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Lijj's Sprites

Started by Lijj, April 29, 2010, 06:45:40 am

Lijj


Ok no rush.
Made the fins move; I had to think about it before executing. At first I thought maybe make them move up and down on impact but I think this is better.
  • Modding version: PSX

Twinees

January 07, 2011, 08:11:05 am #321 Last Edit: January 07, 2011, 08:15:34 am by twinees
The whole sprite itself seems to be on the wrong angle i think. his right shoulder is lower than his left, but it should be the other way around (this is also the same with the fins on his head). His right fin should probably be straight up... i think. Some extra shades, if possible, on the chest could help. Maybe an eye change too, once you fix up the angle.
The legs animation could do with some fft-ising, have you looked at Belius (similar stance, also bent knees).
That should probably help for now.
  • Modding version: PSX

Mando

With what they said above.

Note** when his left leg goes forward and his right arm motions backwards  suddenly you can see a lot of his green back fin where in the previous motion his left arm forward. his back was right there.

It makes him appear like his torso is moving side to side as he is moving forward.

^ New FFAT website made by St4r!

Wolfran

January 07, 2011, 03:10:38 pm #323 Last Edit: January 08, 2011, 12:49:52 pm by Wolfran
OMSA, It's so fucking weird but it's a great work. I think you use some blue and yellow or green for pallete like in FFCrystal Chronicles. Also the sprite looks like a swamp monster or something covered with mud.
Welcome to FFH were you can do things like...

Jon

Lijj, that is the creepiest Sahagin I have ever seen! Great!
There ain't no gettin' offa this train we on!

Lijj

January 10, 2011, 07:08:18 am #325 Last Edit: January 10, 2011, 07:14:32 am by Lijj

Creepy is the way to go! It's got to look like it's just crawled out of a lagoon.
I started with just the shapes____then refined some   _____then refined more, adding details.
  • Modding version: PSX

Vanya

I like it so far, but the crotch looks a little off somehow. I don't know, maybe it's just me.
  • Modding version: Other/Unknown
¯\(°_0)/¯

mav

I like the new palette a lot. I really have no criticisms this time around. It's an interesting sprite. I feel like seeing a preview of it in-game would help me visualize it better.

Vanya

January 10, 2011, 07:50:27 pm #328 Last Edit: January 10, 2011, 07:51:44 pm by Vanya
It reminds me alot of the FF1 & FF4 sahagins.
  • Modding version: Other/Unknown
¯\(°_0)/¯

RavenOfRazgriz

Quote from: Vanya on January 10, 2011, 04:48:23 pm
I like it so far, but the crotch looks a little off somehow. I don't know, maybe it's just me.


It's because the uppermost part of his forward leg isn't being animated during the walking frames.  The part that's next to his crotch literally looks joined to his crotch.

A better criticism - why the hell are you looking at a Sahagin's crotch?

Twinees

Also, his right hand stays in the same place the entire animation, it just changes angle, whereas the left hand is moving constantly. fix please liji :D
  • Modding version: PSX

Lijj

January 11, 2011, 06:42:17 am #331 Last Edit: January 11, 2011, 06:50:58 am by Lijj
________

thanks for the crits guys. Edited the arms and legs
I'll try to capture it in game soon.
  • Modding version: PSX

Vanya

Check the shading on the far thigh. It seems to loose it's dark shading at one point.
  • Modding version: Other/Unknown
¯\(°_0)/¯

Kagebunji

For an all-custom it looks awesome. Have you tried putting this in-game? do it and show some screenies, that would be more helpfull. His eyes still looks weird, some straight c/p for this, perhaps?
  • Modding version: Other/Unknown

Vanya

Indeed! I bet it will look great in-game!
  • Modding version: Other/Unknown
¯\(°_0)/¯

Lijj

January 12, 2011, 12:01:29 am #335 Last Edit: January 12, 2011, 07:40:08 pm by Lijj
Updated video for the sake of quality:
  • Modding version: PSX

Twinees

This looks very nice in game.
One slight thing, should his pecks move like that? i was just thinking the shading should change (ie. get lighter when his arm closest to us moves back). Anyway, if another fft mon sprite does the peck movement, forget what i just posted, except the bit about it looks nice in game ;)
  • Modding version: PSX

Lijj

Felt like this was neglected too long:
Finished the generic male knight. Still need a portrait; his sister is waiting..
  • Modding version: PSX

Kagebunji

Ah, this is great. Great job, Lijj. Now I feel like finishing Assassin, so I don't fall behind, haha.
  • Modding version: Other/Unknown

Lijj

Thanks Kagebunji.  Good I hope we continue to keep each other going; when I see others make progress I feel the same way. Since I figured Sahagin would take so long, I decided to finish this before finishing its back frames.. which are still rough.
  • Modding version: PSX