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I have a few modding questions ...

Started by Tony75, March 04, 2012, 08:22:45 pm

Tony75

1 . Is there a way to change skills like charge 1 into like a wind arrow shot and how ?
2  What would be a fair chapter 4 Ramza build it always bothered me that his default job sucked and was no better than a squire .
3 Can Reis' dragon skills be made to work for all monsters ?
4 Can the Cyclops summon graphics be edited to look like a holy elemental atk  ?
5 Is the romada gun to strong to have enemies in chapter 1 to use ? Miluda or Algus come to mind .
6 Can equip crossbow be made to allow one to equip a bow ?
7 How can you get break accessory like a normal knight and break shield like the divine knight ?
8 See 1 but reguarding the lancer jump skills
9 Let's say I replace one of the archers in the first battle with a bard would the bard be smart enough to sing or would the cpu still think it is an archer ?
10 Is there a way to make story battles scale with your party's level ?
I think that is it for now but i am sure I will have more Thanks for any help .
one more can I use the minerva armor sprite in  the psx version ?
  • Modding version: WotL

Pickle Girl Fanboy

Quote from: Tony75 on March 04, 2012, 08:22:45 pm1 . Is there a way to change skills like charge 1 into like a wind arrow shot and how ?

You have to replace all the charge skills with other skills, or replace none of them... I think.

Quote from: Tony75 on March 04, 2012, 08:22:45 pm2  What would be a fair chapter 4 Ramza build it always bothered me that his default job sucked and was no better than a squire.

Better inates?

Quote from: Tony75 on March 04, 2012, 08:22:45 pm3 Can Reis' dragon skills be made to work for all monsters?

Yes.  Requires an ASM hack.  No idea where it is, search the wiki.
http://ffhacktics.com/wiki/

Quote from: Tony75 on March 04, 2012, 08:22:45 pm4 Can the Cyclops summon graphics be edited to look like a holy elemental atk?

You can change the animation to another animation - like maybe the holy animation.  Editing the actual Cyclops animations takes a bit more doing.

Quote from: Tony75 on March 04, 2012, 08:22:45 pm5 Is the romada gun to strong to have enemies in chapter 1 to use ? Miluda or Algus come to mind.

I'd say so.

Quote from: Tony75 on March 04, 2012, 08:22:45 pm6 Can equip crossbow be made to allow one to equip a bow?

Yes.  IIRC, there's a spreadsheet that does it.  Check the wiki.

Quote from: Tony75 on March 04, 2012, 08:22:45 pm7 How can you get break accessory like a normal knight and break shield like the divine knight?

Don't quite know what you're asking here.  The actual item type removed by Mighty Sword, Knight Break skills, and the Steal abilities is hardcoded to that particular ability slot.

Quote from: Tony75 on March 04, 2012, 08:22:45 pm8 See 1 but reguarding the lancer jump skills

Nope.  You gotta replace the entire skillset, I think.

Quote from: Tony75 on March 04, 2012, 08:22:45 pm9 Let's say I replace one of the archers in the first battle with a bard would the bard be smart enough to sing or would the cpu still think it is an archer ?

The bard will behave as it's supposed to behave.

Quote from: Tony75 on March 04, 2012, 08:22:45 pm10 Is there a way to make story battles scale with your party's level?

ENTD editing.  Make every enemy unit have some variant of Party Level in their Level setting.

Quote from: Tony75 on March 04, 2012, 08:22:45 pmI think that is it for now but i am sure I will have more Thanks for any help.

No problem.

Quote from: Tony75 on March 04, 2012, 08:22:45 pmone more can I use the minerva armor sprite in  the psx version ?

I don't know what sprite you're talking about, but if it's on this site, you can use it.  Just don't try to claim that you made it or something.

3lric

Quote from: Tony75 on March 04, 2012, 08:22:45 pm
2  What would be a fair chapter 4 Ramza build it always bothered me that his default job sucked and was no better than a squire .


umm.. to be fair Chap 4 Ramza is much much better then a normal Squire..
  • Modding version: PSX

Pickle Girl Fanboy

Quote from: Elric42 on March 05, 2012, 03:43:11 pm
umm.. to be fair Chap 4 Ramza is much much better then a normal Squire..

I always give Ramza Alma's skills, and make him more mage-like.  By which I mean he get's male Squire PA multipliers, but slightly higher MA and MP multipliers and growth, roughly on par with one of the weaker mages, like the Oracle.

drbretto

Quote from: Tony75 on March 04, 2012, 08:22:45 pm
1 . Is there a way to change skills like charge 1 into like a wind arrow shot and how ?


You can, but you need to create an entire new skillset. Charge is flagged as a special type and there's not much you can do with it besides change the delay and the power. You'd have to change the type on the action menu's tab to default and create all new skills.

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3 Can Reis' dragon skills be made to work for all monsters ?


Yes and no. The formulas specifically work only against dragons, but you can change the formulas to something generic and adjust the values to replicate each of them.

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5 Is the romada gun to strong to have enemies in chapter 1 to use ? Miluda or Algus come to mind .


Holy shit, yes.

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6 Can equip crossbow be made to allow one to equip a bow ?


Should be a pre-made ASM hack in the patcher suite.
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7 How can you get break accessory like a normal knight and break shield like the divine knight ?


The breaks/crushes each use the same formulas for any slot that is broken, so I think the target is hard-coded into the abilities. I do know you can change any of them from break to steal and vise-versa and adjust the strength of the crushes and the accuracies and whatnot, but I haven't figured out a way to make anything brand new.

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8 See 1 but reguarding the lancer jump skills


See answer to number 1 :P

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9 Let's say I replace one of the archers in the first battle with a bard would the bard be smart enough to sing or would the cpu still think it is an archer ?


The AI is self-aware enough to sing, but it will probably pick a stupid song and cancel it on its next turn if it doesn't go off in time. So, pretty much like any AI bard.

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10 Is there a way to make story battles scale with your party's level ?


Change the level of every unit in every storyline battle to [random +/- xx] where the xx is however many levels above or below your party you want them to be.

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I think that is it for now but i am sure I will have more Thanks for any help .
one more can I use the minerva armor sprite in  the psx version ?


I'm fairly certain you need a psp version to get the PSP item sprites, but you CAN edit any of the items in-game to replicate the WOTL only items to put them in game (my next release includes 30 of them). But that's PSP-only because those sprites are already in-game.

Pickle Girl Fanboy

Quote from: drbretto on March 05, 2012, 04:28:47 pmYou can, but you need to create an entire new skillset. Charge is flagged as a special type and there's not much you can do with it besides change the delay and the power. You'd have to change the type on the action menu's tab to default and create all new skills.

Is it ALMA or the ARH which lets you attach an additional skillset to specific classes?