Quote from: Ethereal Embrace on July 22, 2025, 11:31:05 pmOnce again getting this error. It happens when I change a unit's job to something else. Some missions I can do it no problem, other missions I seem to no matter what I do. Changing the name and back doesn't seem to work.
Quote from: Ethereal Embrace on July 29, 2025, 04:29:03 amSlight update: it does seem like I can bypass this error by simply deleting that unit and creating a new one, provided that unit doesn't have unique text/event attached to it.That's weird. Changing the job shouldn't affect anything other than the unit's primary Abilities (they just have to be changed to anything else). Can you send me a patch of your rom and your log files so I can try to figure out what's happening?
I have just started adding more units to formations, and it's a lot of fun! I specifically want this game to be significantly harder near the end of the game, so this should help make things interesting. Thanks for this feature.
Quote from: maroon on July 23, 2025, 05:59:04 amcan anyone figure out why ability name Beg doesn't has text on game but on editor have text in descriptionThat's weird. Is it only this specific Ability? Can you send me a patch of you rom?
Quote from: monk-han on July 23, 2025, 04:42:44 pmhey just wanted to share what customizations I was able to do with this editorNice, thanks for sharing. I love seeing what people create with this.
Firstly transformed Cid into a full fledged bangaa (was never a fan of his strange design)
Customized Luso to Leif, a soon to be duel wielding magic frenzy user
Black Cat Adelle
And customized two units, Arte my Hunter/Ilusionist and Dillan the Ice Dragoon
thanks again for the editor, its been so fun to replay with the possibillity to customize everyone
Quote from: vangstampede on July 24, 2025, 11:24:01 pmIn regards to equipments being able to have negative values now, what happens if a negative value causes a character's parameter to go below 0?I believe the minimum is set to 0 for Evasion and 1 for Attack, Defense, Magick, and Resistance.
Like say, you have a sword that gives -5 evasion, and then you give it to a character with 0 evasion. Would the value default to 0 in this situation?