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June 19, 2025, 07:20:30 pm

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Use of ePSXe before 2.0 is highly discouraged. Mednafen, RetroArch, and Duckstation are recommended for playing/testing, pSX is recommended for debugging.


Replacing uniques

Started by pesmerga001, May 16, 2011, 10:37:24 pm

pesmerga001

So the best way to reduce graphical bugs would be to replace a special like Malak with say Aliste?

Let Malak use his dead sprite in the event scenes (turn off the innate dead) and replace the one scene where he joins with his dead version and turn off join.

Then replace Malak unit.bin and wldface with Aliste and the fight where you fight Aliste, check join after battle plus remember to swap him with Malak. Also use FFTpatcher and tactext to make sure names and skills are correct....

There is no doubt that Malak and Fafa are useless and ugly, don't think I have met anyone yet who actually uses them, but Aliste? He is nothing more than a Beowulf clone, is he really worth it? Who would you put in? This is for the psp version btw.

LastingDawn

I love their sprites and their skillsets in vanilla are just plain fun. Malak and Rafa are great characters and I enjoyed that little sojourn in Chapter 3. Though if I recall right "Enemy Malak" is linked to one of the four unused priests in Unit.bin, he would be the best to change, when it finally came to it and use "join Malak" as "Enemy Malak".
"Moment's anger can revert to joy,
sadness can be turned to delight.
A nation destroyed cannot be restored,
the dead brought back to life."

Art of War

Beta & Gretchen Forever!!!!

pesmerga001

Yeah you might be on to soemthing, gonna try it now by using FFTpatcher and put in enemy Malak in a battle and un-check the annate dead and after the battel see what portrait and sprite he has....