• Welcome to Final Fantasy Hacktics. Please login or sign up.
 
June 15, 2025, 06:22:41 pm

News:

Use of ePSXe before 2.0 is highly discouraged. Mednafen, RetroArch, and Duckstation are recommended for playing/testing, pSX is recommended for debugging.


Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - heiir

1
Quote from: Cheetah on April 01, 2011, 10:58:22 am
The formation screen sprites of the new characters are in their own separate unnamed files in the giant random folder.


By "new" do you mean Special? And where is this at Cheetah? If you have an idea, I'd appreciate it.
2
Quote from: Wasabi on March 21, 2011, 11:57:10 pm
I don't think the current version of FFTEVGRP is capable enough to read the Unit.bin and WLDFACE.bin for Onion and Dark Knight for the WotL version, considering that the program was originally constructed for the PSX FFT version. I believe an update is in the process, but when it will be completed is still up in the air.


Yeah, I noticed that as well. But you also can't alter the sprites for other main story characters such as Loffrey, Folmarv, etc. Which is a BUMMER :(
3
War of the Lions Hacking / Re: Recompilation
March 30, 2011, 02:57:24 pm
I really hope you get enough people to do this, that'd be so epic. WotL would be way better if you could use most of the programs on here.
4
Thanks for posting, I think the Patches are to change the game up a bit, for people who want a challenge or something new other than Vanilla FFT. Nothing like the original though imo :)
5
It's best to keep the custom sprite or unique sprite at the specific Type, otherwise it can mess up sequencing in-game.
6
First off I wanted to say hello to everyone in the community, and express my thanks for all of the wonderful applications and resources made available. I had a few questions regarding modding my (PSP) version of the game. I have read a lot about the subject, and downloaded all of the applications needed and have become familiar with them (for the most part), but I am baffled on a few things..

1.) When I try to incorporate certain spritesheets (in bmp format of course) into certain places (such as "Cloud v2" on "Cloud"), I get an error message that is very long that basically says the file size is larger than the original. I'm assuming that this is because the downloaded custom sprites are meant for PSX version, and are larger than the PSP. I was curious as to if anyone knows how to resize the bmp to fit just right (limits being: 43008, 45056, & 47104 kb); or if they can point me to a FFTPatcher version of ShiShi's that forces the image? I currently have FFTPatcher versions .271, .466, and .478 and none of them seem to work for what I'm going for. I'm also using GraphicsGale for the sprites.

2.) Is there a way to alter the Generics in sequence 188 using FFTEVGRP? If so, where can I find them?


3.) Is there a list (or tutorial) of how to change sequences/character sprites of a certain character without altering their in-game appearance in the story? I read about this, and Zozma seems to have taken the post down; and if there is a list of unused characters in the game that I can alter and use for custom spriting?


I am currently using these programs:

FFTEVGRP
FFTPatcher v.271
FFTPatcher v.466
FFTPatcher v.478
Lion Editor (seems to work the easiest for what I'm going for)
UMDGen
GraphicsGale


Thanks in advance guys! I really want to play my PSP version of the game with custom sprites. Using an ISO version of the game, so the apps all work for what I'm trying to do.