• Welcome to Final Fantasy Hacktics. Please login or sign up.
 
June 05, 2024, 11:17:21 am

News:

Use of ePSXe before 2.0 is highly discouraged. Mednafen, RetroArch, and Duckstation are recommended for playing/testing, pSX is recommended for debugging.


Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Dome

5221
The Lounge /
March 19, 2009, 01:25:07 pm
In fact i sayed for a New game+, not a new game xD
5222
The Lounge /
March 19, 2009, 08:54:14 am
That would be a very good image for a new game+ xD
Or it will ruin the story...the author is a very good artist...
5223
The Lounge / Immage...tell me what you think...
March 19, 2009, 07:13:55 am
http://shardglass.deviantart.com/art/No ... d-76598156

Tell me what you think
Loved after 1 second xD
5224
Call of Power: Chapter 1 to 3 /
March 17, 2009, 09:04:43 am
mmm ok, i will try to suggest you all i have in mind xD
-I dont know what you plan to do with ability, but i suggest you to remove teleport and move +1/2/3 - jump +1/2/3

-In this way you will appreciate a 5 move unit (thief?) and u will hate 2 move units (golem?)

-Also giving all Magic-type unit low movement and jump and making they're magic stronger u can truly turn them in glass cannon like they should be.

-Also riding chocobo will be usefull (if monsters are implemented in this patch)

-If u also put ether rare and no mp recover ability you could put more magic usable (is not that imba to have Mbarrier if you can use it only one time each fight...)

-You could give all unit innate item and make them unable to equip other skillset (so you will always have only your class skillset and item, that would mean less flexibility but you will appreciate more the stat of any single class)

-Anyway, lets go to talk about some idea (of course stupid xD)

-Civilian: Much like onion knight in FFT:WOTL, no ability stupid stat but all equip...NPC right?

-Squire: Move 4 Jump 3 C.EV 15 (Basic skill)
They are good as they are, nothing less nothing more needed...

-Knight: Move 3 Jump 3  C.EV 20 (Battle skill)
Maybe they should be able to raise they're attack power for 1 turn at mp cost (The knight focus on his next attack to do more damage to the enemy) and nothing more...if i understood right they should only attack and block with shields...maybe they should be able to wield 2 shield at time? xD

-Lawbringer: Move 3 Jump 3 C.EV 5 (Law sword)
It seems a lot a paladin to me...some sword skill at high mp cost and evadable would do...also he should access to some less cure spell (cure 1?)
Another thing that i would like to see is a holy elemental strike (like the normal attack, but unevadable...cost some mp, called holy strike: Praying the god the lawbringer recieve the power to bypass the protection of the enemy)

-Thief: Move 5 Jump 4 C.EV 30 (thievery)
mmm, a lot like vanilla i think...remove steal exp and charm, and give him some ability with the bows: arm aim, leg aim at lower %, maybe 30%+speed formula.+
Another thing that i would like to see is an ability that double the range of the weapon but cut by half the accuracy, at a little mp cost

-Golem: Move 2 Jump 2 C.EV 0 (Earth skill)
I love them xD
Give them an auto-cure ability (like chakra but that doesn' affect near units, and heal only hp) and some little earth-based ability (an earth slash with less range would be good)

-Strategist: Move 3 Jump 3 C.EV 10 (Strategy)
Give them Instant ability that affect all ally in range of 3 (for example, low heal hp, haste for 1 round, etc...)

-Elementalist: Move 4 Jump 2 C.EV 10 (Elemental magic)
nothing to say here, maybe he should access only tier 1 spell of ALL element (fire, ice, wind, thunder, holy, dark, earth, wind...)

-Sorcerer: Move 3 Jump 2 C.EV 0 (Magicks)
maybe he should be like a red mage, but with only high mp magic cost (tier 3 of magic, Mbarrier, etc...)

-Mindmaster: Move 4 Jump 2 C.EV 20 (Mind spell)
They use charm, train, invite and things like that right?not a lot to say here...

-Destroyer: Move 3 Jump 3 C.EV 0 (Destroy)
Stat break ability and some status spell here i think (speed/power/magic/mind ruin, frog, petrify, etc...)

-Phaseshifther:truly no idea here...

-Incarnate: Move 3 Jump 2 C.EV 20
interestin idea, a magic user that dont use mp to attack but to defend...but how he damage? some elemental spell maybe or a summon?

-Blood knight: Move 4 Jump 4 C.EV 0 (Bloody sword)
some sword skill that drain his hp in order to do imba damage (if he has innate undead it would be hard to heal and impossible to resurrect xD)

If you find something usefull of this, just tell me and i can give more advice-or think at what the character could shout while usind the ability
"God, give me the power! Holy strike!"
"You will have no idea on what happened to you...Death!"
"Come on guys, we can make it! -(aura-heal ability name)-!
And shit like that...
If nothing is usefull, just tell me to fuck myself and i will do it xD
5225
Call of Power: Chapter 1 to 3 /
March 16, 2009, 03:37:36 pm
It could be called FFT:fire emblem xD
very well done indeed...^_^
I don't think you need any help, but if i truly can do something for you just ask xD
5226
FFT Remix /
March 14, 2009, 03:54:35 am
I always tought that it could be a PC...
He doesn't know about lucavi, is just a puppet in the church hand...
Or i remember wrong?
5227
FFT Remix / What about Zalmo?
March 06, 2009, 09:28:59 am
I don't know if it has already been asked, and if it has, sorry...
Anyway, what are you planning to do with Zalmo? I always tought it could be a good character to play...
Maybe (if the battle remains the same) it could be recruited if he reach the critical status in the second battle where you encounter him (the one with delita).
what do you think? it could be a good idea or not?
5228
FFT Remix /
March 01, 2009, 06:25:23 am
I still think they were not imba xD
At high level lot of PC has attack 999 dmg 100% or near that, so i dont mind a death attack or a 999 dmg.
Anyway, i still think it could be a good idea...all the boss of fft are immune to death and have a good way to evade attacks, right?
5229
FFT Remix /
February 26, 2009, 01:43:11 pm
I just asked xD
I saw that lust is an assassin, but not the skill set, so i asked
In FFTA they weren't imba, but fun
Anyway, if someone dont like the idea it's not a problem xD
5230
FFT Remix /
February 22, 2009, 08:03:44 am
Quote from: "Zozma"the attack formula could be altered to even out their skills

but monks will gain so much bonus as soon as they learn martial art
Monks are and will be always IMBA, that's why i love them xD
Black knight with martial arts and punch skill on WOTL=god xD
(26 PA with mime grown xD)
5231
Maybe it has already being suggested...but i would like to see a special character with the use hand skillset (BUT like in FFTA: Mp cost for every ability and not 100% chance to hit, near 60% usually)
It can be done?
5232
FFT Remix /
February 22, 2009, 06:42:43 am
Quote from: "Zozma"okay i think the best option, without making any drastic changes, would be to remove the innate "martial arts" from monks and make it only a support skill.

perhaps costing about 500 jp, but a 100% chance for ai to learn it if they have enough jp
But without martial arts the punch skill sucks...i think the CT-MP idea is better xD
Or maybe just fix the formula of the attacks xD
5233
FFT Remix /
February 19, 2009, 03:42:36 pm
Quote from: "ph33rb0t"*Slaps Dome* Get a grip man!
NEVER! xD
FFT REMIX FOR LIFE! *runs away nude* xD
5234
FFT Remix /
February 19, 2009, 12:59:24 pm
even if it has already his own forum section...i support too! xD
5235
Symbols of Rage /
February 02, 2009, 09:35:17 am
Ah ok then ^_^
Give Them at level 100:
999 hp
1 mp
3 move
3 jump
a good speed

Knife: like a normal attack, does 999 DMG, 100% accurate
Everyone grudge: Random damage (from 1 to 999) range of 4, vertical 3, count like a magic attack to evade it, not counterable xD
and some magic like demi 2 or shit like that (at 0 mp cost)

They are fucking bastards xD
5236
Symbols of Rage /
February 02, 2009, 09:02:07 am
Monsters can be recruited?
If they can, dont make tomberry too much imba, otherwise it will break havoc in every battle if recruited xD
5237
PSX FFT Hacking /
January 31, 2009, 06:55:32 am
Quote from: "Zozma"it was a special item for boco. not that i couldn't just make him have any stats i want, but it was also worth quite a bit of gil and the only way to get it off of him is to let him treasure. gil is harder to get in my patch but i wouldn't consider it worth sacrificing boco for because hes quite a useful chocobo, like a chemist with some black magic.

anyway the item icon looked like a golden phoenix down feather. and gave a +1 bonus to PA, MA, and SP and gave a few status immunities.
i had also thought about making it the "materia blade" item which Choco Downfeathers would require in order to use the skill. the only catch is
there's no way to protect it from being broken so if he loses that then he would lose the ability to revive dead members.

but anyway i scrapped it because i want him to seem like any other monster
not screaming like a human lol.
Chocobo human-screaming xD
Boco is more usefull in remix then...that would be fun to give him items xD
Can u give him innate manteinance to avoid it being broken-stolen xD
5238
PSX FFT Hacking /
January 31, 2009, 06:27:50 am
Nice, they could became human-like xD
We should put them some more skill or maybe the "item" and "attack" command and they finaly become usefull xD
PS: tell me more about the chocobo-only item, i'm curious xD
5239
PSX FFT Hacking /
January 31, 2009, 04:26:53 am
Quote from: "SentinalBlade"You can force them to have it in the ENTD if you are okay with enemy only, or, upon recruitment, the monster being stuck with the accessory. Since you cant even access the equip screen ot remove it.

Also, wouldnt find a generic scream and inserting it into the iso over the top of all 3 scream sound files work? lol, its pretty easy to insert stuff bigger than the origonal file size into the iso...though it is extremely time consuming :(
Yeah, i can edit the ENTD...so i can create a monster with equip xD
I already see a blue goblin with a ribbon on her, called the goblin queen xD
But, if i put a shield, it will bug if the monster block a hit with it?
Do they have a shield animation?
P.s: what parameter i must edit to give them more hp? im not very skilled in editing...
5240
PSX FFT Hacking /
January 31, 2009, 03:04:42 am
Quote from: "Zozma"you gotta get someone to asm that stuff.

if you make a goblin a male or female gender you should be able to equip stuff. but im not sure if its status will develope the same?

dont make him equip weapons tho humanoid monsters don't have arms for any of the weapon using animations.
Yes i already know, i tryed and it became a pretty green thing (like a square or something xD), also i tryed to make him mount a chocobo xD
But maybe only with one accessory is fine...just to boost the movement or the evasion (a cocatoris with a feather cloack may be a little more bit usable xD)