Final Fantasy Hacktics

Projects => New Project Ideas => Topic started by: RayKamiya on August 30, 2015, 01:43:11 pm

Title: Final Fantasy Tactics: Another Story
Post by: RayKamiya on August 30, 2015, 01:43:11 pm
Well, This is a Hack I do plan to work on my own but to be honest I need help using the editing tools to pursue it, I do want to work on it but I need a lot of teaching and practice, But I do have one hack in mind that I wish to do.

I don't mind collaborating and getting different viewpoints as this is what I have in my head right now ^^;

I do plan on changing many of the jobs from Vanilla and replacing many of the Jobs and items and trying to re balance everything, making the game a bit more difficult but also fun.

here is what I have planned so far, I do plan to update this when I can, Real life work and such gets in the way.

Updates: Removed all the lists of Items that have been moved to the Database, also added a few more key characters and more info. 

--Final Fantasy Tactics: Another story--

Several Years after the Lion War and Delita rules a united Ivalice as King, A young Cat girl named Meko has been studying at the Gariland academy to become a knight, However while shes out on a training exercise her Unit is attacked by Knights under the flag of the church.

Meko and a few of her fellow Cadets escape, When they arrive back at Gariland the dean does not know of any sort of activity being planned with the cadets and asks for the teachers whereabouts, Meko states her case and tells him about the attack.

The Glabados Church and Delita are at arms with each other, after their plans to overthrow the royal family and install a puppet government failed The church has been secretly arming for another war.

as Legends and Rumors about Ramza and The Holy stones surface Meko sets out on her journey to bring peace to the war sick Ivalice.

All Class notes and Items are slowly being transferred over here to this Excel Spreadsheet and will be updated as much as i can any suggestions would be appreciated xD I left the older notes here to compare notes and what I have done.

https://www.dropbox.com/s/worlzqfvxxft3tn/Final%20Fantasy%20Tactics%20Notes.xlsx?dl=0


All story and battle notes are being compiled here:
https://www.dropbox.com/s/76vjshz67lfuo7y/Final%20Fantasy%20Tactics%20Details.docx?dl=0


Title: Re: Final Fantasy Tactics: Another Story
Post by: dw6561 on August 30, 2015, 03:28:41 pm
This sounds interesting! It's always good to have a plan before you start things, after all. I particularly like the way you're portraying Delita in a positive light. You could also throw in some conflict about Ovelia if you wanted, and have some old characters show up. What do you need help with? I know how to use FFTPatcher and some rough ASM stuff (haven't really done anything myself yet), but I am completely blind about eventing and spriting. Many basic questions can be answered if you look around for them, and I know I learned quite a lot about the do's and don'ts of FFTPatcher from just hanging around on the PSX hacking section.

I have plans for a hack too but I can't really get the job classes right and have no idea where to begin with their stat multipliers/constants. I don't want to post it until I have at least something to show for it though.

For classes so far, I have some advice and critiquing. Meko looks fantastic. A lot of the abilities already exist in some form and you can just rename them/use them. Keep in mind that there is limited space for new abilities, especially if you still want monsters/generics in the hack, and you can't really use some skill slots (charge/jump/item/elemental/draw out) normally because of hard coding.

And by the CTs you have listed, I'm assuming you mean the speed of the spells listed in game, because they would be way too high to be the actual CT of the spell. The CT is the number of clockticks the spell takes to resolve, and the speed listed in game is 100/CT, meaning:

0 CT - now
1 CT - 100 speed
2 CT - 50 speed
3 CT - 34 speed
4 CT - 25 speed
5 CT - 20 speed
6 CT - 17 speed
7 CT - 15 speed
...

So that means no 19 speed spell, because the CT will always be an integer. And 5 AOE is quite a lot, I'm not sure if that's what you meant to do. Did you want the elemental sword abilities to be like the sword skills in vanilla? Also, break should probably cost quite a lot more MP or have a low hit percentage unless you plan on having copious ways to cure/prevent petrify. You can probably work out the details later, I just wanted to throw my two cents into it.
Title: Re: Final Fantasy Tactics: Another Story
Post by: Nyzer on August 31, 2015, 01:06:30 am
Due to the sheer amount of work such a mod would require, I'd suggest aiming for a very, very short storyline, with minimal changes to the base game, if you're coming in as a complete newb to modding. Even if this short storyline is set up in a way that allows you to return to it again later and expand the story into something much greater, it should still be something minimal that comes to a decent close in a decent amount of time for now.

The reason I say this is because Journey of the Five has been in development for years and still only has the first Chapter of four released. Granted, it's a very robust mod, but this is somewhat balanced out by the fact that it's had a team of people working on it instead of just a single person.

One of the things I feel compelled to point out is that you're giving two characters innate Dual Wield in their base jobs. This will make them flatly overpowered compared to every other one of your party members, without exception. Innate DW works on Ninja because of how high-tier of a job it is, the fact that Throw is a stupid skillset, and the fact that Ninjas have a limited set of equipment.
This only gets a hundred times worse if they're an early-game character (and while I'm not sure if that's the intent there, it's a possibility, so just sayin') who appears before you can reasonably expect to have a Ninja.

This is a seriously ambitious project for someone who doesn't have experience with the tools necessary to make the changes they'd like. And the more you change, and the longer you make your game, the more difficult and time-consuming it becomes on an exponential scale.
Title: Re: Final Fantasy Tactics: Another Story
Post by: RayKamiya on August 31, 2015, 06:55:39 pm
Quote from: dw6561 on August 30, 2015, 03:28:41 pm
This sounds interesting! It's always good to have a plan before you start things, after all. I particularly like the way you're portraying Delita in a positive light. You could also throw in some conflict about Ovelia if you wanted, and have some old characters show up. What do you need help with? I know how to use FFTPatcher and some rough ASM stuff (haven't really done anything myself yet), but I am completely blind about eventing and spriting. Many basic questions can be answered if you look around for them, and I know I learned quite a lot about the do's and don'ts of FFTPatcher from just hanging around on the PSX hacking section.

I have plans for a hack too but I can't really get the job classes right and have no idea where to begin with their stat multipliers/constants. I don't want to post it until I have at least something to show for it though.

For classes so far, I have some advice and critiquing. Meko looks fantastic. A lot of the abilities already exist in some form and you can just rename them/use them. Keep in mind that there is limited space for new abilities, especially if you still want monsters/generics in the hack, and you can't really use some skill slots (charge/jump/item/elemental/draw out) normally because of hard coding.

And by the CTs you have listed, I'm assuming you mean the speed of the spells listed in game, because they would be way too high to be the actual CT of the spell. The CT is the number of clockticks the spell takes to resolve, and the speed listed in game is 100/CT, meaning:

0 CT - now
1 CT - 100 speed
2 CT - 50 speed
3 CT - 34 speed
4 CT - 25 speed
5 CT - 20 speed
6 CT - 17 speed
7 CT - 15 speed
...

So that means no 19 speed spell, because the CT will always be an integer. And 5 AOE is quite a lot, I'm not sure if that's what you meant to do. Did you want the elemental sword abilities to be like the sword skills in vanilla? Also, break should probably cost quite a lot more MP or have a low hit percentage unless you plan on having copious ways to cure/prevent petrify. You can probably work out the details later, I just wanted to throw my two cents into it.


Thanks, I do plan on making very few changes Job and Item wise I was thinking of replacing the Mediator, Mathmatic, Dancer and Bard with new jobs but I haven't decided on what I want to do.

My main issue is... well I dunno where to start XD I know very newbish thing But I look at the programs and I'm just like "where do I start?" to which i want to make a few notes and story line ideas and see how it can flow and develop.

I'm glad you like my Idea for Delita, I have had other friends get mad at me saying He was evil and lead Ivalice to ruin, But I want to think that He actually brings Ivalice to a more peaceful age and the people who hated him and tried to ruin his name were former supporters of Larg and Goltanna who joined the Church to spite Delita.

And thank you Meko is one of my versitile characters and I want to put her in the Hack as it would be fun to have a female lead xD.

And yes I do mean the speed of the skill XD, I ment for them to have a few turns to go off and have a few more powerful skills having a longer CT or higher MP use. I like the cleric Class but admittedly Aegis was OP where it gave you almost every buff and with 30 Mp cost and a short CT It was too powerful but this way I wanna make her a powered up white mage but also have Aegis but this time make it more of a late game ability.


Quote from: nyzer on August 31, 2015, 01:06:30 am
Due to the sheer amount of work such a mod would require, I'd suggest aiming for a very, very short storyline, with minimal changes to the base game, if you're coming in as a complete newb to modding. Even if this short storyline is set up in a way that allows you to return to it again later and expand the story into something much greater, it should still be something minimal that comes to a decent close in a decent amount of time for now.

The reason I say this is because Journey of the Five has been in development for years and still only has the first Chapter of four released. Granted, it's a very robust mod, but this is somewhat balanced out by the fact that it's had a team of people working on it instead of just a single person.

One of the things I feel compelled to point out is that you're giving two characters innate Dual Wield in their base jobs. This will make them flatly overpowered compared to every other one of your party members, without exception. Innate DW works on Ninja because of how high-tier of a job it is, the fact that Throw is a stupid skillset, and the fact that Ninjas have a limited set of equipment.
This only gets a hundred times worse if they're an early-game character (and while I'm not sure if that's the intent there, it's a possibility, so just sayin') who appears before you can reasonably expect to have a Ninja.

This is a seriously ambitious project for someone who doesn't have experience with the tools necessary to make the changes they'd like. And the more you change, and the longer you make your game, the more difficult and time-consuming it becomes on an exponential scale.


Indeed they will be very late joining characters (if I keep them I mean) and I may remove the Ninja for another class who knows.

Right now I'm in the planning stages of it and I do want to start with a small hack maybe one chapter and if it grows from there then hey It might be fun to do I still have a few more Ideas and notes to make and my work has gotten busy all of a sudden.

But I will be updating what changes and jobs I do want to make as I can though.
Title: Re: Final Fantasy Tactics: Another Story
Post by: gatebuster202 on August 31, 2015, 08:28:13 pm
Eventing. Because everything else is easy in comparison and your mod is story based. The entire story is told in events. Eventing is the hardest thing, most daunting and no-one can really help you who isn't already engaged in their own projects. Elric and Xif can help if they have time. (This is not me speaking for them, they are the resident went experts though.)

See my project and posts in spam/FFT Lounge. I asked the same questions, Elric PM's me an event motivational once a week to keep me going. (Thanks Elric!!!)
Title: Re: Final Fantasy Tactics: Another Story
Post by: RayKamiya on August 31, 2015, 09:16:47 pm
Quote from: gatebuster202 on August 31, 2015, 08:28:13 pm
Eventing. Because everything else is easy in comparison and your mod is story based. The entire story is told in events. Eventing is the hardest thing, most daunting and no-one can really help you who isn't already engaged in their own projects. Elric and Xif can help if they have time. (This is not me speaking for them, they are the resident went experts though.)

See my project and posts in spam/FFT Lounge. I asked the same questions, Elric PM's me an event motivational once a week to keep me going. (Thanks Elric!!!)


yeah XD I need to work on what I want to do and do up more notes as to how I want to event my story xD

someone shoot me XD
Title: Re: Final Fantasy Tactics: Another Story
Post by: Nyzer on August 31, 2015, 09:24:06 pm
QuoteI'm glad you like my Idea for Delita, I have had other friends get mad at me saying He was evil and lead Ivalice to ruin, But I want to think that He actually brings Ivalice to a more peaceful age and the people who hated him and tried to ruin his name were former supporters of Larg and Goltanna who joined the Church to spite Delita.


The people who hate Delita and assume he was evil weren't paying attention to the game then. While the loss of his sister does indeed knock his moral compass way off-balance, there are many points in which his buried good guy side comes out. On more than one occasion he spares the lives of people who neither need to nor deserve to die, and he gets visibly angry when it's suggested that he was merely using Ramza. He only stabbed Ovelia after she attacked him, unprovoked, with the angry and false assumption that Delita sent Ramza off to die, when the truth of it is that both Delita and Ramza knew that the Lucavi had to be defeated and that Ivalice needed a new ruler - and neither of them could have changed course at any point along their mad journey. At no point during FFT does Ramza ever resent Delita or feel like Delita is using him for his own goals, because even though Delita does indeed benefit from Ramza's work, Ramza is still acting of his own accord.

And he's not even the one responsible for burying the truth about Ramza. The game flat out tells you the Church did it.

Also, I'm pretty sure no one actually tries to ruin Delita's name. FFT tells you that Delita was a hero who led Ivalice to a golden age.

QuoteIndeed they will be very late joining characters (if I keep them I mean) and I may remove the Ninja for another class who knows.


I would still very strongly advise against giving any character Innate Dual Wield in their base job, no matter when they join. And removing Ninja (assuming you don't put DW in somewhere else) again makes that worse.

TG Cid is already known as being stupidly overpowered despite being a late game character, and you're essentially taking that whole design and trading off the lack of cost for his abilities for Innate DW.

It would be far better to make him appear with the Ninja (or other dual-wielding) job unlocked than it would to give him DW without even taking up an ability slot.
Title: Re: Final Fantasy Tactics: Another Story
Post by: gatebuster202 on September 01, 2015, 12:45:21 am
I, personally am removing Dual Wield on most items, and it is no longer innate. I have two classes of Guns, one of which can be Dual Wielded. This requires me to make sure that classes that can equip melee Dual Wield weapons will be segregated from Ranged Dual Wields. Dual Wield is powerful, more then Attack Up or Two Hands. If you plan on adding in Innate Weapon Guard, even more so. You get a second attack. Stacking with Attack Up or Concentrate gets stupid powerful. Making it a choice though. Now you have to ask, why choose the Vanilla Ninja if it only has Throw and really high speed?? And I point to to Xif's ARH 2 hack. (But I am getting off topic.)

Innate Dual Wield was the most broke thing in Vanilla. Equip Swords and pack on a pair of Rune Blades and Cast any Black Magic... Yeah. Or any number of stupid combos. (Two Hands on the other hand is a little easier to balance.)
Title: Re: Final Fantasy Tactics: Another Story
Post by: RayKamiya on September 01, 2015, 06:44:41 am
Quote from: gatebuster202 on September 01, 2015, 12:45:21 am
I, personally am removing Dual Wield on most items, and it is no longer innate. I have two classes of Guns, one of which can be Dual Wielded. This requires me to make sure that classes that can equip melee Dual Wield weapons will be segregated from Ranged Dual Wields. Dual Wield is powerful, more then Attack Up or Two Hands. If you plan on adding in Innate Weapon Guard, even more so. You get a second attack. Stacking with Attack Up or Concentrate gets stupid powerful. Making it a choice though. Now you have to ask, why choose the Vanilla Ninja if it only has Throw and really high speed?? And I point to to Xif's ARH 2 hack. (But I am getting off topic.)

Innate Dual Wield was the most broke thing in Vanilla. Equip Swords and pack on a pair of Rune Blades and Cast any Black Magic... Yeah. Or any number of stupid combos. (Two Hands on the other hand is a little easier to balance.)


Yeah I was also thinking of limiting what can be dual wielded, keeping it limited to normal swords and Daggers, making Katana's and Knight swords and Lances two handed. while yes dual wield in Vanilla was really OP I think it can be balanced by lowering the Weapon power of many of the weapons people use with it Chaos Blade for an example was WAY too OP to the point there was no point in it having the petrify effect because enemies would either die in one hit or are immune to petrify.

Again I'm working on what I want to do to Balance it out i'll update the first post when I get the chance to.
Title: Re: Final Fantasy Tactics: Another Story
Post by: RayKamiya on September 01, 2015, 06:21:51 pm
I added an update to some of the jobs so take a look and added some personal notes. I may make a few changes this weekend.
Title: Re: Final Fantasy Tactics: Another Story
Post by: RayKamiya on September 03, 2015, 09:51:42 pm
updated the jobs this time.

will add Items later.
Title: Re: Final Fantasy Tactics: Another Story
Post by: RayKamiya on September 06, 2015, 12:21:08 pm
Okay major update.

Added in the Equipment and made a few small changes to the jobs, Later on when I get the chance to I'll go into more detail of the Jobs skills and their effects, right now I think I did a good job on equipment balancing and working within the limitations of the memory available, Let me know what you guys think. 
Title: Re: Final Fantasy Tactics: Another Story
Post by: dw6561 on September 06, 2015, 04:25:28 pm
Commenting on all of the equipment is going to be quite the ordeal. I haven't actually read all of them yet, but it seems like there are more items then there were in vanilla? As far as I know, you can only change existing items, not add new ones. I'm assuming you mean to hack the PSX version. I will edit this post if I come across anything specific that I find.

Specific Things:


I don't think the speed-1 on Iron Sword is worth it, and I would advise against giving that property to early gear because of the drastic difference even just one point of speed gives. As an example, if you look at FFT Arena, the masamune gives always: haste and -2 Speed, and nobody ever uses it because of the speed drop.



First of all, will Cloud even play a part in your hack? If not, you can replace Buster Sword/Materia Blade (or at least its property to enable limit, which I always thought was stupid anyway) with something else. Second, good choice on nerfing Excalibur to initial: reraise instead of always: haste.

Title: Re: Final Fantasy Tactics: Another Story
Post by: RayKamiya on September 06, 2015, 06:49:23 pm
Quote from: dw6561 on September 06, 2015, 04:25:28 pm
Commenting on all of the equipment is going to be quite the ordeal. I haven't actually read all of them yet, but it seems like there are more items then there were in vanilla? As far as I know, you can only change existing items, not add new ones. I'm assuming you mean to hack the PSX version. I will edit this post if I come across anything specific that I find.

Specific Things:


I don't think the speed-1 on Iron Sword is worth it, and I would advise against giving that property to early gear because of the drastic difference even just one point of speed gives. As an example, if you look at FFT Arena, the masamune gives always: haste and -2 Speed, and nobody ever uses it because of the speed drop.



First of all, will Cloud even play a part in your hack? If not, you can replace Buster Sword/Materia Blade (or at least its property to enable limit, which I always thought was stupid anyway) with something else. Second, good choice on nerfing Excalibur to initial: reraise instead of always: haste.



Yeah I was thinking of changing some of the Items around to add in new ones, But I may edit them out as them being a "wish list" of sorts, If it can't be done then no big deal.

I'm debating on weather Cloud would return or not, though if not Materia Blade /Buster sword could be changed to be a reference item rather than enable Limit breaks Or I may replace Cloud with Zack who knows.

The speed penalty even I debated on with many of the Iron Items, mostly because of how heavy they are but yeah speed is more important in this game than any other, so I may edit that.

Thanks, I think haste was very overused in Vanilla and in War of the Lions as many pieces of equipment gave always haste and to me Haste broke the game more than Dual wield, Yeah your hitting for between 500 and 1998 Damage tops but when you are getting 2-5 turns to your enemies 1 it kinda ruins it, although my hack wont be as hard as lets say the War of the gods types of hacks where your speed literally makes or breaks you, but I felt Initial reraise fit more with Excalibur than Always Haste.
Title: Re: Final Fantasy Tactics: Another Story
Post by: RayKamiya on September 10, 2015, 12:55:46 am
Just redid all the Jobs, will work on the special jobs later on.
Title: Re: Final Fantasy Tactics: Another Story
Post by: RayKamiya on September 10, 2015, 01:54:51 pm
While I'm at work the next few nights I'll be making updates and changes to everything, Seriously I need SOMETHING to do while I wait 8-10 hours for PC's to upgrade from Windows XP to Windows 7 at the work sites I'm at XD.

Tonight i'll be updating the Equipment lists and if I have time I'll also change and update the Special Jobs for guests and people who join the party via the story, and Yes I will be updating the story as well, I'm also interested in how people feel about some of these changes and if they are balanced or if they need some work on them.

Anyways if you want to PM me about this topic, feel free, I'll be on whenever I can.
Title: Re: Final Fantasy Tactics: Another Story
Post by: Elric on September 10, 2015, 06:35:21 pm
Quote from: RayKamiya on September 10, 2015, 01:54:51 pm
Seriously I need SOMETHING to do while I wait 8-10 hours for PC's to upgrade from Windows XP to Windows 7 at the work sites I'm at XD.


(https://dl.dropboxusercontent.com/u/53561892/logo.png)
(https://dl.dropboxusercontent.com/u/53561892/2samon6.jpg)
Title: Re: Final Fantasy Tactics: Another Story
Post by: Desocupado on September 10, 2015, 07:24:14 pm
Do you really need the following jobs?

I'd suggest removing those, and making Knight the starting job.

Battle skill is a troublesome skillset, due breaks being either OP or causing people to reset a battle.
I'd suggest having charge instead of Battle Skill.
Title: Re: Final Fantasy Tactics: Another Story
Post by: Elric on September 10, 2015, 07:26:13 pm
I could kind of agree with Squire and Geomancer (to a technically stance, not a fun stance, since i love both classes...) but Thief and Mime are kinda staples of FFT. Shit, Thief skills are a staple of FF games in general O_o

If a player is upset cuz their shit got stolen, then they shoulda had an ability to make it so their shit didn't get stolen.
Title: Re: Final Fantasy Tactics: Another Story
Post by: RayKamiya on September 10, 2015, 10:31:47 pm
Quote from: Elric on September 10, 2015, 07:26:13 pm
I could kind of agree with Squire and Geomancer (to a technically stance, not a fun stance, since i love both classes...) but Thief and Mime are kinda staples of FFT. Shit, Thief skills are a staple of FF games in general O_o

If a player is upset cuz their shit got stolen, then they shoulda had an ability to make it so their shit didn't get stolen.


I got some time in since an issue with the network has halted things, seriously I started at 4:00pm and its now 11:00 pm and I've been unable to do ANYTHING, Okay as I was typing this we got the call to back out of the project

I like the Squire as a starting job, mostly because you gotta start somewhere, starting as a knight or other 2nd tier class to me would be pretty overpowered from the get go when used correctly and it can impact the fun players have.

Geomancers I MAY change later on, This is mostly a planning stage but I get the reason why some people hate Geomancers but I personally like them, they can be tweeked to be more balanced.

Mimes I do plan to have as enemy units mid to late game in both random and story battles, yes I did put in that they will be equipping stuff but they will remain Locked from having added abilities on them when you use one.

Thief: I'm not removing nor am I removing the break abilities, if you don't want your shit stolen or broken use Safeguard/Maintenance to prevent your stuff from getting broken or stolen as many of the items I listed in my equipment list are ONLY going to be made available by stealing from enemies to give thieves a more useful role in battle and in game play.

I am also taking a look at many of the special Characters, who will be returning what role they will have etc I will be looking at new characters as well so bear with me.
Title: Re: Final Fantasy Tactics: Another Story
Post by: Elric on September 10, 2015, 10:46:32 pm
Quote
Thief: I'm not removing nor am I removing the break abilities, if you don't want your shit stolen or broken use Safeguard/Maintenance to prevent your stuff from getting broken or stolen as many of the items I listed in my equipment list are ONLY going to be made available by stealing from enemies to give thieves a more useful role in battle and in game play.


Fuckin' A
Title: Re: Final Fantasy Tactics: Another Story
Post by: RayKamiya on September 10, 2015, 11:24:45 pm
Quote from: Elric on September 10, 2015, 10:46:32 pm
Fuckin' A


i'm glad you agree XD

well I mean seriously, how much use DID you get out of a thief in vanilla?

I bet many people would say "The Elmdore battle in chapter 4 to get his Genji shit" and i bet many of you used steal as a secondary for a Ninja or Lancer to do it as well.

Plus there were always More monster encounters early and Late game than Human encounters further making steal Kinda "Useless" sure if you were lets say over leveled in Chapters 1-3 you could get Items from enemies till Late LATE game, (Also isn't it funny enemy Knights NEVER have a knight sword equipped in Vanilla?) so again I wanna get more use out of thieves.

Also another thing I'm hoping to do is not only reduce the damage output of the Mighty sword abilities (Lets face it many of them KILLED before factoring in the broken equipment) and reducing the Breaking aspect for each of the skills to 30% so it's not a constant 100% "I wreaked your shit bitch" with a single mighty sword ability. Ive seen other hacks like War of the Gods and FFT 1.3 for an example try and nerf them by adding Mp costs and making sword skill evade-able but wen they hit they HURT and they Kill.
Title: Re: Final Fantasy Tactics: Another Story
Post by: dw6561 on September 11, 2015, 02:24:00 am
Quote from: RayKamiya on September 10, 2015, 11:24:45 pm
I bet many people would say "The Elmdore battle in chapter 4 to get his Genji shit" and i bet many of you used steal as a secondary for a Ninja or Lancer to do it as well. 


Actually, I used steal secondary on a female sagittarius monk with attack up. :P

And I definitely agree with nerfing mighty sword. No more removing all my stuff for the meliadoul fight, or having to put maintenence on everyone.
Title: Re: Final Fantasy Tactics: Another Story
Post by: RayKamiya on September 11, 2015, 08:25:55 am
Quote from: dw6561 on September 11, 2015, 02:24:00 am
Actually, I used steal secondary on a female sagittarius monk with attack up. :P

And I definitely agree with nerfing mighty sword. No more removing all my stuff for the meliadoul fight, or having to put maintenence on everyone.


Good thing I didn't bet my rent money on that XD

Yeah to me Mighty sword was the most OP of the swords skills because it did INSANE damage and broke things 100% which to me made fights against human enemies way too easy, Oh your a level 90 Black mage with barely 300 Hp? well I'ma gonna hit you for 890 damage and break that nice light robe you love so much.

I'm debating on who to bring back, but thats something I can work out while I am or if I am at work tonight.
Title: Re: Final Fantasy Tactics: Another Story
Post by: gatebuster202 on September 13, 2015, 11:54:07 pm
Quote from: Desocupado on September 10, 2015, 07:24:14 pm
Do you really need the following jobs?

  • Squire - weak skill set, boring start of the game
  • Geomancer - unreliable skillset
  • Mime - OP if used correctly, not usable by the enemy
  • Thief - unreliable skillset, causes players to reset if something important is stolen


I'd suggest removing those, and making Knight the starting job.

Battle skill is a troublesome skillset, due breaks being either OP or causing people to reset a battle.
I'd suggest having charge instead of Battle Skill.


Agree with Squire, give it more options or change the poor bas**** out for something else.
Geomancer. Leave it intact, as you can't mod it in Patcher and then attach a Special Skillset via ARH v2 when Xifanie releases the next version. (Complete personal opinion.)
Mime... Never liked the class, but such is my opinion. (Kill it, but make it Level 8 everything in requirements in the patcher, that way you can set a Baddie to Mime, when you want him to have large swaths of a skillset mastered.)
Thief. Agree 110% with Elric. actually, 125%, because thief is as old as FF3, (or was it 2), anyway, leave Thief and apply Maintenance when theft would break the difficulty curve...

Just opinions, but strong ones. I've spent tons of time thinking on the design of FFT since I opened the patcher almost two months ago. (Actually since I've been planning on making my patch, so, since last December.) The limitations of Throw, Item, Geomancer and Jump (Staples of the Franchise), won't really matter as Xifanie's ARH2 changes make them open to being very customizable skill-sets.

If you nerf Mighty Sword to a percent break chance, (25-33%) I wouldn't think it was broken, but I would still be PO when Formav breaks my Excal in Murond. Because I probably won't put Maintenance on whomever is wielding Excal and then just assume it won't proc...
Title: Re: Final Fantasy Tactics: Another Story
Post by: RayKamiya on September 14, 2015, 07:26:51 am
Quote from: gatebuster202 on September 13, 2015, 11:54:07 pm
Agree with Squire, give it more options or change the poor bas**** out for something else.
Geomancer. Leave it intact, as you can't mod it in Patcher and then attach a Special Skillset via ARH v2 when Xifanie releases the next version. (Complete personal opinion.)
Mime... Never liked the class, but such is my opinion. (Kill it, but make it Level 8 everything in requirements in the patcher, that way you can set a Baddie to Mime, when you want him to have large swaths of a skillset mastered.)
Thief. Agree 110% with Elric. actually, 125%, because thief is as old as FF3, (or was it 2), anyway, leave Thief and apply Maintenance when theft would break the difficulty curve...

Just opinions, but strong ones. I've spent tons of time thinking on the design of FFT since I opened the patcher almost two months ago. (Actually since I've been planning on making my patch, so, since last December.) The limitations of Throw, Item, Geomancer and Jump (Staples of the Franchise), won't really matter as Xifanie's ARH2 changes make them open to being very customizable skill-sets.

If you nerf Mighty Sword to a percent break chance, (25-33%) I wouldn't think it was broken, but I would still be PO when Formav breaks my Excal in Murond. Because I probably won't put Maintenance on whomever is wielding Excal and then just assume it won't proc...


Well I do plan on doing the following with the jobs:

Squires: Giving them a few Stat raising abilities and weak physical and Healing abilities to make them basic but still useable.

Geomancers: I'm pretty much keeping them the same in Vanilla but maybe raise their stats effects to about 30%.

Mime: Yeah I keep debating if I wanna keep it as is or make it into a whole new class, I may just make it really hard to unlock but allow you to place other skills on it or just replace it who knows...

Thief: This has been around since Final fantasy 1, the very first game, stealing didn't come in until Final fantasy 3 though if you wanna get technical Lila from FF2 although a Pirate was also considered a thief since she tries to rob you when you meet her, But any way's yes I plan on keeping the stealing and breaking skills in I am not budging on this at all, I'm not looking to make the game all that much easier but the thieves need some love and their skill set maybe modified a bit later on.

I will defiantly be nerfing Mighty sword to a 30% chance of the breaking to go off as opposed to the 100% break and the high damage it does, I was also thinking of capping the damage at 100 damage per use so that it's not overly powered and if an item breaks it's not an instant KO or big PO when you deal about 3000 damage to a unit and all they have left at the end is a shield IF they got revived.

bear with me, I'm still deciding on who goes and who stays and I'm still planning things out and my work is really busy now so bear with me. The main topic on the first page will be updated as much as I can as I am still planning out what I want to do ^^
Title: Re: Final Fantasy Tactics: Another Story
Post by: Nyzer on September 16, 2015, 09:19:40 pm
Yeah, Thieves are always a near-useless Job, I find. At least in FF6 Locke could be a mage and a summoner as well so he wasn't utter trash.

I'd suggest folding FFTA's Archer/Sniper into Thief; having a small number of offensive debuffs (and maybe bows) would work decently well. That leaves the FFT Archer free to become a Blue Mage or something.
Title: Re: Final Fantasy Tactics: Another Story
Post by: Angel on September 16, 2015, 11:12:36 pm
FFIX is the exception. If not for Zidane's stealing, Vivi, Garnet, and Eiko (most OP character) would be completely freaking useless. If you just make it a habit to steal, you keep Vivi doing huge damage, and Eiko terrorizing the enemy fields (while Garnet sits envious).
Title: Re: Final Fantasy Tactics: Another Story
Post by: Tails_Doll_Prower on September 17, 2015, 05:46:49 pm
Any .PPF file or, is this still in progress?
Title: Re: Final Fantasy Tactics: Another Story
Post by: Desocupado on September 17, 2015, 06:29:40 pm
Quote from: Toshiko on September 16, 2015, 11:12:36 pm
FFIX is the exception. If not for Zidane's stealing, Vivi, Garnet, and Eiko (most OP character) would be completely freaking useless. If you just make it a habit to steal, you keep Vivi doing huge damage, and Eiko terrorizing the enemy fields (while Garnet sits envious).

Actually thief is better on FFT due Steal heart being fairly useful and stealing removing equipment from enemies (it doesn't do so in other games). (tough I'd prefer if he add charm as a reaction in melee)
That being said, facing steal (and by extension equipment break) is not fun in random battles.
I think there was a hack that made your lost equipment goes to fur shop instead of being lost forever - this solves several issues with these skillsets.

If you can hack the formula, something like 100% success from behind for people in Thief class (maybe with a small ct) it would lead to a more fun mechanic, instead of forcing the old incapacitate and steal (elmdor dry) plan.
Title: Re: Final Fantasy Tactics: Another Story
Post by: RayKamiya on September 17, 2015, 07:13:00 pm
Quote from: Tails_Doll_Prower on September 17, 2015, 05:46:49 pm
Any .PPF file or, is this still in progress?


right now I am still planning things out, I won't have any files or tests ready for quite some time as I am busy with work, when I can I'm planning on having some custom sprites made of several characters and i will take a crash course on event editing and skill editing.

I do want to get this off the ground but personal time and other factors do get in the way.

I may re work the thief more as i go along, I do plan on having a few more jobs changed up and edited for this before anything gets set in stone.
Title: Re: Final Fantasy Tactics: Another Story
Post by: RayKamiya on October 07, 2015, 10:12:16 pm
hey guys,

didn't abandon this just been all over the Provence for work, just been working alot of hours xD
Title: Re: Final Fantasy Tactics: Another Story
Post by: Archmagel on October 10, 2015, 01:13:57 am
Quote from: RayKamiya on October 07, 2015, 10:12:16 pm
hey guys,

didn't abandon this just been all over the Provence for work, just been working alot of hours xD


Yay! I have been watching this for awhile. Just now made my account to cheer you on, because I love the idea you have!
Title: Re: Final Fantasy Tactics: Another Story
Post by: RayKamiya on October 10, 2015, 07:55:12 pm
Quote from: Archmagel on October 10, 2015, 01:13:57 am
Yay! I have been watching this for awhile. Just now made my account to cheer you on, because I love the idea you have!


thanks, I'm glad to hear it xD

seriously though, my work sometimes thinks I have a private helicopter or jet sometimes with how the schedule me sometimes X_X I already had to yell at several Project managers to check Google maps or with other departments when doing my schedule as they tried to have me working in tow places at once, on job started at 9am the other at 5pm.

One was a 7 hour drive in the next Provence of New Brunswick and the other was a 9 hour drive from my first assignment back in the far end of my home Provence of Nova Scotia, I had to remind them that Time Lord was not part of my Resume or prior job experience....
Title: Re: Final Fantasy Tactics: Another Story
Post by: Angel on October 11, 2015, 07:45:49 am
New Brunswick is great. Everyone speaks English with a French accent, and French with an English accent. Nova Scotia ftw, just screw the tolls on 101. For a toll road, that place has no drainage.
Title: Re: Final Fantasy Tactics: Another Story
Post by: RayKamiya on October 12, 2015, 01:56:35 pm
Quote from: Toshiko on October 11, 2015, 07:45:49 am
New Brunswick is great. Everyone speaks English with a French accent, and French with an English accent. Nova Scotia ftw, just screw the tolls on 101. For a toll road, that place has no drainage.


HOLY SHIT YOU KNOW THE AREA I LIVE!!!

I WANT TO HUG YOU NOW XD

No really, most of the people I talk to when I bring up my Work schedueling and travel woes often ask me "Well its not that bad..." and then I have to get them to google map the areas and then they reply with "Oh shit.... that IS  insane..." XD

In all honesty I like New Brunswick, its a nice place to visit but the Highways are BOREING to drive along XD

Yeah tolling the 101 makes no sense since passed bridgewater your cutting through several small towns so you either CAN'T twin the highway or expand it...

I've been sent to Cape Breton ALOT lately, and that's a LONG ASS drive XD 
Title: Re: Final Fantasy Tactics: Another Story
Post by: Angel on October 12, 2015, 02:10:51 pm
I did Montreal to New Minas last year in one go, and I am never doing that again. Even with Xifanie in the passenger seat to cheer me on, I was in total zombie mode at the end.

Now give us some updates! 8D
Title: Re: Final Fantasy Tactics: Another Story
Post by: RayKamiya on October 12, 2015, 03:00:11 pm
Quote from: Toshiko on October 12, 2015, 02:10:51 pm
I did Montreal to New Minas last year in one go, and I am never doing that again. Even with Xifanie in the passenger seat to cheer me on, I was in total zombie mode at the end.

Now give us some updates! 8D


I will when the WIFI here stops committing seppuku because it's Dial-up >.<
Title: Re: Final Fantasy Tactics: Another Story
Post by: RayKamiya on October 14, 2015, 08:23:35 pm
Holy AJORA FINALLY I Update the page, though for the monsters I can't see why all the monster classes below Minataur decided to combine under the spoiler tag so I'll edit that as best as I can later on >_<

but yeah added in several Monster classes, Key players and story as well :)


edit: had to redo the Monster list a bit but now everything is displaying correctly x_X
Title: Re: Final Fantasy Tactics: Another Story
Post by: Jumza on October 14, 2015, 10:45:09 pm
I was going through some of your notes and I saw this:

Quote from: RayKamiya on October 14, 2015, 08:23:35 pm
Ovelia: Crowned Princess of Ivalice, Next in line for the throne, Adopted Daughter to Delita,


Is this... That's not what Ovelia is to Delita, is it? Aren't they in love? :P

Also do some events! Story planning is nothing if you don't create the story :o
Title: Re: Final Fantasy Tactics: Another Story
Post by: RayKamiya on October 14, 2015, 10:57:40 pm
Quote from: Jumza on October 14, 2015, 10:45:09 pm
I was going through some of your notes and I saw this:

Is this... That's not what Ovelia is to Delita, is it? Aren't they in love? :P

Also do some events! Story planning is nothing if you don't create the story :o


XD nope he named his adopted daughter after Olivia XD don't forget this is a sequel hack not a retelling of vanilla.

and as I said before I have NO CLUE how to use the event programs and I'm balancing work and reading tutorials XD

I do plan on trying my hand at eventing, editing skills, editing jobs, editing Items and editing characters but remember right now I'm a one man crew ^^: constantly asking me to get a demo made is not getting me to work faster XD
Title: Re: Final Fantasy Tactics: Another Story
Post by: Jumza on October 14, 2015, 11:04:46 pm
Ah I see.

Yeah I guess :P When you do jump into event editing, you can always ask for help if you get stuck!
Title: Re: Final Fantasy Tactics: Another Story
Post by: Elric on October 14, 2015, 11:06:11 pm
Uh yeah. Delita married Ovelia so he could become king. Definately not his adopted daughter :P
Title: Re: Final Fantasy Tactics: Another Story
Post by: RayKamiya on October 14, 2015, 11:20:47 pm
Quote from: Jumza on October 14, 2015, 11:04:46 pm
Ah I see.

Yeah I guess :P When you do jump into event editing, you can always ask for help if you get stuck!


I know XD My head spins when I read the tutorials sometimes XD

Quote from: Elric on October 14, 2015, 11:06:11 pm
Uh yeah. Delita married Ovelia so he could become king. Definately not his adopted daughter :P


Oh I know, but I think he greeved her death that he would name his adopted daughter after her, NOT the same one as in vanilla I may change the name though just to make it more different ^^;
Title: Re: Final Fantasy Tactics: Another Story
Post by: Elric on October 14, 2015, 11:37:24 pm
But he's the one who killed her :O
Title: Re: Final Fantasy Tactics: Another Story
Post by: RayKamiya on October 14, 2015, 11:55:51 pm
Quote from: Elric on October 14, 2015, 11:37:24 pm
But he's the one who killed her :O


I know, I do plan to address that little spoiler as well ;)
Title: Re: Final Fantasy Tactics: Another Story
Post by: RayKamiya on October 15, 2015, 07:31:03 pm
okay I changed the name after mulling it over.

I may make more changes as time goes on as I learn how to hack XD
Title: Re: Final Fantasy Tactics: Another Story
Post by: Angel on October 15, 2015, 10:39:54 pm
I know it was a typo, and I'm not trying to embarrass you or anything, but... Olivia works. Take it over Ovelia, unless you're married to your new name decision.
Title: Re: Final Fantasy Tactics: Another Story
Post by: RayKamiya on October 16, 2015, 12:16:27 am
Quote from: Toshiko on October 15, 2015, 10:39:54 pm
I know it was a typo, and I'm not trying to embarrass you or anything, but... Olivia works. Take it over Ovelia, unless you're married to your new name decision.


I dunno if I am married to the new name or not, I may change it back later on.
Title: Re: Final Fantasy Tactics: Another Story
Post by: Elric on October 16, 2015, 01:06:30 am
Are you intending to write this as canon? I'm only curious because you have Balma and Olan listed, when we all know Ramza didn't see them again after the Lion War :P
Title: Re: Final Fantasy Tactics: Another Story
Post by: RayKamiya on October 16, 2015, 10:24:30 am
Quote from: Elric on October 16, 2015, 01:06:30 am
Are you intending to write this as canon? I'm only curious because you have Balma and Olan listed, when we all know Ramza didn't see them again after the Lion War :P


I want to try and stay as canon as possible, Balma and Olan will play a very small part in the story and won't get too involved into the plot, they will have their own story rest assured but nothing too involved, and yeah I doubt Ramza would see them again ;)
Title: Re: Final Fantasy Tactics: Another Story
Post by: Pride on October 17, 2015, 12:38:35 am
Olan is great, more Olan
Title: Re: Final Fantasy Tactics: Another Story
Post by: RayKamiya on October 18, 2015, 12:28:45 am
yeah But Over powered as all hell xD.

So last night I planned to do some more work on this and try my hand at the editors, but the upgrade from Windows XP to widows 7 at the site I was working at kept failing like crazy... Seriously last night October the 16th I was spending most of my time frantically getting the Computers to image and work, and to top it all off.

That night we had a Lightning storm, and it caused power surges that caused the Images we started to corrupt and Fail.
It was Patching Night, so we had to get ALL the PC's we planned kicked off before Patches were pushed to the XP Machines and REALLY jam up the network.
Fall allergies started with a big time passion, so I was hacking up a lung while also dealing with a runny nose.

and to top it all off, I had to fight with the command center people to provision Computers that were on the site when I had the information for them to add it to the list...

Oh and starting Sunday the 18th i'm in Cape Breton for 4 days to do more upgrade Projects.

I think my work is trying to kill me xD 
Title: Re: Final Fantasy Tactics: Another Story
Post by: RayKamiya on November 09, 2015, 08:09:36 pm
Okay I'm finally back from being swamped with work X_X now to buckle down and to plan out story and whatnot.
Title: Re: Final Fantasy Tactics: Another Story
Post by: RayKamiya on December 27, 2015, 02:10:55 pm
Dear LORD did my work swamp me this last while X_x

on the plus side I am working on the story part of this, now to sober up and do some work...
Title: Re: Final Fantasy Tactics: Another Story
Post by: prodigyk on January 06, 2016, 08:01:24 am
would be great if you made ramza enble to learn different skills set from other knights once he get hit by it...just like ultima...whoever the holy/dark/thundergod cid skill sets...since you stated ramza is a wandering knight..learning skills from other knight while taking punishment isnt bad idea...and i think your samurai skillset relied too heavily on heals...samurai known from the courage and not fearing death...
Title: Re: Final Fantasy Tactics: Another Story
Post by: RayKamiya on January 06, 2016, 09:18:57 am
Quote from: prodigyk on January 06, 2016, 08:01:24 am
would be great if you made ramza enble to learn different skills set from other knights once he get hit by it...just like ultima...whoever the holy/dark/thundergod cid skill sets...since you stated ramza is a wandering knight..learning skills from other knight while taking punishment isnt bad idea...and i think your samurai skillset relied too heavily on heals...samurai known from the courage and not fearing death...


hmmm.... you know that's actually a good idea, I wouldn't have him learn ALL the swordskills as that would make him all kinds of Overpowered, but have him learn staple ones like Night sword, Dark sword, Stasis sword ect, and have him with some of his old skills from Vanilla....

as for the samurai's skill set, I'm mostly working off the already established skills from vanilla, only instead of having to use your katana's and risk breaking them, have an MP cost to the skills, and having a samurai's mp growth reduced to limit how many times they can use these skills, Though it does rely too much on buffs and healing, I may try and change some of the skills up a bit.

also I'm adding a wish list to the first page to see if some things can be implemented into the hack. 
Title: Re: Final Fantasy Tactics: Another Story
Post by: Guru on January 12, 2016, 06:48:54 pm
hmmm I like your ideas and this would make an awesome mod. Sorry if some of these have been discussed so far, but I haven't got to read everything yet and I'm a lil short on time so I'll just post some of my thoughts so far till I can get into everything else.

Honestly Everything looks pretty damn good. Most of the review I wrote here was all positive stuff. I only have a few suggestions mixed in with my comments. Now keep in mind these are just my opinions and I respect peoples art. So I won't be butt hurt if you don't like em lol.

I definitely like the idea of ramza learned a few sword skills. He is a beoulve after all and he obviously has great potential to even surpass his brothers.

I would love to see Alma become a worthy beoulve too.

Marks....F*** YES!....
training grounds.....F****** YEAH!!!

Olan - was said to be branded a heretic and killed after he wrote the durai chronicles. Doesn't mean he is actually dead and a spy would be perfect role for a dead man. Ramza and Alma are "dead" but we know how that turned out lol. Maybe even cloak him or something to conceal his identity.

Ashe - I like the princess of ivalice reference lol. She was always one of my fav characters even though I wasn't a huge fan of ff12.

Lol my class list is a little long so if you want to skip it. Summary = classes/skills = awesome. Or you can click spoiler below  :P


Always loved the idea of claws for monks. Maybe include some stat upgrades for a few of claws? (cat's claw spd+1)

I also like the chemist not being useless I do think they would benefit even more from some buff items (like chocobo feather etc.) if you have ability room that is. (even though I didn't use em in jot5 and I will proly never use chemists honestly)

Love the upgrade to squire. Only  2 suggestions I have is ditch tailwind and tackle for a revive skill. Since tailwind is used by a special character, I think it takes away from her special class and should be unique to her. Tackle can be useful sometimes but being able to buff yourself with +pa/ma/ and revive would make this an awesome skillset to have while you learn other skills. Could even be used end game.

I noticed the comments on squires and geomancer's being useless but with you upgrade to squire I disagree. Geomancers skillset is kinda eh but they are can be useful too. Huge ranged mild damage attacks never hurt. Plus they always had good multipliers and decent growths in vanilla. Plus they can equip swords and +pa/ma equipment that would allow good damage

I do disagree on the mime....I don't think its really a staple of fft but gotta admit I never liked them. Took way too long to get the skill class and its just not a fun class for me. Copying abilities is just boring to me i guess but some people love mimes. I would love to see a more unique class replace mime.

FFT needs thiefs period. (imo) I like the poach skill and slash and dash too!

Archers love the much needed upgrade!

Blue magic...F*** yes, skills are about perfect too. No suggestions atm (which is good!) :P

LOVE the dragoon!!!!! Everything about it!

Paladin - hell yeah  :P

Green mage is pretty sweet too.

samurai - hmmm i like the idea of not using/breaking the katana. The skills seem good but its hard to tell if the skills need work or not...maybe its just hard to picture them atm?

Ninja - haha love your ninjitsu idea! I like the void and maelstrom affect (ailments and buffs). Not sure if i like them being able to heal. But I suppose ninjas are very resourceful and would have some kinda healing herb or something. (maybe change name at least to healing herb?) I doubt you would have ability room.... but a vanish skill would be cool too maybe smoke bomb or something. But ik from following jot5 that ability room is a huge problem so this definitely should not be a priority especially since there is a reaction skill that does the same thing. Oh and Monkey Grip  :mrgreen:

Sage lookin good!




In short I think you got the right idea as far as...well just about everything. Your special classes are very unique and most of your ideas don't need much input at all but if you want to read my long ass list...



I definitely like meko, she looks like a very unique story character and I like her skills a lot( roar will definitely be cool to see ). Heretic strike is a cool effect too  :P. Only suggestion was the one listed above about removing tailwind from squire. Oh and I think ramza's scream graphic effect would look awesome for roar(maybe?).

Ray - Perfect... next lol (jk I will at least say I love the idea of having a magic swordsman that can add elemental strikes)

Kari- Very nice. Maybe a revive skill? (I'm not a hacker so not sure if its possible but is there a way to make pray revive a dead ally as well as restore hp to live ones?)


agrias - love it only thing I suggest is her base class growth rates in vanilla SUCKED. I like your idea of balancing too(see below)
QuotePersonal Notes: I like the Idea of upgrading Agrias to a Rune Knight (Lune Knight in vanilla) and have decided to lower the mighty sword abilities power and reduce the chance of breaking equipment down to 30% to balance it out, giving the Mighty sword skills a range of 3 and maybe a vertical range of 1 might also further balance things out.


meliadoul - definitely like the skillset. Only thing I'm wondering is with the might sword nerf is if she should have one damaging attack skill that isn't from might sword. Of course her skillset is very useful and she doesn't really need one, plus at this point you gotta be running out of ability space. I love her story too. I'd like to see her without her temple knight hood and I think the ruin skills from vanilla could use some better attack animation.

Ok once I wrote down the last two, I'm starting to wonder if you should give both agrias and meliadoul might sword. If they both have the same skill set and you only have one slot left... well agrias has holy sword so I'm obviously gonna pick her.
So got a few ideas anyways....
   Holy sword if OP as it is so maybe just leave agrias with holy sword and meliadoul with the sword ruin and might sword skills.
   OR.... make it so sword ruin attacks do damage as well! (besides magic ruin anyways) *I like this one the best*
   or maybe replace sword ruin skills with something else? night/dark sword would be very useful (maybe she bumped into ramza and learned it from him if you want to get all technical)

Definitely love the rad/alicia/lavian!!!! Also ramza/alma will be cool as well.



Good luck and definitely looking forward to seeing your creation come to life! I'm new to all this modding, so all I can really offer you atm is my opinion but I will gladly give you any ideas/suggestions needed.

Title: Re: Final Fantasy Tactics: Another Story
Post by: RayKamiya on January 12, 2016, 09:59:32 pm
I'm gonna reply to this as best as I can xD as I had to read this over and over XD

"Honestly Everything looks pretty damn good. Most of the review I wrote here was all positive stuff. I only have a few suggestions mixed in with my comments. Now keep in mind these are just my opinions and I respect peoples art. So I won't be butt hurt if you don't like em lol.

I definitely like the idea of ramza learned a few sword skills. He is a beoulve after all and he obviously has great potential to even surpass his brothers.

I would love to see Alma become a worthy beoulve too."

I do too, I wanted to tell a story where they are not the main focus of the story, but also help from the shadows.

Ramza and Alma would train while they are in Exile, as they are wanted people by the church as we know it was easy to fake your death in that time.

"Marks....F*** YES!....
training grounds.....F****** YEAH!!!"

I've been replying JOT5 and Tactics Ogre and I would love to steal.... er BORROW the marks from Elric and the training system from tactic ogre XD

"Olan - was said to be branded a heretic and killed after he wrote the durai chronicles. Doesn't mean he is actually dead and a spy would be perfect role for a dead man. Ramza and Alma are "dead" but we know how that turned out lol. Maybe even cloak him or something to conceal his identity. "

Oh I have a storyline for Olan but I'm not spoiling it ;)

"Ashe - I like the princess of ivalice reference lol. She was always one of my fav characters even though I wasn't a huge fan of ff12."

thank you XD


"Always loved the idea of claws for monks. Maybe include some stat upgrades for a few of claws? (cat's claw spd+1)

I also like the chemist not being useless I do think they would benefit even more from some buff items (like chocobo feather etc.) if you have ability room that is. (even though I didn't use em in jot5 and I will proly never use chemists honestly)

Love the upgrade to squire. Only  2 suggestions I have is ditch tailwind and tackle for a revive skill. Since tailwind is used by a special character, I think it takes away from her special class and should be unique to her. Tackle can be useful sometimes but being able to buff yourself with +pa/ma/ and revive would make this an awesome skillset to have while you learn other skills. Could even be used end game.

I noticed the comments on squires and geomancer's being useless but with you upgrade to squire I disagree. Geomancers skillset is kinda eh but they are can be useful too. Huge ranged mild damage attacks never hurt. Plus they always had good multipliers and decent growths in vanilla. Plus they can equip swords and +pa/ma equipment that would allow good damage

I do disagree on the mime....I don't think its really a staple of fft but gotta admit I never liked them. Took way too long to get the skill class and its just not a fun class for me. Copying abilities is just boring to me i guess but some people love mimes. I would love to see a more unique class replace mime.

FFT needs thiefs period. (imo) I like the poach skill and slash and dash too!

Archers love the much needed upgrade!

Blue magic...F*** yes, skills are about perfect too. No suggestions atm (which is good!) :P

LOVE the dragoon!!!!! Everything about it!

Paladin - hell yeah  :P

Green mage is pretty sweet too.

samurai - hmmm i like the idea of not using/breaking the katana. The skills seem good but its hard to tell if the skills need work or not...maybe its just hard to picture them atm?

Ninja - haha love your ninjitsu idea! I like the void and maelstrom affect (ailments and buffs). Not sure if i like them being able to heal. But I suppose ninjas are very resourceful and would have some kinda healing herb or something. (maybe change name at least to healing herb?) I doubt you would have ability room.... but a vanish skill would be cool too maybe smoke bomb or something. But ik from following jot5 that ability room is a huge problem so this definitely should not be a priority especially since there is a reaction skill that does the same thing. Oh and Monkey Grip  :mrgreen:

Sage lookin good!"


"XD I like the suggestions, I do have to change up some skills some more and tweek a few things, I'm glad you like the classes so far XD these will be fun to edit and mod XD


I definitely like meko, she looks like a very unique story character and I like her skills a lot( roar will definitely be cool to see ). Heretic strike is a cool effect too  :P. Only suggestion was the one listed above about removing tailwind from squire. Oh and I think ramza's scream graphic effect would look awesome for roar(maybe?).

Ray - Perfect... next lol (jk I will at least say I love the idea of having a magic swordsman that can add elemental strikes)

Kari- Very nice. Maybe a revive skill? (I'm not a hacker so not sure if its possible but is there a way to make pray revive a dead ally as well as restore hp to live ones?)


agrias - love it only thing I suggest is her base class growth rates in vanilla SUCKED. I like your idea of balancing too(see below)
Quote

    Personal Notes: I like the Idea of upgrading Agrias to a Rune Knight (Lune Knight in vanilla) and have decided to lower the mighty sword abilities power and reduce the chance of breaking equipment down to 30% to balance it out, giving the Mighty sword skills a range of 3 and maybe a vertical range of 1 might also further balance things out.


meliadoul - definitely like the skillset. Only thing I'm wondering is with the might sword nerf is if she should have one damaging attack skill that isn't from might sword. Of course her skillset is very useful and she doesn't really need one, plus at this point you gotta be running out of ability space. I love her story too. I'd like to see her without her temple knight hood and I think the ruin skills from vanilla could use some better attack animation.

Ok once I wrote down the last two, I'm starting to wonder if you should give both agrias and meliadoul might sword. If they both have the same skill set and you only have one slot left... well agrias has holy sword so I'm obviously gonna pick her.
So got a few ideas anyways....
   Holy sword if OP as it is so maybe just leave agrias with holy sword and meliadoul with the sword ruin and might sword skills.
   OR.... make it so sword ruin attacks do damage as well! (besides magic ruin anyways) *I like this one the best*
   or maybe replace sword ruin skills with something else? night/dark sword would be very useful (maybe she bumped into ramza and learned it from him if you want to get all technical)

Definitely love the rad/alicia/lavian!!!! Also ramza/alma will be cool as well."



Thanks, I'm glad, I still have a few more special classes to go before I start with the storyline and editing xD so look forward to them

I'm also new to modding, editing hex values and such often makes my head spin but I'm also looking for help with it so I can work on it XD but yes I do have some surprises in store for this when I get some time off XD

Title: Re: Final Fantasy Tactics: Another Story
Post by: Guru on January 14, 2016, 11:53:14 pm
Yeah this stuff is very overwhelming! I can tell you have a great attention to detail and you have awesome ideas. I've read quite a few of the posts on here one thing I got out of em was don't get discouraged, just do what you can a little at a time. There's lots of people on here willing to help those that want to learn. I'm no where near being able to help at the moment but hopefully sometime in the future I'll be able to at least help ya on some level. But for now I wish you the best of luck and I'm def looking forward to seeing your ideas come to life!
Title: Re: Final Fantasy Tactics: Another Story
Post by: RayKamiya on January 15, 2016, 07:28:09 am
Quote from: Guru on January 14, 2016, 11:53:14 pm
Yeah this stuff is very overwhelming! I can tell you have a great attention to detail and you have awesome ideas. I've read quite a few of the posts on here one thing I got out of em was don't get discouraged, just do what you can a little at a time. There's lots of people on here willing to help those that want to learn. I'm no where near being able to help at the moment but hopefully sometime in the future I'll be able to at least help ya on some level. But for now I wish you the best of luck and I'm def looking forward to seeing your ideas come to life!


Thanks, I greatly appreciate it ^^
Title: Re: Final Fantasy Tactics: Another Story
Post by: Zrox400 on February 07, 2016, 11:51:00 am
I'll start work on this as soon as I can find the time :P and refresh myself with whatever coding this uses xP I hope not java hahahahaha
Title: Re: Final Fantasy Tactics: Another Story
Post by: RayKamiya on February 08, 2016, 12:38:03 pm

Quote from: Zrox400 on February 07, 2016, 11:51:00 am
I'll start work on this as soon as I can find the time :P and refresh myself with whatever coding this uses xP I hope not java hahahahaha


Thanks XD I do appreciate it


in other news...

well I reverted back to windows 7 mostly because I got tired of Windows 10 either randomly shutting down for an update, or killing a random driver when I'm trying to work to get me to install an update or to restart for an update, personally I find Windows 10 ugly and not very user friendly and difficult to customize and maintain, so I reverted back to windows 7.

I backed up my files reinstalled windows 7 from scratch and tried to restore my files and my back up went "LAWL NO RESTORE FOR YOU!!!"

so I LOST EVERYTHING......

so now I gotta restart the storyline and much of my notes again from SCRATCH!!!!

oi vey....
Title: Re: Final Fantasy Tactics: Another Story
Post by: Guru on February 08, 2016, 09:06:53 pm
Ah man that sucks :cry: Damn you windows 10!!!!!!! :evil:

I've had this happen a few times, especially with these crappy laptop hard drives going on me. I'm sure your kicking yourself already but backups and flash drives can save your ass on anything important.

Anyways good luck and I'm glad to see your still moving forward!
Title: Re: Final Fantasy Tactics: Another Story
Post by: RayKamiya on February 12, 2016, 12:16:13 am
Quote from: Guru on February 08, 2016, 09:06:53 pm
Ah man that sucks :cry: Damn you windows 10!!!!!!! :evil:

I've had this happen a few times, especially with these crappy laptop hard drives going on me. I'm sure your kicking yourself already but backups and flash drives can save your ass on anything important.

Anyways good luck and I'm glad to see your still moving forward!


thanks, Yeah I got tired of it going south on me X_X

oh well I managed to get much of my Data back so now I'm working on a script and working with my brother to get a test patch going after I help him move and get set up in hie new place XD
Title: Re: Final Fantasy Tactics: Another Story
Post by: Angel on February 12, 2016, 09:07:59 am
I upgraded to Windows 10 on a whim. Synergy no longer worked, I no longer got audio on Netflix, the Netflix app couldn't be downloaded because the fucking store can't operate behind a firewall at all, and I hated the UI anyway, so I just gave it the finger and restored Windows 7.

I still have no audio in Netflix. Netflix customer support even told me it was a known issue with Windows 10. It now persists even though I am back on Windows 7. Windows 10 can go to hell.
Title: Re: Final Fantasy Tactics: Another Story
Post by: RayKamiya on February 12, 2016, 12:28:34 pm
Quote from: Toshiko on February 12, 2016, 09:07:59 am
I upgraded to Windows 10 on a whim. Synergy no longer worked, I no longer got audio on Netflix, the Netflix app couldn't be downloaded because the fucking store can't operate behind a firewall at all, and I hated the UI anyway, so I just gave it the finger and restored Windows 7.

I still have no audio in Netflix. Netflix customer support even told me it was a known issue with Windows 10. It now persists even though I am back on Windows 7. Windows 10 can go to hell.


for me, Windows 10 would LAG badly when I was streaming, or watching streams, or working on my games on RPG maker, many of my emulators would lag or crash and then there was the issue I was having where whenever an update was ready one of my drivers (most often my network driver) would go offline until I installed the update and restarted.

I also found windows 10 boring and invasive and so I reverted to 7 >.<

now everything works and I get less lag (though I need to upgrade my processor and Ram) and things are working better ^^
Title: Re: Final Fantasy Tactics: Another Story
Post by: RayKamiya on February 16, 2016, 11:43:49 pm
OKAY IMPORTANT UPDATE!!!

I AM GOING TO COMPILE EVERYTHING INTO AN EXCEL SPREADSHEET AND MAKE TWEEKS AND CHANGES ON THAT THEN MAKE THE CHANGES HERE BASED ON HOW MUCH ROOM I CAN TRY AND GET AN IDEA FOR WHEN IT COMES TO SKILLS JOBS ETC!!!

I WILL UPDATE THIS AS MUCH AS I CAN AND I WILL ALSO SHARE A FEW STORY LINE NOTES AS WELL, I GOT SOMEONE TO HELP WITH THE HACK SO PROGRESS WILL BE SLOW AS ITS A TWO MAN TEAM WORKING ON THIS XD.
Title: Re: Final Fantasy Tactics: Another Story
Post by: RayKamiya on February 20, 2016, 07:40:39 pm
Check out the first page for the excel spreadsheet with the changes so far to classes so far XD
Title: Re: Final Fantasy Tactics: Another Story
Post by: RayKamiya on March 05, 2016, 10:05:06 am
Spreadsheet was updated so far I have the special Jobs, generics and weapon lists done working on Armor and Accessories now and each Tab will be a dedicated event and story dialogue, work has been picking up again so please bear with me X_X
Title: Re: Final Fantasy Tactics: Another Story
Post by: RayKamiya on April 11, 2016, 06:33:19 pm
Hey guys

I'm still working on the spreadsheet, just slowed down due to work x_X

seriously I've spent so much time in New Brunswick the last few weeks I may as well move there...
Title: Re: Final Fantasy Tactics: Another Story
Post by: Angel on April 11, 2016, 10:29:02 pm
I need to move there, as well. Let's go house hunting!
Title: Re: Final Fantasy Tactics: Another Story
Post by: RayKamiya on April 12, 2016, 08:13:09 am
XD maybe
Title: Re: Final Fantasy Tactics: Another Story
Post by: RayKamiya on April 12, 2016, 12:47:53 pm
I have been Busy, what with work sending me out of my Provence and all, mostly because I'm a project lead and we need coverage in the Maritime's badly, but hey it does help me think up new Ideas for my mod to work on.

I'm working on the Monster section of the export and I'll be working on story as well so please bear with me.

If I dissaper I'm not dead nor have I abandoned the site or my mod just got busy with work ^^;
Title: Re: Final Fantasy Tactics: Another Story
Post by: RayKamiya on April 13, 2016, 03:13:19 pm
WOOOT I DON'T HAVE TO GO TO FREDERICTON FRIDAY SO I HAVE SOME TIME OFF TO WORK ON THIS XD
Title: Re: Final Fantasy Tactics: Another Story
Post by: RayKamiya on May 18, 2016, 11:31:59 am
Okay now i have some days off to work on this again after spending the last month and a bit between New Brunswick and PEI as well as taking my mother and my Sister out on a road trip as an early mothers day and birthday gift for our mom, and now finally having work within Nova Scotia to put more work on this project.

I'll update the first page more either later tonight or tomorrow ^^
Title: Re: Final Fantasy Tactics: Another Story
Post by: RayKamiya on June 21, 2016, 06:23:04 pm
Hey guys.

I know I've been away for a bit X_X

I've had a really bad bout of depression that halted A LOT of the work I planned to do, work has been slow but when I try and make any changes I stare at the programs and feel like nothing is worth it...

I have been seeking help for this and things have been getting better lately.

I am quite active on skype lately though and trying to get things in order.
Title: Re: Final Fantasy Tactics: Another Story
Post by: RayKamiya on July 01, 2016, 03:44:10 pm
So after ANOTHER night of work in Bathurst I try to get stuff done then I almost get sent off to Cambleton New Brunswick to do more work and after that almost got sent a crossed the Bridge to Quebec to help a tech on another project, because sleep is for the weak apparently XD

Luckily though or rather Unfortunately the two sites cancelled, On the one hand I'm kinda glad because getting back to Nova Scotia from Quebec to be on site for another call would have been hell, on the other hand BOOO I missed out on extra shifts.

But hey I survived, although I was rudely woken up by my grandfather at 8:00 am after getting off work at like 1:30am and unable to seep until 3am... but hey that's life.

Speaking of life my Laptop took a heart attack and so I had to go get a new one, which means YUP MOVING FILES AND REINSTALLING SHIT!!!!

although this new lappy is a BEAST

it has an AMD Phenom II P960 Quad-Core Processor running at 1.80 GHz
6.00 GB of Ram
HDMI
and a 700 GB hard drive.

I bought it from Brilliance here in Halifax, the shop owner had just finished imaging it and was about to sell it and i bought it yesterday (June 30th) because I need a reliable laptop for work and modding xD

so yeah thats my latest update X_X
Title: Re: Final Fantasy Tactics: Another Story
Post by: Elric on July 02, 2016, 01:20:20 am
(https://cdn.meme.am/instances/57849908.jpg)
Title: Re: Final Fantasy Tactics: Another Story
Post by: RayKamiya on July 06, 2016, 11:04:15 am
Quote from: Elric on July 02, 2016, 01:20:20 am
(https://cdn.meme.am/instances/57849908.jpg)



LOL thanks man XD that really helps.

on the plus side I am getting some Ref pics done of playable characters and generic job classes in the meantime.
Title: Re: Final Fantasy Tactics: Another Story
Post by: RayKamiya on August 29, 2016, 10:17:18 am
Oi vey you know My work LOVES to troll me with my schedule X_X I have been dispatched from between Halifax Nova Scotia and was dispatched to QUEBEC to help our Quebec techs on a few things, and then all over New Brunswick and all over Nova Scotia.

on the plus side I've been migrating all my files and organizing things on my Laptop and transferring all my files and notes in what little spare time I had, so hopefully I can get some organization going.

so NO I'm not dead, just lacking sleep xD
Title: Re: Final Fantasy Tactics: Another Story
Post by: Sam on August 30, 2016, 01:37:30 am
Looked over your story/outline/characters and I think it's very well fleshed out. Hope you find some time to get it off the ground in the future. Best of luck!
Title: Re: Final Fantasy Tactics: Another Story
Post by: RayKamiya on August 30, 2016, 10:31:33 am
Quote from: Sam on August 30, 2016, 01:37:30 am
Looked over your story/outline/characters and I think it's very well fleshed out. Hope you find some time to get it off the ground in the future. Best of luck!


Thanks XD I have a more updated spreadsheet on my PC so I'll have to move that over soon and work on it more.
Title: Re: Final Fantasy Tactics: Another Story
Post by: RayKamiya on September 24, 2016, 11:40:15 am
Bloody hell My work got busy lately... I've just worked 116 hours in the last two weeks X_X
Title: Re: Final Fantasy Tactics: Another Story
Post by: RayKamiya on September 25, 2016, 10:42:35 pm
Okay still working on the file, Finally starting to get a groove going as well as changing up a few things, mostly removing some monsters and going with a more Humanoid enemies, I may keep many staples but for the most part I may replace some monster classes with Enemy only Human jobs that will not join you so are innately immune to the Invite skill.

Been also working alot lately as my work got a new project that is THANKFULLY almost done, just spent 4 days in New Brunswick doing it and it was a shit storm...

but if you wanna contact me please by all means hit me up for my Skype or Discord usernames, In the meantime I will be posting ref pics later on of my characters for this project.
Title: Re: Final Fantasy Tactics: Another Story
Post by: RayKamiya on October 01, 2016, 08:12:57 pm
Made some changes to the spreed sheet file take a look XD
Title: Re: Final Fantasy Tactics: Another Story
Post by: RayKamiya on November 05, 2016, 11:09:28 am
hey guys, still working on this, just going slow as I have been bombarded with work recently but I'm hoping things slow down now X_x
Title: Re: Final Fantasy Tactics: Another Story
Post by: BornToDie423 on November 05, 2016, 04:14:50 pm
This is likely to be long winded. (Yay spoiler tags!) In no way am I trying to take away from what you are doing, just a little confused about some things and I want to better understand it as a whole.


These questions are not meant to degrade what you are working on. Just want to clear up some of my confusion is all.

1) Why does the knight class have higher jump than the Squire class? One would think heavy armor would impede jumping.

2)I'm sure you have thought it out already, but what's the deal with the Sentinel class? I can see it being a hindrance more than anything. Low move, low mp. I'm going to assume low speed as well. Interesting idea, yeah. But I'm not sure how Well it will work. Have you tested it yet?

3)Purely curiosity, but why give the White Wizard's heal spells Holy Element?

4) As for the Magic Attack Up innate of the Black Wizard. How well will that fare with balanced classes? Especially early game. Early game wizards in Vanilla were already godly. That's without Magic Attack Up.

5) Are you sure about the Auto-Heal ability doing a static +50? Again, beginning of game it would be great, but would lose its luster quickly.

6)How large a role are you wanting returning characters like Rad, Alicia, Lavian, Agrias, Meliadoul, Ramza, and others to have?

7) Why does the basic rod give +1 MA? Goes back to the OP Black Wizard.

8) Why are there multiple equips of the same type that give the same buffs?

9) Are you sure about giving Ray Two Swords in his base class?

10) Seems like there are a plethora of equipment that raises speed.. Is a significant reason available?



-The changes to the Archer class look fun. I can't stand Vanilla archers.

-If I remember correctly, Galaxy Stop will not affect units with the same zodiac sign is the caster(correct my if I'm wrong about that).

-I too like how you portray Delita. I always assumed after some of his more heinous acts would haunt him. IT seems like the story you are working on would have him atone for past mistakes.

-With a 30% proc rate on toad, I think you can afford to increase the WP a bit more. Even with +2 PA, MA, and 50% wepon evade. Maybe around 4 or 5 WP?

- I like the addition of -2 MA on Blood sword and that you plan on a similar knife in game.

-I feel like there isn't enough of a difference between Sage Staff and Dreamwalker to justify using DW over SS.
SS= 9PA 25% Wep Evade
DW= 10PA 15% Wep Evade and start with sleep?

Monster units using equipment is an interesting idea..
Title: Re: Final Fantasy Tactics: Another Story
Post by: RayKamiya on November 05, 2016, 10:25:42 pm
yes Spoiler tags are Nice XD

but here I will answer many of your questions:


1) Why does the knight class have higher jump than the Squire class? One would think heavy armor would impede jumping.

A) the spreadsheet will be updated periodically, and many Classes will have their stats re-worked and some may be scrapped for a new job all together keep an eye out as I update the spreadsheet, because for sake of balance and to better spread out skills and abilities.

2)I'm sure you have thought it out already, but what's the deal with the Sentinel class? I can see it being a hindrance more than anything. Low move, low mp. I'm going to assume low speed as well. Interesting idea, yeah. But I'm not sure how Well it will work. Have you tested it yet?

A) The Sentinel is basically a moveable Wall, it will have an insane Hp pool and will focus more on covering Allies and Taking hits more than Attacking, but as I look at it more and more I don't think it would work out very well so I may end up replacing it with another Class all together. 

3)Purely curiosity, but why give the White Wizard's heal spells Holy Element?

A) I'm used to games like Breath of fire 3 and 4 where healing spells were Holy element and if you equipped Items that took extra damage from holy attacks or reduced damage from Holy attacks it effected your healing when you were trying to heal, so your Healing skills can deal bonus damage on Undead enemies.

4) As for the Magic Attack Up innate of the Black Wizard. How well will that fare with balanced classes? Especially early game. Early game wizards in Vanilla were already godly. That's without Magic Attack Up.

A) I'm planning on lowering the damage output on some spells when I get into the guts of the game, to help balance it out plus I may also adjust Wizards Magic growth to be a bit lower compared to the more advanced mages.

5) Are you sure about the Auto-Heal ability doing a static +50? Again, beginning of game it would be great, but would lose its luster quickly.

A) I may increase it a bit when I start testing, you are right though it will lose its effectiveness in the late game when you are looking at damage and Hp in the 300-999 Range, I May have it heal a set amount like 25% of max Hp but I'll re work it later on.   

6)How large a role are you wanting returning characters like Rad, Alicia, Lavian, Agrias, Meliadoul, Ramza, and others to have?

A) I'm toying with the others joining at some point, but I also have some named generic's in mind as well to play as "Guests" or who will join you later on I'll be adding them in with the special Characters as well later on.

7) Why does the basic rod give +1 MA? Goes back to the OP Black Wizard.

A) I found Rods to be a focus for Magic, so magical items like rods should boost magic, but again I plan on nerfing the Wizard so its not OP as hell.

8) Why are there multiple equips of the same type that give the same buffs?

A) Honestly I'm gonna go through them later and try and weed out the multiples that give the same buffs, however some are mostly trying to have equality between the classes, as you saw few Knight gear give buffs to the user.

9) Are you sure about giving Ray Two Swords in his base class?

A) YES, sorry but hes one of my OC's and hes always been shown with two swords as a cross knight, I'm mostly going off the Cross knights Byuu and Palpaleos from Bahamuts Lagoon.

10) Seems like there are a plethora of equipment that raises speed.. Is a significant reason available?

A) Well at first I thought speed was one of the most overlooked stats in the game but I am planning to rework that as well.


Phew now that that's done allow me to address your comments xD

-The changes to the Archer class look fun. I can't stand Vanilla archers.

--Agreed, I hated the charge skills and I felt the Archer could have benifited more with having a more varied skillset, still tweeking it so I don't look like I'm ripping off either JOT5 or 1.3/WOTG'S mods either wich is the hardest part XD

-If I remember correctly, Galaxy Stop will not affect units with the same zodiac sign is the caster(correct my if I'm wrong about that).

--I think you are wrong on that, several times i played both Vanilla and Modded versions that had that skill available, and it hit enemies of the same Zodiac as Olain and the caster and worked, it may seem that way because of how much compatibility plays in the game.

-I too like how you portray Delita. I always assumed after some of his more heinous acts would haunt him. IT seems like the story you are working on would have him atone for past mistakes.

--Oh trust me wait till I start getting the storyline sections filled in, you may like what i have in mind ;)

-With a 30% proc rate on toad, I think you can afford to increase the WP a bit more. Even with +2 PA, MA, and 50% wepon evade. Maybe around 4 or 5 WP?

--I have thought about it but I may change it later on.

- I like the addition of -2 MA on Blood sword and that you plan on a similar knife in game.

--I may do that, maybe make it a rarer Knife.

-I feel like there isn't enough of a difference between Sage Staff and Dreamwalker to justify using DW over SS.
SS= 9PA 25% Wep Evade
DW= 10PA 15% Wep Evade and start with sleep?

--Oh DW has the chance to put the target to sleep when hit, but yeah I may also make a change to them as well.

Monster units using equipment is an interesting idea..

Yeah, I always felt that the Humanoid monsters like Goblins and Skeletons should have equipment and a better move pool.
Title: Re: Final Fantasy Tactics: Another Story
Post by: RayKamiya on November 18, 2016, 09:01:27 am
Hey guys, just working on story and making a "script" of sorts for character movements and Dialogue, I'll post an update to the project some time over the weekend to show changes that I have made thus far.

I am doing up the script and character details in a doc file as well as I can't format the story too well in a spreadsheet, but its getting more organized at least.

Title: Re: Final Fantasy Tactics: Another Story
Post by: RayKamiya on November 26, 2016, 04:30:34 pm
Okay yes I was a little late with the update I had, but with how much work has been random with my schedule its been hard to keep to a schedule X_X
Title: Re: Final Fantasy Tactics: Another Story
Post by: RayKamiya on March 26, 2017, 12:13:14 am
Holy God have I been busy the last....

wait how long has it been?....

THE HELL 4 MONTHS O.O holy crap that's bad...

Well... Crap Sorry I've been away for so long X_X been busy with a lot of crap here in real life, I am making a return here though.
Title: Re: Final Fantasy Tactics: Another Story
Post by: Angel on March 26, 2017, 02:33:31 am
It's cool. This was the first year in six that I've had my birthday off (though my cousin also died on my birthday, so...), and I hardly get days off anymore. It happens. You don't need to apologize or explain. Long as you keep coming back, that's all that matters.
Title: Re: Final Fantasy Tactics: Another Story
Post by: RayKamiya on March 26, 2017, 01:02:56 pm
Quote from: Angel on March 26, 2017, 02:33:31 am
It's cool. This was the first year in six that I've had my birthday off (though my cousin also died on my birthday, so...), and I hardly get days off anymore. It happens. You don't need to apologize or explain. Long as you keep coming back, that's all that matters.


Thanks xD I'll try and be more active XD
Title: Re: Final Fantasy Tactics: Another Story
Post by: snovlo on April 03, 2017, 11:42:22 am
keep up the good work!
maybe you could use synthesis shop for next step
waiting the demo trailer video about the story :)
Title: Re: Final Fantasy Tactics: Another Story
Post by: RayKamiya on April 03, 2017, 08:08:52 pm
Quote from: snovlo on April 03, 2017, 11:42:22 am
keep up the good work!
maybe you could use synthesis shop for next step
waiting the demo trailer video about the story :)


Thanks X_X getting the time to work on this has not been fun...

on the subject of this project, I am thinking about making changes to the classes I have as well as a few other tweeks for the gameplay, for a rookie like me I was thinking just an Equipment, Job, Sprite Item and skill overhaul while keeping many of the original cute scenes and plot events in tact only edited to some degree to fit the new story, some Ideas I had in mind were:

1. At the start of the game the player is given a Party of 4 generic "Guests" and will not have access to the Soldier office until after a story event as Meko is not yet given a rank of Knighthood, After proving herself to Delita, she can access the Soldier office and after certain events can recruit other Job classes like for an example.

Stage 0: Shop is closed
Stage 1: Squires and Chemiests can be hired
Stage 2: Knights and Archers Can be hired
Final stage: Mages can be hired

2. I want to make the storyline enemies scale with your party's level and be a bit harder than normal, I'm not going for like insanely derpy but something with an added challenge to make the game more fun and more engaging. 

3. I want to raise the in game party limit from 16 to 20 if at all possible for the roster, if that's possible then I would do it.

4. I also would like to figure out the limits on Guests, enemies, bosses ect so I can better plan out and organize skills and Items so I'll know what to cut when I go from planning to Development.

5. is anyone here open for sprite commissions? because I would like to get sprites done up for this mod. Trying to get refs of what I would like added in and how to get characters to look.

6. Trying to do up the story and how I want events to play out is also a pain as well... 
Title: Re: Final Fantasy Tactics: Another Story
Post by: RayKamiya on April 13, 2017, 01:56:20 pm
made a few changes to skills in the Spreadsheet, I am working on finalizing the story and characters I would like to have before modding can begin ^^: