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Messages - RetroTypes

61
This is definitely not a bug in vanilla, but you're playing a fan-made translation mod, correct? What mod are you using, and where did you get it? If it wasn't from FFH, I doubt there's anything we can do or recommend, you'd have to contact the mod author.
62
Quote from: Thirteen1355 on May 15, 2023, 03:27:25 pmI'm getting JP for all sorts of Jobs while playing as a Black Mage, but none as a Black Mage. I am playing with TLWotL and the QoL patch, with Event Instruction Upgrade v1.377.1.xml patched on top of it.

The Black Mage gets no JP, except from spillover.

If you had issues starting the game at all, I'd assume it would cause other issues down the line, yeah. I just double checked, the QoL hacks do conflict with hacks in TLWotL because it has a bunch more hacks than base TLW. If you want to download the resources for both and individually attempt to apply the hacks that don't conflict, you're welcome to, but overall, do not apply the QoL ppf onto TLWotL, it will break.
63
Quote from: locke_stryfe on May 19, 2023, 05:06:47 pmHello,
I've recently patched in vanilla WOL and am loving it.  I seem to have an issue on the over world map though.  While the different sites are seen, the map background itself is blacked out, except when I move between places.  I'm not sure if I missed something, or if it is an issue with the emulator I use.  I am using ePSXe, if that matters.

Thanks for any help!

epsxe is specifically NOT recommended for TLW mods. Use psxfin or duckstation (you can use your existing memory card, just might need to convert it). See the TLW FAQ for more info
64
The Lion War / Re: The Treasure Wheel
May 13, 2023, 03:28:52 am
Quote from: titter on May 12, 2023, 12:12:44 pmin regards to the bug
is there a fix for this? i'm about 60+ hours into the game and don't want to start over and find a new emulator.

You can use your whole memory card in another emulator, it often just requires changing the file type to whatever the other emulator is looking for. Always make a backup before trying anything, but worst case, you can also use MemCardRex to convert it "properly". I know psxfin wants .mcr, but Duckstation is also a compatible emulator you could use, just gotta find out what extension that one needs.

Make sure you read the TLW FAQ as it has lots of good info, including the recommendation to *not* use epsxe or other emulators besides psxfin/Duckstation lol
65
The Lion War / Re: The Lion War 2.031 - Bug Reports
March 26, 2023, 10:01:25 pm
Quote from: dragon022 on March 26, 2023, 01:03:31 amHello guys! I am new on this patching psx games but I am having an issue.

I am trying to apply the TLW to the PSX image.
First I tried to patch directly using the lastest version (V2.031) and I was getting an error on the ppf-o-matic3, it was not able to open the file (not sure if this is expected).
Second: Patching first the version 1.02 and then patch using the version 2.031, worked on the ppf software. But when I was trying to run the game, I couldn't pass the opening, after putting my birthday and skipping (or waiting) the opening scene I got a black screen. (tested on epsxe, psx and duckstation, psx throw an error on the log about some kind od physical address access error).
Third: Just patch using the V1.02, I was able to pass the opening scene, will try to apply the v2.031 after passing the opening scene and while on monastery battle using a save state.

Not sure if I am doing something wrong, I read the documentation to applying the patch and I think I was doing the steps correctly, but it's my first time trying this, sorry in advance!

Thanks!!

You cannot apply any TLW ppf on top of an already patched game, even an old version of TLW. It must always be applied to an unmodified vanilla US bin/iso. If ppf-o-matic isn't recognizing the 2.031 ppf, then your copy has either been modified or corrupted in some way. Re-download the zip file, and before opening it, right click it and open the properties, click the "Unblock" button at the bottom, and hit "Apply". Then extract the file(s) from the zip as normal, and check the extracted ppf file for the same Unblock button as well (it may or may not have it, just unblock it if it does). At that point, the newly-unblocked ppf should work as intended. If you're still getting errors, it may be an anti-virus issue or something, because the source file definitely works.

Finally, it's recommended once you do get the game patched to *not* use epsxe, so stick with psx or duckstation for your playthrough. Let us know if you have any more trouble
66
Completed Mods / Re: War of the Lions Tweak v2.52
February 10, 2023, 05:11:25 am
I dont know if the psp version of FFT supports accented characters, unfortunately. I know the psx version doesnt by default, for that we have the Character Creator sheet that lets you make your own, and Gogeta used it for his German translation of TLW. But no such hack exists for the psp version afaik. Probably wouldnt be crazy hard to port over, I suppose, but then again I am not volunteering to do it so I wont try to make it sound easy  xD
67
PSX FFT Hacking / Re: stuminator's ASM hacks
January 21, 2023, 02:24:39 pm
Quote from: stuminator on January 15, 2023, 10:35:40 pmSo it looks like the game uses different offsets in the movement routine than it usually does.  0x10 appears to correspond to movement group 0x93, 0x11 is group 0x94, and 0x12 is group 0x95.  So change the first bolded 12 to the group you want, and the second bolded 20 for the ability's position within the group.  I tried 0x11 and 0x10 to tie it to Cannot Enter Water and it worked fine.

Ah, of course, I forgot those weird offset group numbers haha thanks for the correction! (edited my other post to reflect this)
68
PSX FFT Hacking / Re: stuminator's ASM hacks
January 13, 2023, 10:55:59 am
Oh, no I meant the andi two lines prior to where you put yours, but I was mistakenly thinking that it was changing r2 to 1, not to 0x20 if Lavawalking was equipped. I may just leave it the way you did it then! haha thanks for your contributions, btw!

Edit: actually upon further inspection, I bet it can still be written to use any RSM, using one additional line of code in a nop a couple lines up. Lemme try it real quick

Edit2:
    <Patch name="Sidestep">
        <Description>Allows units to move through panels occupied by enemy units.
        Subtract 0x83 from the RSM set number to get the proper value for this routine (so set 0x95 becomes 0x12)</Description>
       
        <Variable name="Sidestep RSM Set" bytes="1" default="12" symbol="true"/>
        <Variable name="Sidestep RSM Bit" bytes="1" default="20" symbol="true"/>
       
        <Location file="BATTLE_BIN" offset="174530" offsetMode="RAM" mode="ASM">
        lbu   r9,  %SidestepRSMSet(r29)
        andi  r2,  r2,  0x0028                  #Float, Move on Lava check
        beq   r2,  r0,  0x00174548              #Branch if unit doesn't have Float or Move on Lava
        andi  r9,  r9,  %SidestepRSMBit
        </Location>
       
        <Location file="BATTLE_BIN" offset="1749c8" offsetMode="RAM" mode="ASM">
        bne   r9,  r0,  0x001749e0              #Branch if Sidestep is equipped
        </Location>
       
    </Patch>
69
PSX FFT Hacking / Re: stuminator's ASM hacks
January 13, 2023, 05:21:17 am
Quote from: stuminator on January 01, 2023, 05:08:59 pmI made a new movement ability to take the place of Move on Lava: Sidestep.  It enables a unit to move through panels that are occupied by enemies.  Obviously not as useful as teleport or the like but should be helpful as a lower tier movement ability, especially for melee classes.  I didn't disable Move on Lava's vanilla function, but it's only useful on one optional map anyway.

<Patch name="Move on Lava = Sidestep">
  <Description>
    Allows units to move through panels occupied by enemy units.
  </Description>
  <Location file="BATTLE_BIN" offset="10D53C">
  20004930
  </Location>
  <Location file="BATTLE_BIN" offset="10D9C8">
  05002015
  </Location>
</Patch>

Has this Sidestep hack been tested? An initial look-over seems to tell me that the new andi you added will never succeed because you're doing it after another andi that's overwriting the value of r2. I do love the idea for this hack, though, and do plan on writing one myself that will use any RSM because of your inspiration! (I'll post it here when I'm done with it too if you'd like)
70
It sounds like you dont know about the resources.zip, which renames patcher text with custom text lol. No need to make a new program. Just open tactext, load data from an iso patched with your desired text edits, and then generate a new resources.zip. Alternatively, generate a resources.zip from vanilla, then open it and manually edit the xml's as needed. After that, the patcher will use the custom names for everything.
71
PSX FFT Hacking / Re: Sprites in Battle and a question
October 31, 2022, 09:12:20 pm
I made a (very basic) thread introducing the patcher and some other minor tools to newcomers, and include links to other helpful threads as well. https://ffhacktics.com/smf/index.php?topic=12508.0

Overall check the tutorials board, and other than that, the search function is your best friend
72
Help! / Re: Help with Emulator
October 31, 2022, 09:08:27 pm
PSX is the simplest to use, not the best looking but it's also the most compatible with mods (especially older ones). You can get it from the tools page or google.

Also, if you've done anything like trying to combine mods/hacks without knowing exactly what you're doing, that would likely cause issues as well, so hopefully you haven't done that and are just playing vanilla or a mod directly from the forums.
73
The Lion War / Re: The Lion War 2.031 - Bug Reports
October 19, 2022, 01:40:13 am
Quote from: Nyzer on October 18, 2022, 08:21:04 pmIf your save file is in .gme format, it seems FFTastic can edit it.

MemCardRex can convert your save file to .gme if it isn't already in that format, and can then convert it back to the desired format after editing the save. Always make a backup, of course.
74
Spriting / Re: Leftist Gamer Memes' Creations
October 08, 2022, 06:21:54 pm
These are really cool! Have you made any full spritesheets for these or just single frames and portraits? Regardless, keep up the good work!
75
Almost all vanilla typos and bugs are still in, I believe the only typo fixed was the "Dycedarg's Elder Brother" victory condition card. L i t t l e  m o n e y and everything else is still unchanged. Eventually, I'm sure someone will come out with an add-on patch to fix all of those but as of now, no one's volunteered yet lol.

In the meantime, you can always download the resources and give that stuff a shot yourself. There are already existing hacks to fix the JP glitch and item duping in shops that you can add in, and dialogue fixes are pretty simple too in most cases.
76
The included patcher suite from the TLW resources has everything modified for TLW already, including all the names and the ENTD order
77
Help! / Re: What triggers Ramza’s job change?
December 14, 2021, 10:56:01 pm
The forum search function is your friend lol

https://ffhacktics.com/smf/index.php?topic=7229.msg146499#msg146499
78
Help! / Re: EVESP2.1 - Where do I start?
November 21, 2021, 02:35:09 pm
This will help you immensely lol

https://ffhacktics.com/wiki/Event_Instructions
79
Quote from: nitwit on October 25, 2021, 04:00:04 pmWhat I want to do is replace each of the 4 defensive element affinity bytes with 8 nybbles, with one nybble per element. Do this everywhere there's an elemental affinity - gear and jobs IIRC. Then sum up the values and assign a defensive elemental characteristic based on the result.

 7: 7/4 Damage Increase
 6: 3/2 Damage Increase
 5: 5/4 Damage Increase
 4: 1/1 Damage Increase
 3: 3/4 Damage Increase
 2: 1/2 Damage Increase
 1: 1/4 Damage Increase
 0: Normal
-1: 1/4 Damage Reduction
-2: 1/2 Damage Reduction
-3: 3/4 Damage Reduction
-4: 1/1 Damage Reduction
-5: 1/4 Damage Absorb
-6: 1/2 Damage Absorb
-7: 3/4 Damage Absorb
-8: 1/1 Damage Absorb

What is the difference between 0: Normal and 4: 1/1 Damage Increase here? Assuming there isn't one, you could shift 5-7 down and make an 8/4 Damage Increase value (double damage), which would be ideal to have anyway. Or are you saying 4 *IS* the double damage increase, and 5-7 are even further increased values?
80
Quote from: Gravrain on October 13, 2021, 12:54:36 amThe description for the Samurai's Shirahadori ability has been corrected; it now includes ranged attacks in its list of triggers instead of excluding them.

Party roster adjustment: When the player dismisses a unit from the party, the following unit will take their place in the roster, then the next unit will take theirs, and so on, thereby filling the open slot (instead of leaving it empty).
Warning: This feature can cause bugs if more than one party member dies in a single battle. Use with caution!

I do believe the bug with Shirahadori/Blade Grasp is the ability itself, not the description (thus the name, Blade Grasp lol). It was intended to not block ranged attacks. Both Glain and Razele have hacks included in the patcher suite that can adjust what weapon types can trigger Blade Grasp. If you're going to be making gameplay adjustments anyway, you might as well nerf it to where it was intended, since it's one of the strongest reactions in the vanilla game.

Also, instead of whatever party roster hack you're using that can cause bugs when multiple units die, I'd recommend just using Glain's "Switch unit number with L1 and R1 buttons (formation)" hack, so that the player can adjust the party themselves, with even more options.