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October 31, 2024, 08:18:54 pm

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Use of ePSXe before 2.0 is highly discouraged. Mednafen, RetroArch, and Duckstation are recommended for playing/testing, pSX is recommended for debugging.


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Messages - Daydreams5

1
PSX FFT Hacking / ASM Caster/Target Faith
October 22, 2018, 11:23:42 pm
What exactly does this ASM do? set the faith related to caster/target to a virtual "100" so that there's no pusnishment?
2
Hmm, That's neat! Thanks : )
3
Tutorials and Learning / Re: Tutorial Requests
October 12, 2018, 03:17:12 pm
I'm trying to work on making these formulas (with very little knowledge on ASM, but an okay-ish level on C++, idk if it helps):

DMG = (Caster Lvl * Caster Faith * Caster MA / X) + Y  {Subject to M-Ev} ### trying this out as a way to balance magical damage, X and Y are values exactly like those in FFTPatcher
Heal1 = Same as above, but without M-evasion

Heal = [Heal 1]/2 + (tgt Max HP - tgt Cur HP)/5 ### heal for Z+20% missing HP (I'm still figuring out if the % healing should be MA/100)

DMG = (insert random Phys Dmg here) * (100 - TargetBrave/3)/100 {subject to P-Ev} ### Trying to use brave as means to reduce incoming phys damage

I saw that there's several blank slots in the FFTPatcher "Formulas" menu-thing and I thought "welp, How hard can it be?" I want turn the blanks into useful stuff - is it feasible with little ASM experience but lots of free time?

Also - I've seen Xif's, formerDC's, and Pokey's tutorials, but apparently none of them talk about including things into the game (I assume that's because it's an uber hard process, which scares me a bit, lol)

sidenote: This topic (http://ffhacktics.com/smf/index.php?topic=8841.0) is cool, but I also needed a few Healing shenanigans like those mentioned abovve to be completely happy with my patch... (I've basically looked at all of these (http://ffhacktics.com/smf/index.php?topic=9204.0 ), but couldn't really find how to insert new formulas, so.... here I am, lol)

sidenote2: i'd also like to know which up-to-date softwares you guys use for meddling with damage formulas

Thanks in advance :D Cheers!
4
Oh, but wouldn't I be able to work with an ENTD more or less the same way as a battle in the main scenario (from vanilla) works? As in, once I trigger the battle, I activate a switch to save this battle as "complete"? (implying it's a single chance to catch the character)

And yeah, it would be a monster to begin with, I was thinking of something like a "rare species" which you were meant to either tame or kill, get it?

Well, in the sad case which it isn't possible to code/hack it into the game (at least not in a sufficiently quick manner), thanks anyway :D
5
"Awesome okay so let me ask, so I don't go recruiting main characters on accident from the main story, is it possible to edit the random encounters so that all those hero classes have a chance to spawn in random battles? (...)"

So.... I saw this in a thread in which the OP wanted to add new classes to the game, and I actually got interested in this bit where he says something about spawning special characters in random battles and I thought "hey, this might be a valid idea..."

But then one thing struck me: What if I actually added a special character which can ONLY be acquired by inviting it via random battle? I'd like to hear thoughts on this, maybe develop some context relating to vanilla's storyline and whatnot.

Thing is... Which class would be fitting for that? I've actually been through a whole lot of thought but I couldn't quite figure out hot to make an innovative job to play the game with, lol

Any ideas?