Final Fantasy Hacktics

Modding => Help! => Topic started by: Bat Toad on April 09, 2025, 04:29:50 pm

Title: How to Disable Movement After using Ability?
Post by: Bat Toad on April 09, 2025, 04:29:50 pm
So I'm trying to get a regular charged spell (CT 6, weapon range in this case) to disable movement. The issue I'm having is that the ability is supposed to be melee only. But, currently, the caster is able to begin casting the ability, walk away from the target, and still hit the target from their new position. Basically, I want the ability to function the same as the archer's aim ability.

How do I achieve this?
Title: Re: How to Disable Movement After using Ability?
Post by: RetroTypes on April 20, 2025, 03:20:02 am
Quote from: Bat Toad on April 09, 2025, 04:29:50 pmSo I'm trying to get a regular charged spell (CT 6, weapon range in this case) to disable movement. The issue I'm having is that the ability is supposed to be melee only. But, currently, the caster is able to begin casting the ability, walk away from the target, and still hit the target from their new position. Basically, I want the ability to function the same as the archer's aim ability.

How do I achieve this?

There's a hack in Pride's xml included in the patcher suite called "QOL: Weapon Range and Others Disable Movement" which I think is exactly what you need. Just apply it with FFTorgASM and you should be good