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Odd codes

Started by Pickle Girl Fanboy, May 10, 2011, 05:16:18 pm


pokeytax

Huh... the infinite KO count affects byte 7 of unit data in battle. That seems to, indeed, be the death counter. I'll add it to http://www.ffhacktics.com/wiki/Formula_Hacking.

Most of the rest seem to be clever ways of dealing with stuff that's known (e.g. the monster job wheel, although it's cleverly implemented and I might swipe that). But thanks for bringing these up, Gameshark codes are always useful raw material for hacks.
  • Modding version: PSX


MagiusRerecros

That Infinite Move & Attack in battle sounds interesting; would we be able to adapt that into say, a new movement ability to allow for double-moving?

I'd also suggest a double-casting mechanic, but without something like innate non-charge, that wouldn't really work, since starting the charging for the 2nd spell would override the 1st... But still, it's something to think about.
Move Zig. For great Justice.

Also, Algus sucks up to level 5 donkey balls.