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Messages - Nyzer

101
Help! / Re: CAN'T RUN VALHALLA ON WINDOWS 11
January 17, 2025, 10:01:34 am
Valhalla is a tool released off-site that never really got supported after release, as far as I can tell. I linked it over here as well, for the sake of the community, but it just isn't a community tool and the fact that it eventually had compatibility issues doesn't surprise me at all.

The good news is, you don't even need it for those changes. The existing FFTPatcher and Tactext tools can accomplish what you're looking for.
102
Pretty sure there was a bug with it that I ended up fixing in 1.2.
103
The Lion War / Re: Bug?
January 15, 2025, 01:31:34 pm
The widescreen hack breaks things.
104
FFT TLW ReMixed / Re: ReMixed Bug Reports
January 15, 2025, 01:46:10 am
There is no such list. You can certainly make one, if you're determined enough to play the game through the crashes.

It's even possible that such a list could let us know about what conventions to avoid for maximum compatibility. Knowing that those two, specifically, cause issues is appreciated. If I could find some common link, I could try fixing it - not that I can test it myself.

The one other thing I remember is that Retraining crashes the game on PSX hardware if more than one unit is sent on the mission. The ASM work I use for Retraining isn't my own, so I'm completely in the dark on that one.
105
FFT TLW ReMixed / Re: ReMixed Bug Reports
January 14, 2025, 12:30:56 am
If you still have a save from before it happens, it may be helpful if you can provide your save file.
106
1) No. Removing the low chance at high Brave of getting treasures effectively removes Brave's reason to exist as a stat, beyond just being something for the player to max out ASAP without any thought.

Instead, the Move-Find Item skill was heavily reworked. It now causes a low Brave chance to give you a high chance of reacting, and has other movement skills that can stack onto it if you learn them. It does nothing about the low damage on certain damage rolls, though.

Low Brave values also provide some damage reduction regardless of any skills you may or may not have equipped.

None of this should make a low Brave MFI unit the most optimized unit in the world - but it should still make them feel like they have a niche on the team.

If I'd had more time, I would have done more with the MFI mechanic itself. But I feel this much is still a decent enough reason to incentivize having one or two low Brave units.

2) Unchanged. You can Transition characters to other genders without changing their stats, though. You can also Retrain a Transitioned unit to recalculate their stats as the new gender.

3) Only what I said above.

4) Yes. I stuck to a no nerf policy.

5) No changes to CT itself. However, the current version of Doublecast is one that I hope can be considered comparable to Dual Wield. Rafa and Malak are also MUCH more powerful and *reliable* in ReMixed. Magic should feel a lot more competitive now, even if I expect it to still not be Orlandu levels of broken. 

Non-Charge is also an ability that can be acquired after beating the game.

107
FFT TLW ReMixed / Re: ReMixed Bug Reports
January 13, 2025, 01:37:35 am
Quote from: eldergoose96 on January 12, 2025, 11:35:43 pmWhen given the chance to recruit Orlandu in chapter 4, I remove a character from my party to make room and after the "joined" the screen goes black and the game freezes. If I choose not to recruit him the game carries on just fine

What version and what emulator?
108
Version 1.2.22 has now been released. Doublecast has been reworked to function as would be properly expected now - no instant cast, no restrictions on which spells can be Doublecasted, charging both spells at once. This is an extremely complex hack, and while I've checked out all of the edge cases I could think of and that people could suggest on Discord, I might have still missed something.

Doublecast and Move-Find Item can also now passively equip specific other learned abilities.

I think this is at last the point in time at which I'm going to stop adding in updates and get to doing a full playtest so I can finally stop calling 1.2 a beta version. Might take a while, especially if I find bugs to fix, but the big bugs finally seem squashed, the big mechanic changes finally seem fully implemented... I'm so ready for this.
109
Afraid not. I had vaguely wanted to try adding some characters here and there, but a lot of my vague plans for the mod got derailed once I learned how to do ASM hacking and after I ended up running 50-60 hour workweeks all year instead of only during the busiest couple months.

If I can ever get around to it, I wouldn't be doing it in the Depths of Murond anyway, though. That event script is basically maxed out on space, and it would be the kind of thing I would want to do during the main story anyway.
110
The Lion War / Re: RetroAchievements Support
January 09, 2025, 10:51:12 am
I suspect it would be easier to start with the PSX achievements, as I know some things changed on the PSP.

You can also use the FFH wiki to help with the data locations and values. https://ffhacktics.com/wiki/Variables would be a good one for the story progress (TLW data should be listed), with Battle Stats for the in-battle unit data and World Stats for roster unit data.

Level-based achievements seem fine to me - especially since TLW makes it easy to get a team of low level units in NG+ who still keep all of their gear and job progress from the first run. Might as well keep it consistent, IMO.
111
Psxfin is also perfectly compatible with the game.

Duckstation has a memory card editor thing that honestly sucks to use. I know a fair few folks here use it, but it would be better to ask on a Duckstation related forum how to get it working as correctly as possible.
112
FFT TLW ReMixed / Re: ReMixed Bug Reports
January 06, 2025, 01:49:27 am
Not sure if you're having emulator issues or what, because both of those should have (seemingly) worked fine on 1.1.11. If you're not using Duckstation, you should be. Reactions will likely also interfere with Aim - I never got around to testing that against Arrow Guard or Blade Grasp.

Aim works differently in 1.2 and should not have any issues. Defend was just correctly not consuming my turn as well in some testing I did as part of making a new menu option.

Once I finish my new version of the Doublecast hack, I'll finally be doing a full playthrough of 1.2 myself so I can take it off beta status. But the current version should be quite stable AFAIK.
113
The Lion War / Re: The Lion War 2.031 - Bug Reports
January 02, 2025, 04:44:04 am
I provided a fix in the very next comment. And a second fix two comments after that...
114
FFT TLW ReMixed / Re: ReMixed Bug Reports
January 01, 2025, 08:27:22 pm
I was planning to push forward with my work on the Jump skillset functionality, but that didn't pan out. Finally went and got a new version out that should have this fix taken care of, since I'm not sure when I'll be able to get the next feature finished and didn't think this should wait.
115
The Lion War / Re: The Lion War 2.031 - Bug Reports
December 31, 2024, 01:15:55 am
You are likely using an incompatible emulator or a dirty ISO, then. The PPF version should not be dealing with this bug.

But what do you mean you think you know how it was patched?
116
The Lion War / Re: The Lion War 2.031 - Bug Reports
December 29, 2024, 11:33:48 pm
Have you added some ASM hacks to your game? Or did you patch it from scratch using the resources instead of the ppf?

This is a known bug that can occur if certain ASM hacks are patched out of order, due to a conflict between them. Only one of them is set to be compatible with the other.

I'm pretty sure the fix is to apply the event instruction upgrade hack last. But this has come up often enough before that you should be able to find discussions about the end of chapter black screen locks and find out for sure if that doesn't work.
117
Non-FFT Modding / Re: Tactics Ogre PSP Remake Data
December 28, 2024, 07:46:15 pm
Because that's how little endian byte storage works, and that would appear to be the method used in that game.
118
FFT TLW ReMixed / Re: ReMixed Bug Reports
December 28, 2024, 04:35:35 pm
Thanks, Memoka. Found the issue: at one point during my modified code, I save the pointer to the unit's data to make sure I won't lose it, and then during another part of the code, I load it back out later to check the unit's skillsets. The problem is that I was skipping this save if the unit is a monster. I honestly don't know why monsters worked at all, but with the save moved back before the monster check, it seems to be functioning correctly. This fix will be included in the next update.
119
FFT TLW ReMixed / Re: ReMixed Bug Reports
December 28, 2024, 12:54:32 am
I don't have a convenient save file available to look at that myself. If you can upload yours, I'll take a look when I get the opportunity.
120
Version 1.2.20 is now out, fixing a bug and changing the functionality of Jump a bit. You can now preview the Jump ability instead of having to guess when your character will land!