• Welcome to Final Fantasy Hacktics. Please login or sign up.
 
July 04, 2025, 04:00:53 am

News:

Please use .png instead of .bmp when uploading unfinished sprites to the forum!


Weapon Icons?

Started by DrBreen, March 06, 2011, 01:47:46 pm

DrBreen

So,the question is - how can we change graphics that represent item type?
Not item icons,it's already studied,but this little weapon icons:
,,
and so.
Has anyone tried to find this?

Cheetah

The actual graphics are in Frame.BIN, I'm not sure if ShiShi still has capabilities to alter this. I believe Tilemolester will do the trick.

As far as where the bytes of code are that change which of these graphics is displayed in menus, I have no idea.
Current Projects:

DrBreen

March 07, 2011, 01:08:28 am #2 Last Edit: March 07, 2011, 01:52:48 am by DrBreen
Aha.
Thanks!
But is it really can be done with TileMolester? Because after tilemolesting Kikujimoji effect and exporting it back to the game game froze after using this effect.
Ok,i'll try.

Also,do you have information where to find palette in this file?

Cheetah

All the palettes are at the end of Frame.bin
Current Projects: