• Welcome to Final Fantasy Hacktics. Please login or sign up.
 
June 16, 2025, 01:20:37 pm

News:

Please use .png instead of .bmp when uploading unfinished sprites to the forum!


Jon's Sprites

Started by Jon, December 09, 2009, 05:15:18 am

Kagebunji

How about simply using red from Knights cape?(The Lionel palette). And recolor by itself is not enough, try adding some custom flames somewhere(example: when he flies, attacks etc.). Maybe Bomb can help you, if it won't PM me.
  • Modding version: Other/Unknown

mav

Just use the Bomb's palette if you're going for the on-fire look, then just modify the white on his chest and the palette will be set. As for adding flames yourself, it shouldn't be too tough. Take a look at the Bomb or any of the Fire spells for inspiration.

Zozma

Quote from: "Jon"Just wasting time, thought I'd practice at something simple. Got rid of the hat on this guy.

                                         

this already has a portrait (unit number 14) final alma, has it as a menu portrait
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Jon

Zozma, you are absolutely right, and I think I found it. Hope this is the one you mean:



Umm, can someone please attach the portrait? I never figured how to do that correctly. Much thanks in advance.

Also, I am going to use the Bomb colors, everyone is right, they look fiery and perfect for the Pheonix.
There ain't no gettin' offa this train we on!

Kagebunji

Remeber to add some flames when he flies or attacks, this will make him look great. I will add that portrait, but upload it as png or bmp, right now it is jpg and looks messed up when you zoom in.
  • Modding version: Other/Unknown

Jon

Sorry Kage, here is a better cleaner version:




And now, a history lesson:

Every spriter in his life has to once in a while fight an inner battle with himself, which spritesheet to use, and that battle rages on like an unstoppable army climbing up a mountain to kill condors just for the hell of it. Why do they want to kill a mama condor and its babies? Because the mountain is rich with energy. Yes, the spriter faces the same mountain and when he reaches the top of it, he realizes that there are no condors, oh no, only a different, wildly strange bird:

                   


(I prefer the left one.)
There ain't no gettin' offa this train we on!

LastingDawn

Indeed, the red one looks good!
"Moment's anger can revert to joy,
sadness can be turned to delight.
A nation destroyed cannot be restored,
the dead brought back to life."

Art of War

Beta & Gretchen Forever!!!!

Jon

Thanks LD :)
However, this is just the color types, I still need to make adjustments like sparks flying out when she flaps her wings, ect.
There ain't no gettin' offa this train we on!

mav

Quote from: "Jon"Umm, can someone please attach the portrait? I never figured how to do that correctly. Much thanks in advance.
I could attach it in no time, but learning to do it yourself will be very valuable as you continue to sprite. Read up on this tutorial and see if you can pull it off.

As for the Phoenix, I prefer the palette on the left as well, but something still looks strange. I wanna say the colors are too saturated, but it really does look like the bird's on fire. Check the palette in game to make sure it's not too wild.

Kagebunji

I share Mav's opinion, Is it trully Bomb's palette? Cause it looks somewhat weird. I suggest you make his feathers flame red(look at Knights cape), and make the fur orange, there will be more fiery look to it. And like I said it numerous times before, FLAMES!
  • Modding version: Other/Unknown

Jon

Okay, I'll learn a new thing today hopefully! It is truly the Bomb's palette, no joke. I used the exact colors. I will change it around and yes I know, there will be flames and embers and such, especially for attack and wing flapping. I'm gonna go do the 'High White Mage' first, though.
There ain't no gettin' offa this train we on!

Kagebunji

What you wanna do more to that WM?
  • Modding version: Other/Unknown

Jon



Done! Mav, the guide you wrote is great, but I think you left out a few things, but nothing too serious, I managed to figure out what to do anyways. Like step #10, it says to change it back to 8bpp, and I assume you leave the default 256 color thing alone. Also, I don't know why you save the sprite's pallette, all you need is the portrait. Other than that, it taught me something new and now I can do my own portrait attachments, so thank you :)
There ain't no gettin' offa this train we on!

Jon

Yay! A double post of sprites for y'all! Thanks to Mav's guide, I fixed my Cannoneer to 100% now, 100% meaning Smash's wonderfully awesome portrait attached correctly. I actually never finished it to completion, believe it or not. Zodiac told me that the portrait wouldn't show up, the reason being was that I attached the portrait of the old version with Photoshop, not Graphics Gale. Here ya go:

There ain't no gettin' offa this train we on!

GeneralStrife


mav

Atta boy, Jon. Inserting portraits is a necessity in sprite completion, I'm glad you took the time to figure this out. And I've been told to clean up and/or elaborate that tutorial by a handful of people, I'll try and get to it soon.

Jon

Thanks for writing a guide. I would have never figured it out...both sprites have been submitted. Enjoy! ;)
There ain't no gettin' offa this train we on!

Jon

Young Funeral, not too happy with it, but this ends my sprite practice. Time to make new stuff! Tell me if I should submit this or not.

There ain't no gettin' offa this train we on!

Kagebunji

I thought that portrait was for Young Simon. Anyway, color of hair on sprite doesn't match the one on port. I say don't submit it, it is a recolor after all. But it is practice, so do what you wish with it.
  • Modding version: Other/Unknown

Jon

I'll tell you what I'll do with it: trash can! Haha!
There ain't no gettin' offa this train we on!