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Messages - Bastard Poetry

621
Spriting /
April 29, 2008, 01:38:26 am
Alrighty, well, now that that's taken care of.. on to the next project.

*EDIT* Spoilers removed; volunteers no longer needed.
622
Spriting /
April 28, 2008, 10:02:09 pm
Sorry to interrupt, guys, but..

KANBABRIF WORKS NOW!!

http://www.youtube.com/watch?v=5aH2Q4xPkb0

Cheetah, you're going to soon find yourself tired of me thanking you over and over again. But THANKS AGAIN AND AGAIN!

I'll attach the SPR file for anyone who wants it. The only thing I didn't do was add the blue/gold sleeves for every action-arm movement. I don't think it matters too much right now. Maybe someday, when I don't have school work to get back to, I'll touch those up.
623
Spriting /
April 28, 2008, 06:47:16 pm
Thanks again!

When I get through with him, he'll be perfect. And, like I said before, when I start remaking the Chronicles, your name will definitely be put in the "Extra Special Thanks" section of the credits! Just let me know if you want it to say "Cheetah" or if you'd prefer another alias.

More than anything, I'm glad you explained some of these trickier color aspects to me. I learned a thing or two about photoshop's ability to hide things from me!
624
Spriting /
April 28, 2008, 02:43:02 am
Wow.. Thanks, Cheetah!

I figured the portrait area wasn't actually that tricky. However, after a few hundred attempts to get this thing fixed, I was running out of ideas.

If you can pull this off, I promise that your name will have a place in the ending credits of the Chronicles!

Now that I know that, about being able to draw a little more, then perhaps we can make his hat taller. I don't know. I'll go ahead and post the pic of what Kanbabrif looks like in the game. If you want to try working with it, then by all means. If not, I may make some adjustments after you finish.
625
Spriting /
April 28, 2008, 01:23:16 am
And here's the original portrait, before I had to cut it up to match the shape of Zalmo's face.
626
Spriting /
April 28, 2008, 01:19:45 am
Sure thing
627
Spriting /
April 28, 2008, 12:48:20 am
Alright then. So I have this down to two options:

Working Kanbabrif sprite who's head morphs into Zalmo's head during attack animations (if I transfer BMPs through FFTSprite)

or

Working Kanbabrif sprite who's entire being morphs into pixelated vomit during attack animations (if I transfer BMPs through Shishi).


So I'm sticking with the Zalmo head for now. His robe colors don't change, though, so it's pretty damn close. Really, it just looks like he has to take his hat off in order to attack.. and his beard. What can you do?

Download your Kanbabrif TODAY!
628
Spriting /
April 27, 2008, 05:56:18 am
RRAARRGGH! I feel so stupid right now.

I figured out what went wrong. When I first started this sprite, I was editing Zalmo's sprite. However, in my efforts to put it into the game, I was trying to replace Funeral. There's a significant difference between Zalmo's file size and Funeral's!!

I think I can make this work now.
629
Spriting /
April 27, 2008, 04:34:12 am
Here. To illustrate what I'm seeing..

When I go through the Shishi process, everything looks fine. I save it as an SPR file, use CDMage to import it into my image file, and then it says it's too big and asks to truncate.

So I go back into Shishi, open the SPR file, and this is what I see:
630
Spriting /
April 27, 2008, 04:28:55 am
Well, actually, I can't. The problem is that the SPR file is just slightly bigger than the one I'm replacing. So when I import it into the image file with CDMage, it says it will only import if I agree to truncate.

When I reopen the SPR file in Shishi, I can see the first line below the portrait has shifted things around, which in turn shifted everything below them. Hence, a tangled mesh of arms and such when attacking.

So the problem is that I may have added too many pixels in the editing process, and CDMage insists on truncating during import, which causes the shift. (In a nutshell). I'm slowly trying to figure out what I can safely erase to bring the pixel count down. It's just a matter of comparing my sprite to the original I worked with, and erasing anything that went outside of the lines. If that makes sense.

I knew that my final SPR file was supposed to be the same size as the original.. but I have no idea HOW it got bigger. I suppose I wasn't as careful as I thought when copy-pasting that damned hat around!
631
Spriting /
April 27, 2008, 03:41:53 am
Well, I had two main obstacles. The first was getting the portrait in, and the second was not being able to import a fully decompressed BPM sprite file into Shishi, so I always had Zalmo's sprite reappear during attack animations.

Your directions succeeded in getting the portrait in, AS WELL AS suddenly allowing me to import the complete sprite edit into Shishi! Now, Zalmo doesn't appear during attack animations!

THANK YOU THANK YOU THANK YOU!!!!

The problem, though, is that I might have messed something up on the sprite sheet when I was editing.. because the attack animation is glitchy. The right colors, but glitchy. So I'm going to have to play with that for awhile. Any tips on how to properly edit the lower half of a fully decompressed sprite sheet (everything below the portrait)?

Because I edited those in much the same way I edited the top half.. Where everything looks like it should and nothing goes outside of the original sprite lines. I'll attach the image, to see if anyone can spot the mistakes I made.

(By the way, the portrait looks normal in this particular file because this was the pre-GraphicsGale file).
632
Spriting /
April 27, 2008, 12:21:54 am
Battle.

I don't actually need formation portraits.
633
Spriting / Kanbabrif
April 26, 2008, 11:39:21 pm
I finally figured out how to do some of this custom sprite work that you kids are all up on about these days.

I think this turned out pretty well. I just need some help from someone in getting that portrait onto the sprite. I read the topic where Zozma helped someone out, but got completely lost in the sentence that explained all of it. Could someone break it down in simple steps for this old man?

By the way, ALL GLORY TO KANBABRIF!
634
Spam / Newest Youtube video
March 31, 2008, 12:18:17 am
EDIT: Video removed due to copyright infringement by the Church of Scientology
635
The Lounge /
March 19, 2008, 02:00:28 pm
Denver, Colorado



^ Maroon Bells near Aspen. Not exactly close to Denver, but close enough for romantic weekend getaways.
636
The Lounge /
March 08, 2008, 02:35:07 am
Looks good with Opera here.

Great work, Zodiac!
637
Spam /
February 16, 2008, 02:32:31 pm
Happy birthday!

Are you doing anything crazy to celebrate, such as shaving your head, painting your skin purple and throwing salami at pedestrians in drive-bys? (Because that would be pretty crazy).

Or will you be celebrating the old fashioned way, with some lemon-fresh sundries, some dapper chapspeak and a night at the talkies?
638
The Lounge /
February 16, 2008, 02:19:15 pm
See? I told you guys. His signature proves everything!
639
The Lounge /
February 15, 2008, 04:18:37 pm
Zodiac can't die. He was rebuilt after a previous accident and fitted with advanced cyborg technologies.

I have this on good authority.
640
PSX FFT Hacking /
February 13, 2008, 05:44:15 pm
Oh, and the videos are as follows:

Kanbabrif Prologue - Slideshow (Terrible quality, but you get the gist)

Kanbabrif I - Mighty Moose

Kanbabrif II - the Revenge! (The best, in my opinion)

Altima Pwnage (yes, this is part of the Kanbabrif saga. Some cocky bastard was ordering me to re-do my War of the Gods Challenge against Altima, so I made this a sort of "up yours" response).

Sneak Peek Thing (just a little something to show that Part III is coming soon)

As for Part III, it probably will not be completed until the summer.