I'm not too sure why you chose to slap abilities on it in the first place then.
It's easy to see that the (Master) OK's niche was supposed to be a powerful Job with high defense, raw attack power, and some good buffs from the Onion Armor (Regen, Reraise, Protect, Shell), for the tradeoff of not having Action abilities. The problem is that it doesn't really work - other jobs can do the whole brute tank thing with a lot less of a grind required (Knight + White Mage alone...), and the no-EXP thing just kills what little use the job might've had.
Plus the "reward" for Mastering a ton of jobs is a job that doesn't use any of the stuff from those jobs? What?
I mean, if you want it to stay close to its original niche, but still make it halfway viable, then perhaps putting some innates on it would do the trick? Innate: Doublehand (or Dual Wield?), Reequip, Counter; innate resistance to most negative status effects; innate Half resistance to (some?) elements...
and even if you dislike the idea of giving it some action abilities, maybe some that aren't that different from the other abilities in the game? Some ability that gives it Defend (if only to keep that final Innate ability slot free), and something that gives it some ranged/magic capability, even if not very far and only in a single panel?
I just think that leaving the OK as is would be a waste. Even the Arithmetician isn't this bad because at least it's broken in a way that rewards the player for unlocking it... but with the vanilla OK, you might as well slap on level 8 Bard and Dancer requirements just to keep it off the job wheel. ¬_¬
It's easy to see that the (Master) OK's niche was supposed to be a powerful Job with high defense, raw attack power, and some good buffs from the Onion Armor (Regen, Reraise, Protect, Shell), for the tradeoff of not having Action abilities. The problem is that it doesn't really work - other jobs can do the whole brute tank thing with a lot less of a grind required (Knight + White Mage alone...), and the no-EXP thing just kills what little use the job might've had.
Plus the "reward" for Mastering a ton of jobs is a job that doesn't use any of the stuff from those jobs? What?
I mean, if you want it to stay close to its original niche, but still make it halfway viable, then perhaps putting some innates on it would do the trick? Innate: Doublehand (or Dual Wield?), Reequip, Counter; innate resistance to most negative status effects; innate Half resistance to (some?) elements...
and even if you dislike the idea of giving it some action abilities, maybe some that aren't that different from the other abilities in the game? Some ability that gives it Defend (if only to keep that final Innate ability slot free), and something that gives it some ranged/magic capability, even if not very far and only in a single panel?
I just think that leaving the OK as is would be a waste. Even the Arithmetician isn't this bad because at least it's broken in a way that rewards the player for unlocking it... but with the vanilla OK, you might as well slap on level 8 Bard and Dancer requirements just to keep it off the job wheel. ¬_¬