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June 18, 2025, 09:25:16 am

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Use of ePSXe before 2.0 is highly discouraged. Mednafen, RetroArch, and Duckstation are recommended for playing/testing, pSX is recommended for debugging.


Zodiac Job

Started by thisisstupid999, July 29, 2010, 11:20:18 pm

thisisstupid999

I had this idea of taking Ramza's special squire skill and making it a little more powerful, like giving him access to some special moves like Judgement Blade, Hallowed Bolt, Shadowblade, etc. and I had no trouble setting it up with FFTPatcher, but my trouble is using FFTacText. I know that you're supposed to change the minimum amount of things possible and to try and keep the same amount of words you put in as you put out, so I thought of a 6 letter job name (since Squire has 6 letters in it) and came up with Zodiac (I thought of this idea before I even knew about this website, so no, I did not copy the username of the maker of this website, I just thought of it. Anyways, my game crashed constantly using FFTacText, trying to set up the new job. Does anyone have any tips that they can lend me on using FFTacText? Like how to keep it from crashing?

Pron00b

The same thing happens to me, it crashes when someone crystalizes when they die.

philsov

edit/gut the crystallization text, n00b.  It sometimes does something funky on the psp version.
Just another rebel plotting rebellion.

Pron00b

Ok I changed the description on when someone crystallizes to "..." is that right? I did the same thing to when someone turns into a chest but it doesn't really crash when someone turns into a chest.

philsov

should work.  Hopefully :)
Just another rebel plotting rebellion.

thisisstupid999

That's kinda odd. What makes it crash like that?

thisisstupid999

I'm sorry for the double post, and you're right, I am a noob at TacText, and I'm sorry for that as well, but everyone's gotta first time for everything, right? Anyways, I went to the Text drop down bar and went to BOOT. BIN[28E5EC] place and went to 4: Battle Messages, and then changed the "Unit became crystal" message to {0xE1} ...    Is that how I should do it?