Okay here's what i know.
using fft patcher, you can change any character to any non-recruitable unique characters (eg. zalbaag, dycedarg, weigraf etc)
these examples i used, will never join the unit in the normal way, unless I/we use the patcher.
now, each of those modded characters are now in my pre-battle menu, but theyre all appear to be ramza chapter 1 sprites.
well, i know i can change it by playing 'round with FFTEVGRP and changing the ramza sprite to the desirable character i want.
now here's a situation.
i changed generic character 1 --> zalbaag
generic character 2 --> dycedarg
[both character 1 (zalbaag) and 2 (dycedarg) have ramza chapter 1 in pre-battle menu]
used FFTEVGRP to change 'ramza chapter 1' sprite --> zalbaag sprite
now, here's the problem:
character 1 & 2 now both look like zalbaag.
my goal is to have character 1 stay as zalbaag appearance while character 2 (dycedarg) look like himself in his form in the pre-battle menu.
any pointers for this one???
using fft patcher, you can change any character to any non-recruitable unique characters (eg. zalbaag, dycedarg, weigraf etc)
these examples i used, will never join the unit in the normal way, unless I/we use the patcher.
now, each of those modded characters are now in my pre-battle menu, but theyre all appear to be ramza chapter 1 sprites.
well, i know i can change it by playing 'round with FFTEVGRP and changing the ramza sprite to the desirable character i want.
now here's a situation.
i changed generic character 1 --> zalbaag
generic character 2 --> dycedarg
[both character 1 (zalbaag) and 2 (dycedarg) have ramza chapter 1 in pre-battle menu]
used FFTEVGRP to change 'ramza chapter 1' sprite --> zalbaag sprite
now, here's the problem:
character 1 & 2 now both look like zalbaag.
my goal is to have character 1 stay as zalbaag appearance while character 2 (dycedarg) look like himself in his form in the pre-battle menu.
any pointers for this one???