The starting events don't provide the player with the option to deploy units. Instead, they provide the player with several units that are set to join afterward. An event command is used to make them auto-join, rather than the usual setup for joining units, and IIRC it also resets the player's inventory.
Should just be Attack.OUT and event commands. I can't remember all the specifics offhand though.
Should just be Attack.OUT and event commands. I can't remember all the specifics offhand though.