Quote from: busterff7 on December 30, 2012, 04:25:41 am
Hello, I'm new here and I wasnt sure where to post this question. Here goes; it was years ago that I used Gameshark to mod FFT in order to add the Beoulve family. Using specific codes I was able to replace generic characters with the special ones. How it worked was like this; say I had generic male unit in spot 2 in the formation screen, I was able to replace him with Zalbag, base job of Arc Knight included, without removing Squire from everyone else's Job Wheel. My question is this; can I do the same with FFTPatcher? I want to add the Beoulves again while only changing thier respective base jobs. Also, I was wondering if I can add Balbanes and create a custom job the same way, without sacraficing a generic job? I know this is a long post, but any help would be greatly appreciated. Thanks in advance!![]()
P.S. Sorry again if I posted this in the wrong section.
I won't be able to give the best answer possible as I'm new here myself. But to answer your question easily... Yes, yes you can.
Open up an unedited version of FFT in fftpatcher. Move over to the ENTD section. and scroll down to 184 in the menu. Leave Delita alone or could cause issues I believe. Other than Delita, you'll see an enemy list. I believe Balbanes doesn't have a battler graphic sprite so you can pull one from the custom sprites page here and insert it in with the sprite editor. Other than that...
There are 5 enemies in this battle. You'll simply need to edit the enemies that show up into the ones that you want to be in your party. Ignore inputting Balbanes for now if you're confused -- Let's go with Zalbaag, Alma (make sure you use the one that is actually her in-game guest battler sprite .. she has event sprites as well I believe.. not sure how that goes, and Dycedarg.. Click on say "Generic Male <Random> Squire" .. chose the custom sprite set, Name (make sure to use the right one), I would assume birthday is irrelevant, their job (cleric and all that) , and their level (I would suggest setting it to level 1 if you want to play with them and actually have fun). After that...
Select "team color" and put it to blue. Make sure it's set to male if they're a male, female if Alma. Not sure if unit ID matters at all, so leave blank. Tick the "Join after Event" box and I believe the save formation box as well. If you do not tick the control box on, they'll be guests until after the battle .. I guess experiment around with what you feel is best.
Here's to hoping I answered that right
