Final Fantasy Hacktics

General => The Lounge => Topic started by: Pickle Girl Fanboy on February 10, 2011, 05:54:28 pm

Title: Developing hacking tools for more games
Post by: Pickle Girl Fanboy on February 10, 2011, 05:54:28 pm
The way the Hacking board is laid out now, it needs more stuff.  I have spreadsheets in varying degrees of completeness for the following games, if someone wants to make an editor for them:

SaGa Frontier
Ogre Battle - March of the Black Queen (Mauron and Finshore are working on an editor)
SaGa Frontier 2
Saiyuki: Journey West
Azure Dreams (only has a bit of RAM data)
Tactics Ogre: The Knight Of Lodis (I located part of the class data, but progress on documenting it is frozen for now.  It shouldn't be that hard to finish it, but it will take a lot of time.)

http://www.verve-fanworks.com/SMF/index.php?board=21.0

This is Faustwolf's forum.  You can find the Ogre Battle spreadsheet and Mauron's editor framework if you look around a bit, along with a Dragon Force II translation and some other translations.

http://www.verve-fanworks.com/SMF/
Title: Re: Developing hacking tools for more games
Post by: Gnomish on February 11, 2011, 02:20:50 pm
Quote from: Pickle Girl Fanboy on February 10, 2011, 05:54:28 pm
SaGa Frontier

:shock: I kid you not, I just googled "Saga Frontier editor" and closed that window when nothing came up, then I clicked on your thread and saw this! Haha. If I had the technical know-how, I would love to take you up on the spreadsheets offer for that game. Given how open-ended and dense the game is, there would be much room for editing and eventually patching.

Anyway, good luck trying to find someone to take you up on the offer. :)
Title: Re: Developing hacking tools for more games
Post by: Celdia on February 12, 2011, 09:27:11 am
Fun stuff on your wishlist there, PGF. I still need to actually play more than 3 battles in Saiyuki.
Title: Re: Developing hacking tools for more games
Post by: Pickle Girl Fanboy on February 12, 2011, 10:37:19 am
I think I'm gonna start on FFXII and Romancing SaGa - Minstrel Song, now that I have PSCX2 working.  I spent last night ripping every one of my PS1 and PS2 games; now I'll go into my post-shave week-long isolation (I have a weak chin and an overbite, so without my precious beard I look like an insane hillbilly), hack some games, and convert my OpenOffice.org spreadsheets to Excel.

Gnomish: You can hack most aspects of items, some aspects of abilities, mystic absorbs, some sprites, and maybe monster stats if I ever figure out how those monster files are set-up.  Just use a hex editor.

SaGa Frontier 2 is just a bunch of RAM offsets that I consolidated for convenience, but I did find part of Initial Character Data.

Almost every aspect of each class is editable in Ogre Battle, along with enemy formations, starting units, recruiting, promotions, recruitable allies and their groups, neutral encounters, shop data, most of item data, and non-event game text.  DWanderer and a bunch of data divers at gamefaqs found all that stuff; I just compiled it into a spreadsheet for my own use and made it public.

Saiyuki - Gameshark codes, item data.  Will eventually find ability data too, and maybe starting stats or unit data.

Azure Dreams is nearly unhackable without asm knowledge.  A shame, it could use a rebalancing.

Tactics Ogre - The Knight Of Lodis.  Major, major find on class data, but the way it's laid out I have to go through it and test every byte by hand.  I can't make assumptions, because I don't know where one class's data stops and another ends.
Title: Re: Developing hacking tools for more games
Post by: Ryu on February 13, 2011, 12:32:20 am
I'm surprised anyone has even considered modding Tactics Ogre with the new PSP remake's awesomeness eclipsing the old version.

I have to admit though, I'd rather hack the old game rather than the new one. Awesomeness notwithstanding.
Title: Re: Developing hacking tools for more games
Post by: Eternal on February 13, 2011, 12:33:54 am
I'd rather see Castlevania: SotN hacked by someone who would actually share what he's done.
Title: Re: Developing hacking tools for more games
Post by: GeneralStrife on February 13, 2011, 06:26:47 pm
Pscx2 Works? Last time I looked it said it didn't work, PGF can you confirm it works?
Title: Re: Developing hacking tools for more games
Post by: Eternal on February 13, 2011, 06:34:34 pm
It works. You just need a damn good computer to run it.
Title: Re: Developing hacking tools for more games
Post by: Kaijyuu on February 13, 2011, 06:52:17 pm
Not really. It runs most games well on my ~$600 computer.

Some of the games with heavy graphics can slow down even the best computers, though.
Title: Re: Developing hacking tools for more games
Post by: GeneralStrife on February 13, 2011, 08:44:14 pm
Hmm I've got the 9500GT and AMD Phenom x2 555 3.2 Dual core. 3gb ram xp SP3.
Title: Re: Developing hacking tools for more games
Post by: Kaijyuu on February 13, 2011, 08:50:04 pm
My guess would be you could run a good chunk of ps2 games at 50-60 fps.
Title: Re: Developing hacking tools for more games
Post by: GeneralStrife on February 13, 2011, 11:03:59 pm
I hope I can play the ace combats. Love those games.
Title: Re: Developing hacking tools for more games
Post by: Zozma on February 17, 2011, 04:49:53 pm
hah, saga frontier.

i love that game. ive done some hex editing but only with info i found online.
id love to get my hands on customizing battle sprites tho. lol
Title: Re: Developing hacking tools for more games
Post by: Dokurider on February 17, 2011, 06:51:07 pm
I only got my PSCX2 to run well when I scaled it down drastically.
Title: Re: Developing hacking tools for more games
Post by: Zozma on February 19, 2011, 07:34:02 pm
I would enjoy more info on breath of fire 3 myself
Title: Re: Developing hacking tools for more games
Post by: Pickle Girl Fanboy on February 21, 2011, 01:28:45 pm
Zozma, good to see you!  I'm Mir_Vimes over at gamefags, btw.

Quote from: Eternal248 on February 13, 2011, 06:34:34 pm
I'd rather see Castlevania: SotN hacked by someone who would actually share what he's done.

Yeah, I know what you're talking about.  I emailed that guy and he replied by telling me to look at the readme of the hack, which he finally released, but there wasn't anything that told me where item data was in vanilla SOTN.  So he didn't read or understand what I wanted.  Another guy released a map/room editor for the same game (I think).  I'm at a dead end w/ C:SOTN.

I haven't tried PCSX2 with FFXII because I had to rip FFXII on my windows desktop, and I couldn't copy it to a flash drive because the windows copy utility doesn't copy files larger than 4 GB.  Fucking windows.

Quote from: Ryu on February 13, 2011, 12:32:20 am
I'm surprised anyone has even considered modding Tactics Ogre with the new PSP remake's awesomeness eclipsing the old version.

I have to admit though, I'd rather hack the old game rather than the new one. Awesomeness notwithstanding.


I mean the GBA Tactics Ogre game.
Title: Re: Developing hacking tools for more games
Post by: Zozma on February 21, 2011, 03:49:15 pm
Good to see ya too...

Im actually "Zozma" at gamefaqs too, not to be confused with Zozmasage who i dont really know lol

Id love to see an editor for TO knight of lodis, I always wanted to do thins like make Margret able to learn emblems without glitching etc lol



Title: Re: Developing hacking tools for more games
Post by: Pickle Girl Fanboy on February 21, 2011, 05:15:41 pm
I can do that for Soldiers and Ninja, but I haven't got to Margaret's NPC-specific Swordmaster.  Yet.
Title: Re: Developing hacking tools for more games
Post by: Zozma on March 01, 2011, 10:36:04 pm
margaret was the beatrix of that game i guess lol.but it sux that the npcs cant learn emblems with out freezing the game :(
Title: Re: Developing hacking tools for more games
Post by: RandMuadDib on March 01, 2011, 10:44:18 pm
@PGF what format are you running on your windows machine? i've encountered that 4gb problem before, too, but only when i was trying to copy to FAT32 over USB. If you go NTFS it should work.