QuoteUnderstandable, but easy to prevent by ensuring a chemist doesn't have pathetic growths. Pathetic multipliers, maybe.
I agree with this. The stat growths shouldn't cripple a character, but at the same time I don't think it really makes sense for a character that spent 80 levels as a Knight switching to a mage job suddenly and being just as efficient at it as the character that spent 80 levels as that mage job.
If you think base FFT's growths are overdone, tone them down a little, but don't axe them entirely. The argument here is essentially the same as for the Zodiac compatibility. It adds a bit of complexity to the game that it benefits from.
It's not as if FFT doesn't have an issue of jobs with too little Growth compared to others, but you can easily fix that and, for example, still keep Chemist more of an early-game support unit, by using pathetic multipliers.
As for leveling down... I don't think that's an interesting or necessary mechanic. Its only purpose really is just for relentless grinding and making specific units stupidly OP by abusing best growth jobs. Not my cup of tea.