Quote from: Elric on May 18, 2014, 11:11:04 am
I would look at Celdia's formation sprite tutorial.
Here you go.
Appreciate the portrait...though I had already made the 16 color portrait necessary for WLDFACE as posted at the bottom of my post. And I definitely did read Celdia's tutorial before attempting to mess with anything, as well as an entire video on youtube about sprite swapping.
Again, the issue I had was taking the Ramza sprite layout at the top of this thread and retrieving just the portrait for it with proper colors intact for WLDFACE, and the question was if there was maybe an easier way to get the portrait for WLDFACE with proper coloring in 4bpp without doing what I felt might be a tedious workaround. Sorry for the confusion.
Exporting the sprite layout while loaded in shishi (the bottom portrait looked the way it should) resulted in an exported .bmp where the colors were wonky...So I couldn't extract the portrait with Gale that way...
The next issue was when following Celdia's guide... when transferring the color palette, the colors would end up going weird. (Yes I was careful about the check boxes)
So the only way I managed to get it from the 8bpp .bmp, to 4bpp .bmp, was by converting to .png first, then dropping the color depth and finally saving as .bmp again. Seemed like a tedious thing, and felt incorrect...even though it gave me what I wanted in the end.
But yeah...I'm new at this *shrug*
Also curious as to why ShiShi does weird things to the portrait color...Is it the seperate 16 color pallettes for each the sprite animation segments and the portrait?