The tree posted in the other thread should be the current one. Relinking it here for clarity.
Use of ePSXe before 2.0 is highly discouraged. Mednafen, RetroArch, and Duckstation are recommended for playing/testing, pSX is recommended for debugging.
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Quote from: KingUrameshi on April 21, 2016, 11:09:10 pm
I just started this today and I have to say it is a very interesting mod. The classes are all very good so far and I can see some combinations for later use. I have only just beaten Dorter and my favorite thing is how I have not needed to grind at all to make it through the story fights unlike in vanilla where I would have to level a bit to make it through Dorter.
The balance is very fair and I love what you did by referencing other games (FF6, Fire Emblem & Castlevania). The thing that made me give this a try was the Hawkman class that I am eager to unlock and the rods gave me a surprise and are very unique. Very good mod so far as I continue to play. Thank you for all the hard work.
Quote from: Davzz on April 24, 2016, 08:40:01 am
I see Ramza actually changed some of his skills, that's kind of interesting.
Rafa and Malak joined with equipment they couldn't actually equip apparently - it gets deposited in your inventory after they join up.
Quote from: Reks on April 18, 2016, 09:20:37 am
I can easily make Ramza a Vanquisher, which is honestly thematically appropriate for him.
Quote from: Davzz on April 12, 2016, 10:06:58 am
- Are Demagogues supposed to affect themselves with their skills? I can see hitting allies with the negative status effect ones, but inflicting them on yourself seems weird.
- Cannoneers are REALLY really good in the early game when used in multiples, speed match and a volley of Shrapnel will basically kill all the casters and cripple the mages. Use Piercing/Hazard for assassinations instead.
I assume this will change in the future as Speed increases but maybe they should swap positions on the job tree with a slightly later class? Still, I never liked FFT's Chapter 1 so wiping out an entire team in a couple of moves makes things swift.
(Also I'm a bit confused as to which damage stat they use, MA I assume?)
- The Blind/Slow/Don't Act cannon skill has 2 range less than it states.
- Quick Fingers (Gunslinger's reaction) doesn't allow you to Throw Items like it says in its description.
That's all.
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