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June 13, 2025, 11:51:14 pm

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Messages - Raidus

1
PSX FFT Hacking / Re: ASM Requests
June 04, 2025, 05:48:51 am
Modify formula 08
Could someone make an asm hack that modifies the game's default magic damage calculation formula to:
Formula 08 Dmg = F * ((MA * MA * X) / Y) * (Random(90~110)/100) or something like that that makes the final damage with at least 10% variation?
I want to add a bit of randomness to the game, I think it would be more fun.
2
PSX FFT Hacking / Re: ASM Requests
April 24, 2025, 02:17:52 pm
Hello, friends!
I would like an ASM Hack that would reverse the calculation of the target's faith in the final damage of spells. In the vanilla game, the more faith the unit has, the more magic damage it receives, and the less faith, the less magic damage the unit receives.
That doesn't make sense to me. In my opinion, with a high amount of faith, the unit will believe in the magic and know how to deal with it to receive less damage. I think it would be interesting that way, so that the more faith a unit has, the less magic damage it will receive and the less faith the unit has, the more damage it will receive.

Translated with DeepL [Moderator - link removed]
3
The Lion War / Re: Conflict with ASMs
February 25, 2025, 09:27:09 am
Quote from: Nyzer on February 24, 2025, 11:14:05 amThere is a Free Space button in OrgASM. Select All, then click it.



Can you explain to me what exactly I have to do here in this FFTorgASM window so that I can try to solve this problem? I've already tried putting the numbers and letters that are there in the "Next Adress" tab in the box above the "MOVE" button, the conflict has even disappeared, but the game keeps crashing when the first unit is going to move. What am I doing wrong? Or is there no solution to this problem?

Translated with DeepL.com (free version)
4
The Lion War / Re: Conflict with ASMs
February 24, 2025, 10:16:20 am
Quote from: Nyzer on February 20, 2025, 10:57:19 pmThat's a kanji space address, so you'd have to move the address (and adjust any jumps or load addresses accordingly) in the XML file. Probably would be easier to move the location of the defense XML's kanji code.
Thanks for responding!
Now, how do I know where I should move this kanji code?
5
The Lion War / Re: Conflict with ASMs
February 20, 2025, 07:06:47 pm


6
The Lion War / Conflict with ASMs
February 20, 2025, 07:00:40 pm
Hello! I have a problem with conflict in asm's "Appy Defense: Item" and "Event Instructions Upgrade v1.377" and I don't know how to resolve it. Appy Defense is the main asm of my mod so I really hope someone can help me with this. Thanks in advance! I'm using the TLW 2.031.

7
The Lion War / Re: About the Dark Knight
February 19, 2025, 11:11:28 am
I did it, thank you very much!
8
The Lion War / About the Dark Knight
February 08, 2025, 07:14:52 am
Is it possible to reduce the job levels needed to release the dark knight from 8 wizard and 8 knight to 7 in both?
9
PSX FFT Hacking / Re: ASM Requests
February 01, 2025, 07:57:51 am
Quote from: RetroTypes on January 31, 2025, 10:52:32 amSo you basically want 2 more versions of Poison? I mean, sure, you can do that, just redirect the code to the poison routine lol. Unless you're asking for a Dark Souls style of bleed where you build up a proc and then it triggers for damage, in which case that's going to be a *lot* harder, as you'll need a free byte of unit data to keep track of the buildup (there currently are no free bytes of unit data for this)
Maybe I asked for too much. I was thinking about the thief class where it could have some ability that causes the bleeding effect that would cause low damage, but would stack with poison, but it seems like it's not possible yet.
10
PSX FFT Hacking / Re: ASM Requests
January 30, 2025, 10:12:22 pm
Hello everyone. I would like to know if it is possible to create the "bleeding" and "burning" status through some asm hack? I know it's not possible to introduce new things into the game, in that case, you could replace "blood suck" for "bleeding" and "oil" for "burning". If someone could do this hack, I think it would bring something more interesting to the game.
11
Help! / Random battles against human teams.
October 11, 2024, 01:46:02 pm
Hi guys!
I want to add more battles against humans to the random battles on the map. Is there an easier way to do this or do I have to insert them one by one in FFTPatcher's ENTD tab?
12
Help! / Re: How do I disable “Smart Encouters”?
October 06, 2024, 06:13:52 pm
Quote from: Nyzer on October 06, 2024, 04:10:28 pmYou would also need the synth shop hack for comparison in the program.

Then it gets harder to do because the mod I'm playing isn't mine. But thanks all the same, my friend, you've helped me a lot. I'll keep using your hack and when I want to use the synthesize store I'll change the game's rom in the emulator. :)
13
Help! / Re: How do I disable “Smart Encouters”?
October 06, 2024, 04:04:31 pm
Quote from: Nyzer on October 06, 2024, 01:47:43 amI don't know where all that data is located. If you use the View Free Space option in OrgASM and the https://ffhacktics.com/wiki/Offset_Conversion page, you can find a better location to put the kanji space code of my hack that won't conflict, by changing this line:

    <Location file="WORLD_WORLD_BIN" offset="13E100" offsetMode="RAM" mode="ASM" label="smrt_encounter_kanji">

Sorry, my knowledge of ASM is still very limited.
When I click on View Free Space in orgASM I get this:

https://ibb.co/MCXfVYy

I don't know what to do from here. :(
14
Help! / Re: How do I disable “Smart Encouters”?
October 06, 2024, 12:16:26 am
I did some tests and it seems that this mod you shared is causing a conflict with the Fur Shop Synthesizes, when entering the store the game crashes. The regular Shop is normal. I won't ask you to fix it, because you've already helped me a lot.
Well, You can't have everything.
15
Help! / Re: How do I disable “Smart Encouters”?
October 05, 2024, 09:43:17 pm
Quote from: Nyzer on October 05, 2024, 07:50:05 pmYou'd have to manually undo it with another hack. This one's my own modification of her hack, granting you the best of both worlds. As long as the mod you're playing doesn't use that specific kanji space in WORLD.BIN, it won't cause any issues, and it'll give you your random battles back when you want to roll those dice.

It worked perfectly! Just what I was looking for. Thank you very much and as we say here in Brazil: I don't even know you but I already consider you my brother. Ha! Ha! Ha!
16
Help! / How do I disable “Smart Encouters”?
October 05, 2024, 12:46:55 pm
I'm playing a mod that has Xif's Smart Encouters. What I want to know is if it's possible to disable this modification or change it to have random encounters again?
17
Tutorials and Learning / Re: Tutorial Requests
September 27, 2024, 04:29:13 pm
Quote from: RetroTypes on September 26, 2024, 05:00:09 amFull tutorials for individual spreadsheet hacks, especially one that is known to be super buggy and not recommended for use, are unlikely to be made, sorry. Keep playing with it and see how far you can get, but other than that, you'd probably want to look at something like the Item Attribute spreadsheet hack to see if that can fit your needs, or start learning how to code the ASM yourself.

Thank you for replying. Really, I think that if there was a safe way to do this, you who have more experience would have done it already.
Cheers!
18
Tutorials and Learning / Re: Tutorial Requests
September 24, 2024, 10:34:45 pm
 I'd like a tutorial on how to use ALMA 4 to make an item have a passive ability, for example, I'd like to make a rod with magic attack up. I've looked at the spreadsheet and I don't understand where I need to go.
19
PSX FFT Hacking / Re: ASM Requests
September 21, 2024, 10:42:08 pm
Hello, I saw that there is a hack that disables the game's music, but I would like to ask for a hack that modifies the confirmation sound (that high-pitched sound that is made when we select abilities, items, among other things). If it is possible, change the sfx for a softer one or remove it from the game.
Translated from Brazilian Portuguese to English with Google.
20
Completed Mods / Re: FINAL FANTASY TACTICS OMEGA!!
March 01, 2024, 04:56:04 pm
Seu mod esta incrível e difícil como eu gosto, mas acho FFT de psp muito capado nos gráficos e som e prefiro a versão de ps1. Você tem planos para criar esse mesmo mod para a versão de ps1?