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June 18, 2025, 02:41:03 pm

Palette Swapping

Started by AvengerXP, August 18, 2010, 04:49:04 pm

AvengerXP

Hi, I want the players to use the Blue-capped dragoon (Palette #1) and reverse it with the actual blue dragoon one (second one) to give enemies the red one. However I can't just swap positions there's no way to do that. How would you go around and change palette orders?

EDIT: Nevermind I found the Palette editor, you should pin it Zod! It's awesome!

SteveMcblark

Hey, I've been trying to do that myself. Would you mind explaining what you did? What (and where) exactly is this Palette editor of which you speak?

mav

You can find the palette editor right here. It's a program Zodiac made to create palettes for various units. It's pretty straight-forward, but if you need any explanation, let me know.

SteveMcblark

Thanks a lot, mav. And yes, I would like some instruction lol. I mean, is there any way for me to say "Hey, I want the blacker one to become white, please," or does this just involve me editing all the colors myself? And how exactly do the "copy single" and "copy row" functions work?

Xifanie

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SteveMcblark

-Facepalm- Oh wow, that was so painstakingly simple...lol Thanks a lot, Mav and Zodiac.

SteveMcblark

Hey, I did what you said, and all would appear fine, but when I put the BMP back into Shishi, some things went awry. Though the pallette changed successfully, for some reason it screwed up the attack animation sprites turning them into a glitchy mess (as shown in the attached picture). Any idea what caused this and how I can fix it? I've tried it with other sprites, and it did the same thing, and I know that the type is correct, so what exactly did I do wrong?

Jon

This looks like you are using too many colors. Try this and save doubles of everything: first open up the sheet in Graphics Gale or Photoshop and cut that portrait out as a seperate file. Save it. Open up the sheet with the saved portrait again in GG / PS. Now if you have seen Mav's guide, follow it and attach the saved portrait onto the sheet. This should clear things up. If not, then you're screwed, I have no idea whats wrong...

Here's Mav's guide if you haven't seen it yet: http://www.ffhacktics.com/tutorials.php?id=10

You could also look at my guide that is a sticky at the top of the forum "Creating Custom Characters". Hope this helps!
There ain't no gettin' offa this train we on!

mav

I've seen that problem all over the place, Steve. I haven't tested out this fix, but here's what another member said:
Quote from: "AvengerXP"BMP imports are sometimes problematic (at least in this Shishi version I have here, which is 342,528 bytes large) but I believe it was Zod who shared the solution at some point either on the forum or in the readme.

Open them in the Palette Editor tool, pick Convert to New Shishi and then back to Old Shishi or vice versa and save. The file can now be imported without the corrupt lines in the center. I have no idea what causes this. At least its how I do it.
Try that fix out and let me know if it works out for ya.

SteveMcblark

YES! I finally got it to work. The solution that AvengerXP posted worked! Not sure how converting back and forth fixes the problem, but I'm not going to argue with it. Thanks a lot guys!