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Topics - OveliaAtkascha

1
I've been following the Event Editing tutorial, trying to get a start on this concept and I've already run into an issue with opening the Image file in CD Mage B5.  If I open the PSX .bin file for it, it works just like in the tutorial, but opening the "FFT Image" as stated in the tutorial for a WotL file gets an error saying that file length doesn't match sector boundary when I attempt to open it in M2/2352 as stated.  I've tried it with all the alternative tracks, and only M1/2048 works, but it's got a completely different listing of files.  I found fftpack.bin in there, but again, couldn't do anything with it.

My question is, is it possible to open up a WotL file using the same methods and programs listed in Elric's tutorial here:
http://ffhacktics.com/smf/index.php?topic=8229.0

Or will I have to move to PSX modding to accomplish event editing?
I apologize if this is answered elsewhere; I looked around the forums a bit, but I didn't quite bring out the fine-toothed comb.
Thanks for taking the time to address my question!
2
Hey guys, I've come to a crossroads with a singular aspect of my project and I'm curious what would be the cleanest, most thorough fix to the issue while still remaining possible.

Basically all I'm trying to do is get to where I can use Alma's and Ovelia's sprites (I don't particularly care about their base jobs) without having the following issues:

  • The sprites cannot change between jobs, I want them to remain like unique character sprites.

  • The sprites cannot be removed at key points in the game's script, leaving the actual Alma and Ovelia behind as permanent guests.

  • I do not want sprites that are consistently swapping to random sprites between screens, such as appearing like Ramza in the battle formation screen.


One option I've boiled this down to is having Ovelia and Alma's sprites pasted over the top of rare characters like Celia/Lettie or Valmafra.  Ones that won't ruin the entire game - at least in my opinion - to have them showing up as Ovelia and Alma instead.

The other option, which is more complicated for me, is to get an ASM hack where the game does NOT try to remove Ovelia and Alma from your party in Chapter 2, Lionel Castle, and Chapter 3, Monastery respectively.

Either option comes up with its own unique problems, without taking the long-term approach to completely hack the game, but I feel that the issue of either Ovelia and Alma showing up on top of Riovantes, or having two copies of the respective characters in my party, is something I can ignore for the moment.

Ultimately, I'm just trying to get an assessment on how simple it will be to get the ASM hack done versus the potential issues of copy/pasting sprites over other characters.  Any insight into the best and cleanest method and tips towards getting it done would be greatly appreciated.  Thanks!
3
I was playing around with some new concepts today and I decided to try changing Meliadoul's sprite for the hood-less variation found in the Downloads section.  After a bit of reading, I managed to get it to work, but it only shows up in combat.  I figured maybe after changing screens a few times it might kick in, but it has not.  Have I done something wrong, or is their a separate process that I'm not seeing in order to change the character sprites in the party screen and battle formation screen?

I went and read through the tutorial and all the help guides I could find on sprite mods and I haven't seen anything different than the steps I took on the original tutorial to input the sprite:

  • Open the ISO in shishi and input the modded sprite.

  • Extract fftpack.bin.

  • Input UNIT.BIN and WLDFACE.BIN into FFTEVGRP, extract to .bmp.

  • Open new sprite in shishi and print screen.

  • Open to Graphics Gale and paste to window.

  • Open UNIT.BIN and WLDFACE.BIN as new windows in Graphics Gale

  • Copy over the palettes and the sprites, save.

  • Recompile fftpack.bin

  • Extract ISO image to empty folder.

  • Open ISO in UMDGen, extract image to empty folder.

  • Copy over recompiled fftpack.bin, recompile UMD.



I received no error messages throughout the process and as I stated earlier, the process worked, insofar as getting the sprite to show up in combat.  I did get a little confused on the final steps as to why you open the ISO up twice, once in UMDGen and once not, so it's possible that I missed something, but on the off chance it's something else, I figured I'd ask for clarification here.

Thank you for your time and assistance!
4
So I actually JUST got my PSP usb cord and CFW installed today, all because I found this website a little over a week ago while looking to see if PSP cheat codes were a thing.  I'd always wanted to add to or modify the original game, ever since I beat the original and found out that was all there was, but I never knew it was actually possible without a game development crew and a ton of money.  Needless to say, I'm excited by what I've seen on FFHacktics.

I've been reading through the forums and tutorials on the website trying to piece together ideas and figure out the basics of tweaking the game, but I've run into a bit of a wall with the main thing I wanted to accomplish first.  My idea for a FFTactics mod has always revolved around playing the game from the perspective of the Shrine Knights/Knights Templar, since I thought it was a shame that Ramza didn't actually have the option to join them after all their begging  ;)  With that said, I wanted to start off by making a 'simple' mod where Ramza was replaced by Ovelia - in sprite, name, class, etc.  I found out how to mod the Princess class to my liking, so that it was able to cast a few white mage spells, but after a few attempts and reading through some threads on the forums here, I've found that it's not possible to completely replace him without some hex editing?  All of the discussions I'd seen were a few years old and not definitively answered at the time, so I'm not sure if it's a common trick these days.

Ultimately I intend to delve into the more complex facets of modding the game as I push to bring life to the story adaptation I'd been holding onto all these years and would greatly appreciate any pointers or even just advice on which aspect of modding I should focus on first, but I'd really like some help with my first project: kick Ramza out of my mod and put Ovelia in his place!

Thanks for taking the time to read this; I'm looking forward to getting to know everyone and gain some momentum with this project!