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June 02, 2024, 09:57:34 am

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Please use .png instead of .bmp when uploading unfinished sprites to the forum!


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Messages - PunksNotDead

1
Help! / Re: Unused Effect .bin?
July 01, 2013, 09:01:07 pm
Well, I have made effects already, but the ones I have made I want to use for a specific class. As of right now, I have altered the sword spells (lightning stab, holy explosion, what have you).

I just want the classes that use these to remain the same, and change for a new class I have made. That's why I was asking about the unused magic effects.

I guess I was hoping to keep Orlandu, Agrias, Gaffgarion, and other's skills unchanged, while changing the look of them for a new class.

If that makes sense at all. Haha
2
Help! / Unused Effect .bin?
July 01, 2013, 04:35:21 pm
I was wondering if there are any unused Effect file .bin in PSX version that I could use to make my own spell effects without overwriting an existing one?

How would I go about finding them? And which ones cause the game to crash?

Thank you in advance.

3
One final thing and I will leave you all alone for a bit.

I've tried looking for a tutorial on making custom Bitmap images and sprites, but I can't find one. Do you know where I could look to get started?

And what is the best to start with? (ex: Changing the color pallet, making small changes to existing images.) Or could I just jump into making my own fully custom .BMP and sprites?
4
Quote from: Jumza on June 17, 2013, 11:05:43 pm
0_0
May want to break up that paragraph with some spaces.

But your question at the end, you can change the effect files using the guide and it should cover everything. Changing colors is easy (but tedious because there are a lot) and editing the graphical portion is a bit more difficult. Just follow the guide and you'll do fine though.


I'm sorry about the jumbled mess, I was fighting sleep to figure some of this out.

But good news! I think I have the basic idea of Effect files editing. I still need to work on it, of course. This was, after all, my first time doing anything like this. but, I'm going to guess, it gets easier with practice.
5
Event Editing / Problems with sprites in cut scenes
June 17, 2013, 09:00:53 pm
I want to start by saying that I love this website. I started modding/patching less than a week ago and I have ran into a wall. I read on another post that the sprites in cut scenes are EVTCHR instead of EVGRP, I'm not sure what either of these mean, really, but I do know that I changed the sprites and portraits for Ramza. Every one of them from Chapter 1-4. I noticed afterwards during cut scenes, when Ramza turns certain ways, the sprite becomes broken, and you can see Ramza's original sprite through parts of it. so, my first question is: How would I go about fixing the broken sprite. The second one may be a little easier. I saw a video online of someone who had changed the magic sword attacks (Lightning Stab, Crush Punch, etc.) in both color and they changed the sprites around (the beginning of one attack with the end of another). Could anyone try and explain how they did that? So far the programs I have used to change aspects of the game are the following: FFTEVGRP FFTPatcher, FFTTactext, Shishi Sprite Editor, Graphics Gale Free Edition, MEMCARDREX, and CDPROG. Is there any other programs I need to change these two aspects? After reading a little more about the sprite cut scene problem, I have decided to wait a little longer, so I have a little more experience with changing the game. But I was wondering if the magic sword attacks were covered under Editing Effect File Graphics?