• Welcome to Final Fantasy Hacktics. Please login or sign up.
 
June 02, 2024, 03:43:59 pm

News:

Don't be hasty to start your own mod; all our FFT modding projects are greatly understaffed! Find out how you can help in the Recruitment section or our Discord!


Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - RandMuadDib

121
Quote from: RavenOfRazgriz
I've run out of egotistical one-liners


Play duke nukem. You'll think of some more.
122
The Lounge / Re: Final Fantasy X Remake Announced
September 14, 2011, 03:59:03 pm
Quote from: Pickle Girl Fanboy on September 14, 2011, 03:11:42 pm
http://www.romhacking.net/forum/index.php/topic,13243.msg192572.html#msg192572
^This message covers my responses.


Except for the bit about XII I feel the same. It was even more boring and just as linear as xiii (maybe even more linear, at least gran pulse felt open). Not a fan. Do not want.
123
Spriting / Re: Kagebunji's sprites- Moving on...
September 14, 2011, 12:25:42 pm
Obvious: red shells for the ones smart enough to turn around instead of jumping off the cliff
124
The Lounge / Re: Final Fantasy X Remake Announced
September 14, 2011, 10:12:59 am
Quote from: RavenOfRazgriz on September 14, 2011, 03:03:27 am
It's going to have a cameo of Cloud and Ramza running out of the Farplane while being chased by Altima in order to push the link between FFVII and FFX as well as pushing their recent release of War of the Lions on the iPhone.

Callin' it.

Doin it for the lulz!
125
Okay so wow... just spent an hour on a map with clones...
I have two heavy hitters, Valvatorez and a mage-ghost (who continually replenishes his sp). I usually use the clone panels and valvatorez to share mana and xp (havent unlocked ordeals 4 yet), and then bring out the ghost to help finish off the map, since killing everything with one person is damn tough when a new enemy pops onto the map every turn.

Bottom line: i hit end turn instead of execute, and my ghost died. it took bloody forever for me to get lucky enough to kill the last guy with a counter. I was nearly out of sp for valvatorez, too.
126
Lol fair enough. You asked for suggestions and that was the first thing that came to mind :D
127
New Project Ideas / Re: Final Fantasy VII Project
September 12, 2011, 10:40:22 pm
Quote from: pokeytax on September 12, 2011, 10:22:40 pm
- A finished Cait Sith sprite (monster-size?). Haters gonna hate, but we've got everyone else, right?

Don't the "Haters" cover everybody? No one left to not hate.
128
Spriting / Re: Rafa Sprite needs help
September 12, 2011, 09:46:19 pm
I think rafa looks better in a dress, I always hated her and malak's sprites, even more than mustadio's. At least he had cool hair.
129
Help! / Re: Rend Skills
September 12, 2011, 09:03:43 pm
Also, FormerDeathCorp's formula hack will allow you to set any skill to steal or break any equipment or stat. Assuming he is still working on it. I haven't seen anything happen in that thread in a while...
130
Quote from: pokeytax on September 12, 2011, 08:32:41 pm
It would come as part of a radical change to the leveling curve (which might include, for example, no exp gain except from defeating enemies).


Haha wow my first reaction to this was "classes like thief and priest will never level up and will be quickly underpowered" before I realized its super easy to change jobs... been playing too much disgaea lately :D
131
Help! / Re: Rend Skills
September 12, 2011, 08:31:29 pm
its hard-coded and not changeable in the patcher. Doing so would require ASM hacking.
132
I can't imagine getting the 100+ xp needed in a single action for multiple levelups, since xp is not based on defeating enemies but rather all actions.
133
How about grabbing events directly from/patching to an iso? Like tactext, the fftpatcher, and shishis?
134
Quote from: RavenOfRazgriz on September 11, 2011, 03:08:17 pm
It uses the x80 part of the Jump Byte, not a Jump of 80


Sorry that's what i meant i should have been more specific.
135
Quote from: RavenOfRazgriz on September 11, 2011, 05:55:42 am
2. Random request when you have some time:  Would you happen to know how to edit which units have the Stepping Stone trait?  That's another thing I'd like to edit for myself, and another thing that seems like it could be made into a quick and dirty Spreadsheet if it works somehow like I'm thinking it does so that others could do the same.  It's a niche detail, but it's still nice to be able to get the niche details right.


Isn't that just having a jump value of 80+?
136
The Lounge / Re: Hahaha, I knew it.
September 08, 2011, 04:07:10 am
On the other hand, the phrase jumping the shark has misplaced negative connotations. Happy Daze's ratings went up after Fonzi jumped the shark. So while its silly and out of character, jumping the shark could be exactly what FF13 needs. I'm refraining from making judgements on FF13-2 until i've played it. I like some of the announced changes, and disapprove of others.
137
The Lounge / Re: Disgaea 4 Released!
September 07, 2011, 01:02:16 pm
So has anyone else picked up Disgaea 4 yet? I'm trying to find a good early powerlevelling map and coming up with nothing. Of course google is useless and there isnt anything up on the Disgaea wiki yet. Anyone found a good spot?
138
Spam / Re: Funny game
September 07, 2011, 12:36:53 pm
aww man i lost it.
139
The Lounge / Re: Hahaha, I knew it.
September 07, 2011, 12:32:58 pm
stargate didnt start with time travel, but then there were a few episodes that had time travel, and they tended to be some of the better episodes.
140
Old Project Ideas / Re: An Idea (Zombie Mod)
September 06, 2011, 04:18:49 pm
A zombie patch would make a paladin a worthwhile class to create... turn undead, smite undead, <insert other d&d inspired abilities here>