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Unused Effect .bin?

Started by PunksNotDead, July 01, 2013, 04:35:21 pm

PunksNotDead

I was wondering if there are any unused Effect file .bin in PSX version that I could use to make my own spell effects without overwriting an existing one?

How would I go about finding them? And which ones cause the game to crash?

Thank you in advance.


Choto

You may be able to overwrite E000.bin. I'm not sure if it has any code or variables in it that would affect the whole system, but as it stands it just has a glitch somewhere. If you don't care about events, you may be able to overwrite event effects if there's no hardcoding. Otherwise, you can overwrite any existing effect file with constraints due to size. If your effect is smaller than the original, no problem. your effect is bigger than the original, it will truncate the end of the graphics sheet of the effect. An easy way to start out is messing with graphics only. You can hex edit the effects if you know what is where. How do you plan to make your own?

Effects in this thread that are labeled as doing so will crash the game
http://ffhacktics.com/smf/index.php?topic=4830.msg106928

PunksNotDead

Well, I have made effects already, but the ones I have made I want to use for a specific class. As of right now, I have altered the sword spells (lightning stab, holy explosion, what have you).

I just want the classes that use these to remain the same, and change for a new class I have made. That's why I was asking about the unused magic effects.

I guess I was hoping to keep Orlandu, Agrias, Gaffgarion, and other's skills unchanged, while changing the look of them for a new class.

If that makes sense at all. Haha

Choto

hehe gotcha, yeah it's gonna be tough finding room for them though. You'd have to find some effects you want to overwrite that pass the size requirement. There are some that are duplicates... the 3 breath spells, tackle, turn punch, etc. I think they have duplicate effects.

Edit: Also, Elric informed me that different effects crash wether during battle or when used in an event. Unless you plan on putting those effects in an event though, you can just go by the videos I linked