Modify formula 08
Could someone make an asm hack that modifies the game's default magic damage calculation formula to:
Formula 08 Dmg = F * ((MA * MA * X) / Y) * (Random(90~110)/100) or something like that that makes the final damage with at least 10% variation?
I want to add a bit of randomness to the game, I think it would be more fun.
Could someone make an asm hack that modifies the game's default magic damage calculation formula to:
Formula 08 Dmg = F * ((MA * MA * X) / Y) * (Random(90~110)/100) or something like that that makes the final damage with at least 10% variation?
I want to add a bit of randomness to the game, I think it would be more fun.