mimes with another job class, we should go for it. Because one of the things we could do with mastery over the mime job, is change some things around with them, such as setting them as counting as monsters (they practically do already), or making mime a special character's job.
"Dave?  Are you there?"
"Yeah.  I can't get you through the cell now."
"You have to talk through the bratwurst from now on. I'm sorry. I didn't know it would do that."
http://www.johndiesattheend.com

Zozma

November 02, 2008, 03:35:48 pm #46 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
you know what would be good then, using up one of those undead jobs thats sealed, it woud make the mime like a monster class. he cant equip anything at all anyway, why not.
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Gamesoul Master

November 03, 2008, 04:38:22 pm #47 Last Edit: December 31, 1969, 07:00:00 pm by Gamesoul Master
Wow... that was a long read. Both sides had good points, but it got *way* too deep with points that start to not even matter anymore. Props for thinking about it harder than SE *ever* would though.

I always figured it was a lot more fun to follow the same philosophy as other game companies seem to follow though... "It's my game, so I can do whatever I want with it!"

Cloud sucks as an example for comparison, by the way. If he was pulled through to this world via the machine, why the hell is the only weapon useful to him in a completely different area, and where is *his* sword? He has his Buster Sword on him 100% of the time, so where's that? I swear, it just feels like one of the game designers got drunk one night, played FFVII, and had a drunken revelation that he should be added to the game (and then while still drunk, graciously planned out exactly how to do it).

Sorry, I just had to get that out... :D). I wouldn't take it too seriously anyway... it's more fun to try and find ways to do things like this than try to figure out why it *wouldn't* be exactly like the original character... :)

DoomSwell

November 03, 2008, 06:48:09 pm #48 Last Edit: December 31, 1969, 07:00:00 pm by DoomSwell
I've been watching Archeal play VS on YouTube and I've given some thought to this. I don't think defining Riskbreaker itself is what we should concentrate on. More or Less we should try to directly copy Ashley but leave out anything that overlaps with what is already in the game. Most of his magic is already there so leave that out, chains are hard to emulate on the PSX version but Balthier's Barrage is simmilar I've heard (FF12 sucked to me and I havent played PSPFFT). However I think the Archer's Charge skills are a good substitute, buffed of course, but my reasoning on that is they both take timing into consideration. Most of his "Defense Abilities" are also well represented by some of the Reactions and Support skills too. All that is really left is Break Arts and Risk. BAs can be made to take HP just like Worker 8's skills and given elements, etc. Risk also already has a replacement as mentioned before, Faith.

So Idealy it should be something like
Break Arts
Charge/Magic
Reaction
Support
Move

Lydyn

November 03, 2008, 06:58:36 pm #49 Last Edit: December 31, 1969, 07:00:00 pm by Lydyn
Just remember you can't mix Charge skills in with other ones. You need to set-up skillsets as <Charge> but it won't use <Default> skills, like magic or breaking attack (or modified abilities into Break Arts).

DoomSwell

November 04, 2008, 03:49:11 am #50 Last Edit: December 31, 1969, 07:00:00 pm by DoomSwell
I meant charge OR (whatever) magic as secondaries

Archael

November 18, 2008, 09:27:48 pm #51 Last Edit: October 19, 2010, 03:39:17 pm by Archael
You came into the topic claiming that Riskbreaker poses a significant design and implementation challenge.

We showed you it does not.

Then you came up with the defeatist idea that because no one can define what a Riskbreaker truly is then we can't really implement one into FFT.

I told you it doesn't matter because like Cloud, Ashley would be taken creative liberties with in his FFT version

gojoe

November 19, 2008, 12:46:35 am #52 Last Edit: December 31, 1969, 07:00:00 pm by gojoe
Quote from: "Voldemort7"I feel sorry for the people who are forced to work with you.

Not it!
I never learn from my mistakes.

Asmo X

November 19, 2008, 03:06:59 am #53 Last Edit: December 31, 1969, 07:00:00 pm by Asmo X
Voldemort puts these massive spaces between his paragraphs and I keep expecting pictures to load there

Archael

June 28, 2009, 12:56:24 pm #54 Last Edit: December 31, 1969, 07:00:00 pm by Archael
no u