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Can you change portraits with ENTD?

Started by busterff7, January 01, 2013, 04:25:00 pm

busterff7

January 01, 2013, 04:25:00 pm Last Edit: January 01, 2013, 05:32:12 pm by busterff7
As the title says, I'm wondering if you can change the unit's portrait using ENTD. I know how to change the sprite and job of a unit in a specific battle but the portrait doesnt change. I replaced one of the generic male squires in the first battle at Gariland Magic City to Zalbag, and everything worked fine except the portrait was still that of the male squire. If its possible to fix this, I would be very thankful to find out how. Thanks!

kadwin

not sure if this is what you're looking for, but i found help from this youtube video
http://www.youtube.com/watch?v=f12qKI6-JsE

Jumza

I think you may have replaced the squire with the unique portrait in that battle, which if you want to change you would have to go into the event and remove an instruction etc...

This problem should be solved simply by making zalbag a different squire in that battle, because you copied over the unique one.
  • Modding version: PSX
Nyzer: Alma teleports out of her own possessed body.
Raijinili: Remember that you're telling a modding community that the game they love could use some fixing.

busterff7

Okay, yeah now that you mention it, I think that is what happened. Thanks, I'll try your suggestion. :)

Jumza

  • Modding version: PSX
Nyzer: Alma teleports out of her own possessed body.
Raijinili: Remember that you're telling a modding community that the game they love could use some fixing.

3lric

You actually change this in the attack.out GUI its really quite simple :P
  • Modding version: PSX

Jumza

Oh, right. It's the Attack.out editor that edits the in-battle portrait, and the event instruction that edits the text boxes portrait, right?
  • Modding version: PSX
Nyzer: Alma teleports out of her own possessed body.
Raijinili: Remember that you're telling a modding community that the game they love could use some fixing.

busterff7

Where can I find the Attack.out editor?

3lric

Attack.out GUI is on the FFH home page.

And not quite Jumza, the attack.out gui can change 1 port per event to one from WLDFACE based on the unit ID used.

In events you can call portraits from EVTFACE by using a ChangePort command.
  • Modding version: PSX

busterff7

Ok, I got it to work this time. Thanks for the help guys, I really appreciate it.