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Messages - Nyzer

961
Event Editing / Re: Party start
August 23, 2018, 01:06:31 am
The starting events don't provide the player with the option to deploy units. Instead, they provide the player with several units that are set to join afterward. An event command is used to make them auto-join, rather than the usual setup for joining units, and IIRC it also resets the player's inventory.

Should just be Attack.OUT and event commands. I can't remember all the specifics offhand though.
962
Celdia's Complete Patch / Re: CCP - Battle Logs
August 21, 2018, 07:01:46 pm
Are they both working for you on ePSXe, then?
963
Keep up the good work there, Nax!
964
The Lion War / Re: FFT - The Lion War
August 14, 2018, 10:53:44 am
Pft, fine, be that way then.
965
The Lion War / Re: FFT - The Lion War
August 14, 2018, 09:13:58 am
Plus, scrapping Luso is already a good move on its own. He's an incredibly underwhelming character even in his own game.
966
Help! / Re: Equip Two Different Weapons.
August 12, 2018, 11:45:14 pm
Any time you set up two weapons with different ranges for dual wielding, it just looks and plays badly in game. Don't mess with it unless you want your game to look like a terrible mess in that regard.

Basic melee weapons only, or crossbows only, or guns only. No in between.
967
Help! / Re: Equip Two Different Weapons.
August 12, 2018, 11:23:55 pm
Quote from: Nyzer on August 12, 2018, 11:07:31 pm
It would be very buggy. The game uses your main hand to determine the range of both weapon attacks. A gun with sword range, or a sword with gun range.

Don't do it.
968
Help! / Re: Equip Two Different Weapons.
August 12, 2018, 11:07:31 pm
It would be very buggy. The game uses your main hand to determine the range of both weapon attacks. A gun with sword range, or a sword with gun range.

Don't do it.
969
Help! / Re: Slowdown Patch
August 12, 2018, 02:46:49 pm
Did you try searching "slowdown patch" on this forum from the main page?

Or checking the WotL board? The slowdown patch topic is stickied there.
970
Help! / Re: Assistance with WotL on PC
August 11, 2018, 08:48:12 pm
I've never seen any PC issues. Everything resizes appropriately on any emulators I've used.

As for mobile, just download a mobile emulator and play the PSP version there.
971
New Project Ideas / Re: Patch Ideas Proposal Thread
August 11, 2018, 01:30:03 pm
There's an ASM that allows you to harvest the Guest-only slots and use them for party members.

Probably the best mod that would feature it is The Lion War, though it's not released quite yet.
972
Journey of the Five Ch.1 / Re: Chapter 2 Progress Log
August 11, 2018, 01:26:11 pm
Quote from: RJ Cid on August 11, 2018, 10:32:03 am
Got a general question, and since this mod seems to be the most active, I'll simply ask here...

Is there a way to mod FFT so that random battles can occur on towns and castles on the world map? Some of them already have battle maps associated with them, it would be nice/challenging if random battles occurred in this 'safe' spots on the map. In vanilla it happens for some storyline fights, but could it be setup to happen randomly? Would also be nice to see some 'event-only' maps tied in to battles.

FF Hacktics Rocks! Mad love for all your hard work!


Someone actually asked about this not that long ago.

http://ffhacktics.com/smf/index.php?topic=12044.msg223853

Quote from: Xifanie on July 29, 2018, 07:04:23 pm
1. Random Battle Editor: http://ffhacktics.com/smf/index.php?topic=11694.0
1.2 Check the Event Editing tutorials: http://ffhacktics.com/smf/index.php?topic=9204.0
EasyVent: http://ffhacktics.com/smf/index.php?topic=11675.0

2. Not exactly easily doable... there is no space allocated for random battle data for these locations.


The best sort of compromise might be a repeatable Mark you can get from a tavern or an option to select to move to the location while you're already on it to trigger one specific battle (I know there's a way to do that for random battles in the regular spots), but both would require some work.
973
Help! / Re: Unit's ids
August 10, 2018, 09:51:22 pm
IIRC, that will indeed make Ramza crouch.

In addition to everyone else on the field.
974
Help! / Re: Transforming Algus and disappearing Ramza
August 09, 2018, 11:33:07 pm
It's probably not enough info, no.

For one, what exactly is the "parting shot" message?

Two, what ASMs?

Three, what patcher work did you change, specifically having to do with Ramza?

Also, try disabling sets of ASMs and seeing if the issue pops up again; that'll usually help narrow it down.
975
You should really give at least a description of the sprite you want made. And ideally a picture, too. Even if the sprite is for a completely unique original character of your own - draw up a sketch of some kind.

Without even knowing what kind of sprite it would be, it's almost impossible for a spriter to give you a realistic price estimate. Or for them to know how much work it'll be going in.

While we're at it, how much are you willing to spend on this commission? Even for a simple humanoid sprite you're probably looking at the triple digits - USD.
976
Celdia's Complete Patch / Re: CCP - Battle Logs
August 04, 2018, 05:10:06 pm
... Asking Celdia herself if she can upload or send that stuff?

Then trying your hand at fixing it afterwards.
977
Celdia's Complete Patch / Re: CCP - Battle Logs
August 02, 2018, 01:05:45 am
Working on a remake? Not sure what gives you that impression. The posts I've seen from Celdia indicate that RL has become too high priority to develop CCP further for the time being.
978
Quoteone that requires levels in both white and black mage
979
You just... set their unlock level to a later job.

You said you set your enemy to White Mage unlocked at whatever level. Try any level of Summoner instead. It'll have all the job levels it needs to reach Summoner, including some levels of White and Black Mage.
980
Your screenshot is horribly fucked. It's also completely unnecessary.

Even generic characters can be set up in Jobs they don't have unlocked, as is the case here. On top of that, because it's not unlocked, there are no points in its skillset. So it doesn't know anything.

You need to set it up to have a later Job unlocked, one that requires levels in both white and black mage. That'll give it enough points for spells from both sets.