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July 04, 2025, 03:54:26 am

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Use of ePSXe before 2.0 is highly discouraged. Mednafen, RetroArch, and Duckstation are recommended for playing/testing, pSX is recommended for debugging.


Finishing off critical units?

Started by Kokojo, May 06, 2011, 06:06:12 pm

Kokojo

Hey guys, looking for a way to do this :

IF target = in critical
THEN
Ability used does (anything that kills the target)

Any ideas how?
I keep leaving, I keep coming back. Boomerang boy.


Pickle Girl Fanboy

I don't want to make another topic to address this, but has anyone tested Add: Critical?  What does it do?

Kokojo

It makes the unit go in critical, but I don't know if they have the AI. It wades out after a while
I keep leaving, I keep coming back. Boomerang boy.

Pickle Girl Fanboy

So it adds Critical status until HP is checked again but does not effect HP?

RavenOfRazgriz

Quote from: Pickle Girl Fanboy on May 10, 2011, 12:12:48 pm
I don't want to make another topic to address this, but has anyone tested Add: Critical?  What does it do?


It doesn't do anything to the unit but makes the unit act as if it has Critical HP until HP is recalcucated - aka, it turns the AI into a derp.

Add: Charging also makes the AI very derpy and causes all its turns to take forever.