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June 15, 2025, 04:21:26 pm

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Use of ePSXe before 2.0 is highly discouraged. Mednafen, RetroArch, and Duckstation are recommended for playing/testing, pSX is recommended for debugging.


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Messages - skyimp

1
I noticed an error in the Pre-Raw Stats XML output.

From cells 54-62 on the XML sheet:

<location file="WORLD_WORLD_BIN" offset="58E8C">
0000
</Location>
<location file="WORLD_WORLD_BIN" offset="58E98">
0000
</Location>
<location file="WORLD_WORLD_BIN" offset="58458">
E803
</Location>


Those 3 location tags are not capitalized properly and that causes the hack to not show up in FFTorgASM.

Oh, and I think the curvy quotation marks are supposed to be straight ones on cells 48-51.  They were also making the hack not show up in FFTorgASM.
2
Help! / Re: Changing item availibility in FFTPatcher
November 17, 2011, 09:35:19 pm
Quote from: nyzer on November 17, 2011, 04:31:51 pm
As I said, the where works as well. Or at least it seems to for me. I used it to set up Gariland with the first crossbow (weakened), as well as look at all the crossbows, bows, axes, maces, and bags early on in a test, to make sure I'd done the text right in TacText. (I hadn't.)


I wonder if it matters which items then.  I was trying to add books and katanas to Gariland at the beginning of the game.
3
Help! / Re: Changing item availibility in FFTPatcher
November 16, 2011, 03:20:16 pm
Quote from: Celdia on November 15, 2011, 01:49:40 pm
Just to clarify, the dropdown that sets when the item becomes available in shops DOES work in FFTP.


Yes, the when available part is working for me, just not which shop it was in.  I just didn't realize it until I used Raven's spreadsheet since I was only checking the shops I was trying to add my items to.
4
Help! / Re: Changing item availibility in FFTPatcher
November 13, 2011, 10:41:52 pm
Thank you so much!
5
Help! / Changing item availibility in FFTPatcher
November 13, 2011, 04:47:40 pm
I used the Items tab in FFTPatcher to change what is in the shops, but when I tested, the new items did not show up. I changed when they were available and which shops they were in.  Is there something else I need to change to have the items show up?

I also see a shop inventories tab, but when I checked that, my items were added in automatically, so that doesn't seem to be the issue.

I was able to remove items and see my changes show up.
6
Quote from: Glain on October 30, 2011, 03:01:15 pm
Or are you saying you want to change which battle sprites point to which classes, instead of simply swapping the spritesheets for the classes in Shishi? Would there be a reason to do it that way?


Yeah that.  I guess I could just swap the spritesheets.  That would probably be easier.

Yeah I used FFTEVGRP too.  So shishi only affects the battle sprites then?  I thought it did both. I guess I probably have some messed up battle sprites too that I just didn't see yet.

Thank you so much for your help!
7
I changed some sprites in shishi and used the info in the unit.bin thread to reassign them to the generic jobs, but only the formation screen and the battle formation screen sprites and portraits are showing up correctly.  In battle it still shows the original sprites and portraits.

What do I need to edit in order to reassign the battle sprites?  For instance, if I wanted to swap chemist and oracle sprites, what would I do?
8
The Lounge / Hello all.
September 13, 2011, 01:26:40 pm
Hi.  I just found this place a few days ago, when I heard about FFT 1.3.  Then I found out there were more mods.  So cool!  FFT is my favorite video game.  I'd love to learn how to mod myself or help out on other projects once I know what I'm doing.  I don't know how much time I will have, but I'm looking forward to it.