alright i guess ill show some bugs ive encountered every now and then.
like wtf is this!? Job 3A, attacks normally dies normally, but when he takes any kind of hit, even blocking one, he looks bugged like its reading his walking animations.
That is pretty funny looking. I wonder where all the information is stored for that kind of stuff.
this is amazing
SIDE SHIELD GUARD TECHNIQUE!!!!!
haha, so sprite type 00 01 00 24 is not a good idea! it was a simple issue, thank g o d
Very impressive fix Zozma.
lol it wasn't really anything. i originally thought all the patching and changing i was doing screwed up sprite links, but it was a simple error.
when he doesnt block he raised his hands as if to say "yeah! hit me!"
hey cheetah, remember how you helped me fix that bug where the corners were cut off that little R1 thing in the preparation window?
where was that bug located? what file, because i found this but i forget where to put it (again)
<Cheetah> 10118 B0 00 80 00 04 00 0E 00 00 00 00 00 left edge of small rounded window (img)
<Cheetah> 10124 B4 00 80 00 04 00 0E 00 14 00 00 00 right edge of small rounded window (img)
<Cheetah> 10130 B8 00 80 00 10 00 0E 00 04 00 00 00 short middle of small window (img)
<Cheetah> 1013C DA 00 5D 00 10 00 05 00 04 00 05 00 < L1
graphic glitch fix
Oh dude that was sooo long ago. What is in the battle prep screen? I have the addresses in that. I think it was likely World.bin or battle.bin. Check it out, I only made small adjustments.
yeah thats it, u know how that circle was there that faded the zodiac background into blackness was bugged and also the little R1 and L1 tabs had the edges cut off?
Can I see a screen shot? I think it should definitely be in World.bin at the addresses you gave.
That bug is caused by bad sprites type.
I believe it is the "DarthPaul" sprite currently being used for earth seer zozma...it was messed up in the first battle when the glitching began.
no actually, the last time i added this hex fix, it worked flawlessly.
Nevermind then, that's great.