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Messages - Torn338

1
Help! / Re: Question about making custom characters.
December 30, 2012, 07:23:36 am
Quote from: busterff7 on December 30, 2012, 04:25:41 am
            Hello, I'm new here and I wasnt sure where to post this question. Here goes; it was years ago that I used Gameshark to mod FFT in order to add the Beoulve family. Using specific codes I was able to replace generic characters with the special ones. How it worked was like this; say I had generic male unit in spot 2 in the formation screen, I was able to replace him with Zalbag, base job of Arc Knight included, without removing Squire from everyone else's Job Wheel. My question is this; can I do the same with FFTPatcher? I want to add the Beoulves again while only changing thier respective base jobs. Also, I was wondering if I can add Balbanes and create a custom job the same way, without sacraficing a generic job? I know this is a long post, but any help would be greatly appreciated. Thanks in advance! :)

P.S. Sorry again if I posted this in the wrong section.


I won't be able to give the best answer possible as I'm new here myself. But to answer your question easily... Yes, yes you can.

Open up an unedited version of FFT in fftpatcher. Move over to the ENTD section. and scroll down to 184 in the menu. Leave Delita alone or could cause issues I believe. Other than Delita, you'll see an enemy list. I believe Balbanes doesn't have a battler graphic sprite so you can pull one from the custom sprites page here and insert it in with the sprite editor. Other than that...

There are 5 enemies in this battle. You'll simply need to edit the enemies that show up into the ones that you want to be in your party. Ignore inputting Balbanes for now if you're confused -- Let's go with Zalbaag, Alma (make sure you use the one that is actually her in-game guest battler sprite .. she has event sprites as well I believe.. not sure how that goes, and Dycedarg.. Click on say "Generic Male <Random> Squire" .. chose the custom sprite set, Name (make sure to use the right one), I would assume birthday is irrelevant, their job (cleric and all that) , and their level (I would suggest setting it to level 1 if you want to play with them and actually have fun). After that...

Select "team color" and put it to blue. Make sure it's set to male if they're a male, female if Alma. Not sure if unit ID matters at all, so leave blank. Tick the "Join after Event" box and I believe the save formation box as well. If you do not tick the control box on, they'll be guests until after the battle .. I guess experiment around with what you feel is best.

Here's to hoping I answered that right :) .. I'm learning as well. Also, it's important to note that the game can only draw so many unique sprites at the same time.. Not sure if that would be a problem or not.
2
Help! / Re: Trouble with FFTacText Help me Please!!!!!
December 29, 2012, 11:14:31 pm
Quote from: Elric on December 27, 2012, 10:19:29 am
dont open the iso in tactext. save your tacttext exit as a tactext file. then open this file in tactext and use the patch iso option to patch your image. that should fix that error


I'm having that same exact error. The base patch is Final Fantasy Tactics Complete (the wotl text). And I edited some of the text to what I felt sounded better (for instance First Strike to Hamedo). And I followed exactly what you said there Elric (for the most part :P ), but I still get the error.

Steps I did:
1.) Opened the ISO up with the wotl text (see above)
2.) made the edits I wanted
3.) Saved  as .ffttext
4.) Closed the program completely
5.) reopened ffttactext
6.) Opened said .ffttext file
7.) Patch Iso

I want most of the WOTL text, so I can't start from scratch with the regular ffttext. But keeps giving me the above error? Also, sorry in advance if I was supposed to my own thread about this due to the rules.
3
Help! / Re: Custom sprite poses glitched
December 27, 2012, 01:22:17 am
Quote from: Elric on December 26, 2012, 11:38:58 pm
First off a little thing about EVTCHR, these are special frames that are not found on a spritesheet and are only called in
events, each frame is individually drawn, and due to this, this problem is not a simple fix.

The question gets asked a lot. To fix this you will need to create a new EVTCHR, you can get EVTCHR Viewer
here: http://ffhacktics.com/smf/index.php?action=dlattach;topic=407.0;attach=9555

You will need to open your iso in CDMage or CDProg and pull out the Battle.Bin (root folder) and EVTCHR.BIN (Event Folder)

Open these 2 files with EVTCHR Viewer and you will see the EVTCHR Sheets. If you plan to do anything besides just replacing
those few frames you should know EVTCHR are a pain in the ass, I will tell you that right now, and very few of us know a lot
about how they work, mostly Kokojo or myself. Adding new ones does require quite a bit of event editing, which I'm more then
willing to teach, as long as you intend to put the knowledge to good use :3

The EVTCHR you are looking for For Simon is EVTCHR 0 Palette 1, for Gaf it's EVTCHR 0 Palette 0. It's a bit confusing, but that's
how it works. Also I should note, Editing a EVTCHR follows the same rules as a normal spritesheet, the difference is that each
palette has it's own sheet unlike sprites which will have all the palettes on the same sheet. This does cause some confusion
when it comes to reimporting or correctly setting up the palettes. The best way to learn about how all this works is with Celdia's
Formation sprites tutorial. It has helped me understand a lot more then it was ever intended to.

Hope this helps some.


That's a shame, but I'd be willing to learn how to do EVTCHR editing as playing through the game with the same characters sprites does get a bit boring, however, having them be glitchy if they're new ones is just as much.

I had figured it would be something that got asked a lot but I didn't know how to search for it exactly as I didn't know how to put it into words exactly what I was wanting.. sorry for that bit, I'm sure it does probably get annoying having to answer the same questions over and over :). I already had a EVTCHR program from the download page, but not the viewer (Thanks for that!), but a lot of the things on the EVTCHR Viewer appear as question marks.

I use CDMage for opening the Iso (well FFT bin actualy .. hope the difference doesn't matter) but I did that step. I got to the step of seeing the sprites with the palettes. Got that bit. I really only plan to go so far as to learn how to make custom sprites not appear glitchy as of right now (If I take on too much at once I'll get overwhelmed). I also seen Celdia's Formation Sprites tutorial earlier, but I skimmed over it. I'll be needing that of course, so I'll take my time to read it and understand it and hopefully get some nice information from it like you did.

And yes, it did help :) . And Yeah I'd be willing to learn event editing and put it to good use :p
4
The Lounge / Introduction
December 26, 2012, 09:33:16 pm
Well, I really hate the whole "introducing yourself" type thing .. Real life and online. But hey, it'll be a bit weird if I just show up here asking for things, and I don't want to be taken as a noob in general to hacking... even though after all the time I've spent hacking things I still don't know all I could know. I'll come here and ask for help on things, or figure out what I'm doing wrong following tutorials. If I find a big enough interest you might see me trying to make a patch myself, but that's big to take on so I don't know, just being realistic there! I will however, want to learn how to go about it as I plan to go to college in the fall for 2013 (still a senior in HS) to get computer science, programming skills, video game development (a dream since the childhood I suppose), and maybe animation as well (maybe I'll even learn to do a sprite without wanting to lob my computer out the window of the Empire State Building's tallest floor).

I'm an gamer really ... anything and everything related. Just to keep it simple.
5
Help! / Custom sprite poses glitched
December 26, 2012, 09:03:11 pm
I know why they're glitched  :P , I just need to know how to go about fixing it.

I looked at these forum threads:
http://ffhacktics.com/smf/index.php?topic=2645.msg55741
http://ffhacktics.com/smf/index.php?topic=9011.0 (and in regards to this thread, see link below)
http://ffhacktics.com/smf/index.php?topic=9011.0#msg179163 (Twinees helped fix his problem)

And I got to say two things. First, I have no idea how to go about doing the above stuff, so sadly they don't help me and if I keep searching for topics on things which are confusing me I might get a tad bit overwhelmed so I'm going to start here. Secondly, I need not only Ramza's special poses, but others as well (not all poses though, but if all poses are possible to be used by all.. that'd be great, but in regards to hacking I kinda know that would be too easy haha).

To give you an idea (Opening Scene with them where Ovelia is praying to God), I am going using the custom sprite "Female Paladin" for female generic knights in my testing phase of things, the custom sprite "Helmetless Gafgarion" for Gafgarion, and custom sprite "High White Mage" for Simon, all found on the custom sprite page here. Also, even though I have yet to do it, I plan to replace Ramza as the main antagonist with someone else, either for testing or if I actually decide to make a patch.

The injured female knight (although glitchy) walks in and looks like a regular un-patched generic knight til she drops to her knees. Simon (although as the High White Mage sprite) walks over and bends down to her then he becomes glitchy. Although not as a glitchy sprite, when Gafgarion bows, he has his helmet back on.

Confusing to a new hacker of FFT like myself, I'm sure this isn't that complicated to fix. I definitely am confused at what's displayed on event editing so I'd like it if this can be done without any or too much of that.

I'd like to know how when I run into this kind of thing, how to go about fixing it properly, possibly for any sprite. Many thanks in advance if you can help explain it to me.