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July 05, 2025, 03:07:31 pm

News:

Use of ePSXe before 2.0 is highly discouraged. Mednafen, RetroArch, and Duckstation are recommended for playing/testing, pSX is recommended for debugging.


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Messages - Thaerin

1
Not just chat gpt, but yeah, knowing that Remix runs off of The Lion War, it was a lot to read through to try and find the info I was seeking. So after a couple hours searching I told a few different AIs to skim through ffHacktics to figure it out. One of them responded for me to do it myself. Lol

Thanks for the info, Nyzer. I am loving the additions in this playthrough so far, both from TLW and the Remixed additions.
2
I am in Chapter 2 and I noticed that Ramza's Squire job has 3 dashed out skills. Are there other skills that Ramza learns by getting hit with them? I was hoping I would get something from Gafgarion, but nothing when he hit me with Night Sword, nothing when Ramza ate Gafgarion's crystal. Now I am fighting the Lucavi, Queklain and trying to have Ramza survive every attack before I defeat him because I dont want to miss anything. Are these 3 dashed out slots anything? Or am I freaking out over nothing? Chat GPT thinks I am crazy. Lol
3
Completed Mods / Re: War of the Lions Tweak v2.52
June 12, 2025, 10:16:47 am
Oh, that might be why I can't get it to work. Perhaps I misinterpreted it. You saved me a headache today.
4
Completed Mods / Re: War of the Lions Tweak v2.52
June 12, 2025, 01:05:47 am
I am attempting to do the single player rendevous missions, but it is searching for another player and fails. I have been trying to find a guide for things to check off to make it work for ppsspp through Steam Deck. I have enable wifi and ad hoc turned on via the emulator, but it still fails to find a player. At least it doesn't say I am not connected still. What do I still need to do to get it working?
5
I would like to give a slightly incomplete review of your mod. I am in chapter 4 and I have collected all the characters... I will list my opinions as  pros / cons / suggestions lists.

PROS
1. Class reworking created a more balanced gameplay.
2. Many battles are considerably more challenging, especially because Ramza is unable to dart around screaming at himself...
3. Removal of Calc class is VERY much appreciated. I feel like Anarchist class should have been available from the start as a comparison to the ultimate physical classes.

CONS
1. Argath is a boss that self heals... really? Given that black mages have become OP variants of summoners, the final battle of chapter 1 was the hardest fight thus far. Once I finally got him cornered, I was slowing hacking away at his ever replenishing health. Honestly, I had a harder time with Argath than I did Lucavi form Wiegraf.
2. Some classes are OVER compensated in power. Black mage skills are now cheaper and more powerful versions of summoner skills, making summoner off secondary skills a thing of the past. Considering you cannot transfer certain skills now like faster casting speeds, summoning just does not make sense.
3. Samurai is another class that is now too powerful. ... Agrias has basically become what Orlandeau use to be. Samurai with her naturally balanced PA and MA plus lip rogue gives her the range and damage expected of sword Saint skills in the original release. Samurai skills seem impossible to ignore considering the range of sword skills has dropped.
4. Dawnblade is a game breaker. While everyone else hits for maybe 200-300 damage... Ramza and Luso are consistently striking for 500-999 every attack. It does not help that Dawnblade also has a range of 3 and no limit on y axis.
5. Orlandeau, though I like his new skill set, he no longer feels like the "Thunder God" ... his skill set seems more like... Templar... or Paladin... maybe if he had a lightning sword technique?
6. (Edit) after fighting more boss fights, I have come to the realization that Balthier has become over-nerfed. Stealing is nerfed because all stolen loot is all shop tier or just 1 tier higher. Guns are nerfed in range down to 6 from 8, and Balthier specifically was nerfed by taking away his best skill. He simply is no longer a valid unit.

Suggestions
1. Improve summoner class to make it worth using and to make players afraid to fight them. Maybe lower cast time and give the class MA up. passive?
2. Special classes are limited based on available abilities. I am not referring to movement skills, I like the removal of move+2 and 3. Talking about the passive benefits. I was not able to make Agrias a summoner because she cannot have fast cast equipped as a holy knight. Characters are more set in stone for how they can be raised due to the limited skills that can be transferred from classes. I think some of those skills should be transferable so players can have a more customized playthrough.
3. ... this is more just an idea I had that I think would make mages more fun to play... there are 12 black mage spells between fire, blizzard, and thunder... and they are all exactly the same. I was thinking a complete overhaul of the spells. Ice touch, fork lightning, fire rain. Remove current Blackmagic spells and replace with new ones that could potentially be used throughout the playthrough because each spell can work in different situations. Extra boon, if only 9 or so spells are made, that frees up the remaining skills to help balance other classes! (Edit) adding to this, black magic seems weaker the further into the game you go and becomes outclassed by samurai skills and time magic for mixed attackers, Anarchist magic by pure magic attackers, and nearly all sword skill classes have more power than black magic as well.
4. Please make Cloud a valid hero to use! His limit break skills all are very short range and play pretty much the same way as each other. Making it so you would only choose the skill based on how much time you want to sit there charging for... does every limit break have to require a charge?

I know I focused more on negative and hopeful changes, but honestly, I love the work you put into the game. It feels so fresh again. Thank you for your dedication and hard work! :)
6
Quote from: HippeusOmega on July 23, 2021, 06:24:16 pmHi I had a question. I started trying out this mod today and first of all liking it so far. Especually the changes to makes. Even made Ramza a mage. Something I usually don't do with him.  Will have some more thoughts later on.

Anyways, I have run into a problem with jobs unlocking. For some reason despite having the requirements for Summoner and Time Mage that you listed they're still locked. I have both Mystic and Orator at lvl 2 like you posted but still not showing up. Any advice?

If you are playing 2.3 as I am playing, the unlock for Time Mage is Mystic 3 and the unlock for Summoner is Orator 3.