• Welcome to Final Fantasy Hacktics. Please login or sign up.
 
June 16, 2025, 05:34:20 am

News:

Use of ePSXe before 2.0 is highly discouraged. Mednafen, RetroArch, and Duckstation are recommended for playing/testing, pSX is recommended for debugging.


Jon's Sprites

Started by Jon, December 09, 2009, 05:15:18 am

Jon

I especially like the backgrounds in FFTA, in my opinion they are better than FFT. Can't get that scene outta my head where you first see Cid in the town, if thats not eye candy (considering the space restrictions) I don't know what is. I just thought the story was totally whack and there shoulda been male and female versions of all of the races. (Ha, wonder what a female Bangaa looks like...)
There ain't no gettin' offa this train we on!

Smash

This man speaks the truth. ^^^^

FFTA has good potencial, and the style seems delicious -and simple- to experiment. The battlefield consisting of pixel art is a great plus too.

Jon

There would be only one slight problem, which most people wouldn't really care about anyways, since this is a question of the will, but in FFTA a normal generic sprite has between 58-64 poses, whereas in FFT a generic has roughly 34, give or take a few. A huge difference is that (everyone knows this, I know) FFT spritesheets have the characters diced into pieces, like when you look at it you see tons of floating arms and bodies cut in half and it sorta looks like a mess, and I just counted 166 seperate "pieces" that make up the male Dragoon in FFT. 166! Plus the portrait. Opposed to 58-64! I think it would be cool to have a forum on here just dedicated to FFTA, we would probably see many new and exciting sprites in that style. Smash, didn't you once make a pose of Cecil (Paladin) in that style? I can't remember the style clearly, but I know it was awesome. I am 99% sure it was FFTA style...regardless, the idea that IF there was an editor I think a lot of people would switch over, defeating the purpose of this site dedicated to FFT. I think I'll ask Zodiac sometime though...
There ain't no gettin' offa this train we on!

Jon

Female dragoon idea, lemme know whatcha think. I am sure Kage will be just thrilled...

There ain't no gettin' offa this train we on!

Kagebunji

Come on, FFTA isn't as cool as FFT! And besides, sprites are too easy to do in FFTA! Anyway, concept is good, but she should be more armored she is a dragoon afterall.  Now do FFT sprites again.
  • Modding version: Other/Unknown

Jon

I was thinking of doing some FFT sprites, but FFTA to me is more fun. Also, I wanted to base the female Dragoon off of the picture provided by Vanya (above). Don't worry about the colors just yet, that takes a few seconds to change. More armor? Like upper body armor, and shoulder guards? I agree, but dunno where to get them from, maybe from the Bangaa Dragoon actually, well who knows...hey! Check this out, it could be a nice Cannoneer base, and we all know how much I love Cannoneers! Haha!

Bomb: "Grrrr..."
Cannoneer: "You want a bomb, huh? Here, chew on this! Booooom!"



Lemme know whatcha think like always please :)
There ain't no gettin' offa this train we on!

Asmo X

I think it would be cool to work on some FFT sprites but in a completely different style

Jon

I want to make Leviathan, I had hell trying to make just 1 pose. A sea-snake that big is quite a challenge.
There ain't no gettin' offa this train we on!

Kagebunji

I remeber you wanted to try once, yeah. I suggest using Altima spritesheet(her sexier form), from experience I know it is the best for such things.
  • Modding version: Other/Unknown

Jon

Yeah, thats true, I would need a "large enemy" spritesheet since Leviathan is huge, but to make a snake-shaped creature that size is hard. I was thinking of using Elidibs snake thing he carries (actually I tried) but it looks ridiculous. I think this one will havta be made from scratch, I'll post some ideas in the next few days, maybe some of you can help me a bit (with crits and sprite changes), I haven't done a FFT sprite for something like 6 months. I have a really good reference pic I want to base it off of (the one I posted on the Sprite Requests) plus I will check Spriters Resource for snake sprites as a base. I am gonna start work on it now. Oh yeah, would that work for a suitable base for a Cannoneer that I posted?
There ain't no gettin' offa this train we on!

Jon

August 18, 2010, 02:51:06 pm #350 Last Edit: August 19, 2010, 05:51:23 am by Jon
Just wasting time, thought I'd practice at something simple. Got rid of the hat on this guy.

                                         
There ain't no gettin' offa this train we on!

Kagebunji

Hey, this looks decent, yet another priest to use! Do a port and he is ready. I wonder why there are no priestess in FFT...
  • Modding version: Other/Unknown

Cheetah

The last walking frame still has the hat. Plus he might need a few more pixels of hair/head for the rear walking frames.
Current Projects:

mav

Not bad, Jon. Just fix what Cheetah mentioned and he'll pretty much be ready.

Jon

Oops, now I feel foolish. Forgot a frame xD

In the meantime, enjoy another Cannoneer, haha!



And a bonus hat for pasting in case you want it (which you sadly probably don't ;_;)

There ain't no gettin' offa this train we on!

Jon

Sorry for double post, but I fixed the white mage/priest up there, and I agree with the hair, but I just used the icon from the total upper right hand corner, 2nd one down. This was just practice, simple head swapping, you can use him as an apprentice to Funeral or as a young Simon, I thought someone did this by now. Also, if anyone wants to take a crack at making a portrait, that'll be great. Thanks for your crits!
There ain't no gettin' offa this train we on!

Jon

This isn't quite done, but check it out, a Pheonix!

There ain't no gettin' offa this train we on!

Kagebunji

damn...my...eyes...SATURATION!!
  • Modding version: Other/Unknown

GeneralStrife

Quote from: "Kagebunji"damn...my...eyes...SATURATION!!
rofl

Jon

Yeah, yeah, yeah, I know! Its not done yet! Those are the existing palettes from FF5, I think I should use FFT from now on...I wonder how this looks in game though, once I tested a totally saturated version of the good ole Cannoneer and it looked pretty good actually. Any ideas how I can make the Pheonix look fiery and at the same time not burn people's eyes out? Maybe less red and more orange? Any suggestions are much appreciated. I need a bird on fire!
There ain't no gettin' offa this train we on!