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Lijj's Sprites

Started by Lijj, April 29, 2010, 06:45:40 am

Lijj

December 07, 2010, 08:40:00 pm #300 Last Edit: December 07, 2010, 09:02:08 pm by Lijj
Thanks a lot guys. Ok I darkened the horns and I also lightened the darker shades a little bit. Yes it's Celia based and the blues are slightly different but very close to hers but I saturated the medium to lighter shades a little to give it a more shiny look.

(Oh I thought you meant the colors of the portrait of Celia Kage... No they're not the same as the sprite's but close)

Edit: Na on the light version
  • Modding version: PSX

mav

Quote from: "Cheetah"You need some darker shades on the horns because right now it is way to light...
This. It's gonna be tough though, cause you need to keep find a way to blend the whiteness of the hair with its shadows.
Quote from: "Cheetah"...but this is a truly amazing portrait.
This.
Quote from: "Cheetah"Your skills are increasing immensely...
This.
Quote from: "Cheetah"...and you are acquiring the natural FFT shading style better than anyone else.
And this.

You work quick and efficiently and your portraits don't look characteristically out of place. Great work, Lijj.

Lijj

December 07, 2010, 09:02:45 pm #302 Last Edit: December 08, 2010, 07:23:59 am by Lijj
Wow Thanks a lot Mav and Cheetah....        Wait my palette got mixed up
  • Modding version: PSX

Lijj

  • Modding version: PSX

Kagebunji

It seemed fine to me when you previewed last update, hehe. I don't think you need to do anything else to fix this up. And yes, you improved a lot from the times you did Terra, haha.
  • Modding version: Other/Unknown

Lijj



Done!
If you delete anything.. please delete first portrait attempts.
Or leave them for laughs!
  • Modding version: PSX

mav

Your portrait palettes seem a teeny bit saturated. They look great otherwise. Good work, Lijj.

Kagebunji

Even though I was highly aganist the skirt, I know seem to like it for some reason...maybe cause I am not drunk now, haha. I am certain you made her feets smaller on walking and other frames, yes? I always hated those giant feets from Female Thief...
  • Modding version: Other/Unknown

Kagebunji



Haha, this was epic, wasn't it. I love looking at first attempts of now great spriters. Next is Twinees and his Tidus, haha.
  • Modding version: Other/Unknown

Xifanie

Lijj, I won't deny your portrait looks awesome, but you suck at paletting it.

Like for all your previous portraits, you recolor the hair, which uses the same color as the skin. When you redden the hair, it also reddens the darker shades of the skin, and it looks terrible. You really need to use independent colors for skin and hair, with a maximum of one color shared by both (i.e. the darkest).
  • Modding version: PSX
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Anything is possible as long as it is within the hardware's limits. (ie. disc space, RAM, Video RAM, processor, etc.)
<R999> My target market is not FFT mod players
<Raijinili> remember that? it was awful

Chris

Quote from: "Lijj"
Small update...

Posting your progress on stuff like this helps when giving advice. If I had to guess I'd say the face is from a game ( FFtactics I assume ) and you did the hat and the bang of hair on the side yourself. They both look a little out of place when taking in the rest of the image. The hat is at the wrong angle and the hair blends in with the side of the face too much and also has some braiding issues which doesn't look natural. Finding a picture of a hat or an object shaped like it at the correct angle and using that as reference wouldn't be a bad idea. Same with the hair, find a picture of hair braided like that and get a rough idea of how it looks.

Atma

the helm looks awesome.  i like the rest of the sprite, just not sure if it fits the look of a viking.  of course, u can always do whatever u want.  the body looks kind of like what i'd like to see for a thief.
My name is Atma... I am pure energy... and as ancient as the cosmos.

Lijj

(Lijj plants his palm into his face.) What is this bright thing.. it has nothing to do with me I swear.
Hmm about the portrait, is the angle really off? I fail to see how.
  • Modding version: PSX

Chris

Quote from: "Lijj"Hmm about the portrait, is the angle really off?

Yes.



The shape of your helmet can clearly be seen here.



I outlined the eyebrows so you can see what angle the head is at. We will use that as a base to get the correct angle of the helmet.



Using the ellipse tool to make a circle at the same angle as the eyes.



Now make an ellipse at the center of that ellipse.



Make a duplicate and move the edge toward the center of the eyes. This is for the ridge part in the middle.



I filled it in with color, erased some edges then rotated it a bit. This is roughly what I think the basic shape of the helmet should look like ( it might be a little small now that I think about it ). It's not perfect but it's a lot closer then what you had.

My outlining is really rough, it takes a lot of refining to get an angle like that right. I outlined it quickly because when I rotated it photoshop antialiased it which made it hard to see.

Kagebunji

Listen to what Chris(EvilEye from Pixelation.com) says! haha. It may take some more work, but it will surely look better.
  • Modding version: Other/Unknown

mav

Nice crits, Chris. Your expertise will surely come in handy. Remind me to hide all my portraits...

Zozma

Lol kage and still nobody has produced a fft quality terra based off of the actual ff6 game...
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Lijj

{WIP}

Sahagin front walking frames. Based on various 1 frame enemy sprites; fully custom.
I still need to add claws to the hands and feet.
  • Modding version: PSX

mav

Interesting, interesting. It seems a little different than the normal FFT style, but it's a decent sprite. I feel like there should be some more movement on his back though.

Kagebunji

Hmm, mind posting bigger version? It would be easier to check it.


As to fusion you asked me about, Lijj, it will have to wait, there are some issues with moderatoing stuff since we moved to SMF, so you understand...
  • Modding version: Other/Unknown