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July 13, 2025, 02:47:35 am

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Use of ePSXe before 2.0 is highly discouraged. Mednafen, RetroArch, and Duckstation are recommended for playing/testing, pSX is recommended for debugging.


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Messages - Nyzer

541
Journey of the Five Ch.1 / Re: Chapter 2 Progress Log
October 24, 2020, 08:41:14 pm
Quote from: Aiolon on October 24, 2020, 07:52:02 pmQuestion 1: Is poaching death?

What?

QuoteQuestion 2: the sound track used for the logging event is really catchy. It is now stuck inside my head. from which game is this?

Final Fantasy Tactics ;)

QuoteCan we have link instead of Ramza for the logging one? for some reason i think it would make more sense if link was the one chopping trees and slaying the local flora. Having the duke of lionel himself (a Notorious Nobleman) swing a hatchet violently against trees seems inapropiate.

Ramza is not the type of person to send someone else to do grunt work for him because of his nobility. Rather the opposite, really.
542
The CS' role will not change in the rerelease of Chapter 1. I won't spoil what may or may not happen in Chapter 2.
543
Help! / Re: The movement is awkward in battle.
October 12, 2020, 10:28:22 pm
What changes did you make?
544
Help! / Re: New to emulators, need some help
October 12, 2020, 04:30:31 pm
Quote from: ppowell on October 12, 2020, 02:10:37 pmI'm really dying to try this websites version out as I freaking love the PSX version, I haven't ever played the War of the Lions version.  I'm about close to just buying a PSP and getting it to play.

Most of the major mods here are for the PSX version anyway.

Also, double posting is frowned upon, as is asking for ROMs.
545
Help! / Re: Can I resize sprites or bmp?
October 11, 2020, 05:12:56 am
For the PSX version, you can do this:
546
Which Youtube channel, may I ask? Always curious to see whose playthroughs get people interested.

1) You might have had Best Compatibility. I don't think the baseline for those skills are quite that high.
2) Savestates in some games tend to preserve the RNG - if you weren't doing actions that would force the game to generate a different random number, it's probable that you were getting the same "miss" roll every time.
3) Yep, 100%. The skill Scavenge in the next release will finish off downed monsters, even undead ones, so that should help.
4) Only temporarily, aside from the ones that don't have the best balance. You aren't supposed to be getting ahead while still relying heavily on Item. Once you can more reliably avoid damage, or use non-Item healing, then that changes.
5) Nothing new there. Welcome to FFT's AI, heh.

There is a Chapter 2 Progress Log topic on this subboard. It's currently the top non-pinned topic.
547
War of the Lions Hacking / WotL Outfitter Bug
October 06, 2020, 02:24:43 pm
This bug was discovered courtesy of Zeke on the Discord, and I figured I'd just document the path to fixing it here.

Apparently, it is possible to encounter a bug in which the Outfitter tells you "I'm afraid you can't hold any more of that item. Might I interest you in something else?" despite having plenty of space.

Zeke took video clips showing his depleted inventory and the bug in action.

https://i.gyazo.com/9907a479bd4bdcaea7545475e8eccf4e.mp4

https://i.gyazo.com/f21ab6e61d3476d67db8a010c5bedbaa.mp4

Zeke used the slowdown fix patch, but it was still bugged in his vanilla ISO, and apparently this is a very rare issue even in vanilla:

https://gamefaqs.gamespot.com/boards/638808-final-fantasy-tactics-the-war-of-the-lions/62492805

https://gamefaqs.gamespot.com/boards/937312-final-fantasy-tactics-the-war-of-the-lions/48101886

https://gamefaqs.gamespot.com/boards/937312-final-fantasy-tactics-the-war-of-the-lions/4219876

Dakitty on Discord also mentioned that they'd had the same issue once, but had suspected it was the result of using the US slowdown fix on a PAL ISO. They'd had to scrap their entire save file in order to restart on a US ISO.

Zeke, however, WAS using a US ISO.

We ended up suggesting to him to go get the Lion Editor and see if any inventory slots were borked up in the save file. He didn't find anything. But I kept trying different Google searches and finally found something that shed some light on the issue, even if the trigger for the cause was unrelated:

https://code.google.com/archive/p/lioneditor/issues/4

I suggested that given this, there might be a bug with the Nothing slot in Zeke's game - but he might not see it now that the Lion Editor automatically compensates for this bug after having previously caused it itself. I told him to save the file and try again.

And it worked!

So if anyone in the future ever comes across this rare and apparently purely vanilla bug, try a quick fix with the Lion Editor to see if your problem is that you have too much of Nothing.
548
Completed Mods / Re: FFT: Spirit of '98
October 02, 2020, 01:34:40 am
Quote from: Julfordio on October 01, 2020, 03:29:21 am-Dancer's job requirements are somewhat broken, you have both Monk/Thief 2 as reqs while also having Geo/Lancer 2 as reqs as well, but Geo/Lancer require level 3 Monk/Thief to unlock. I get that you set them up to mirror Bard (Which lacks this issue as TM/Oracle 2 unlock their next stage), but it makes them super annoying when I technically have everything for Dancer thanks to shared JP from my other Geo/Lancers but still have to grind out the Monk/Thief level so that the game gives me credit.

I'm not sure what you mean. In vanilla, all jobs that require previous jobs to be unlocked also require those jobs' requirements - you wouldn't be able to unlock a Samurai if your Knight level was only 1, even if you had a max level Dragoon.

Quote from: Julfordio on October 01, 2020, 09:30:40 pmI don't think the game is capable of loading 12 different sprite sheets at once

No, it is not. The max is nine. That means in most cases, five sprites saved for the player's party, with four left over for enemies/guests/etc.
549
Journey of the Five Ch.1 / Re: Chapter 2 Progress Log
September 20, 2020, 06:12:00 pm
That would never even come close to happening, for way too many reasons to list.
550
Help! / Re: Looking for a hack to prevent level up
September 20, 2020, 01:27:20 am
https://ffhacktics.com/smf/index.php?topic=12479.0

One of the Glain hacks can set a different max level.
551
The Lion War / Rendezvous Ideas Thread
September 19, 2020, 11:53:47 pm
There are nine Rendezvous slots remaining right now, and Elric is definitely considering doing something up for them. We were talking about it here on the Discord when I figured, hey, why not put out a topic in case anyone has any good ideas that they want to mention?

Here's what we have so far.

  • Chocobo Race: Unlocks at the start of Ch. 2. Map 103, Windmill Shed.
  • Treasure Hunt: Unlocks at the start of Ch. 2. Map 78, Zigolis Swamp.
  • Teioh: After the Zaland/Mustadio battle. Map 80, Araguay Woods.
  • Lost Heirloom: After saving Besrodio. Map 40, Slums in Goug.
  • The Fete: At the start of Ch. 3. Map 13, Inside of Lionel Castle.
  • Desert Minefield: After Orbonne Monastery. Map 76, Zeklaus Desert.
  • Littering: After Yardow's Rafa/Malak battle. Map 27, Goland Coal City.
  • Shades of the Past: At the start of Ch. 4. Map 91, Thieves' Fort.
  • The Knights Templar: After the Bethla Sluice battle. Map 3, Hall of St. Murond Temple.
  • All-Star Melee: After the Murond battles. Map 22, Magic City Gariland.
  • The Guarded Temple: After the Murond battles. Map 70, Nelveska Temple.
  • Nightmares: After the Murond battles. Map 17, Underground City of Limberry Castle.
  • Brave Story: After the Murond battles. Map 61, Underground Book Storage Fifth Floor.
  • Ill Wind: After the Murond battles. Map 49, Fort Zeakden.

Currently, the treasure wheel works by saving the Current Map Number to another variable during the rendezvous event, and then checking that during the treasure wheel to determine which loot set the player should get. As a result, any new Rendezvous battles should not use maps already in use.

It'd be a bit preferable to get a one-battle Rendezvous to go with the After Sluice unlock (as the Knights Templar is a battle sequence) and to get a sequence to go with the Chapter 4 unlock, as the treasure wheel currently increases the odds of rare items & number of chests to open if the player did a battle sequence rather than just one battle.

The ideal might be to add one battle to every unlock point that only has one battle as is. There are five pre-Chapter 4 Rendezvous like this, and the two previously mentioned post-Ch.4 Rendezvous. That still leaves two more Rendezvous free, which can maybe be added into those two Chapter 4 points.

So if anyone's ever had any ideas for some possibly interesting one-off battles in FFT, now's the time to mention them! If Elric likes an idea well enough, you might see it featured in the next release of The Lion War!
552
Quote from: Windows X on September 03, 2020, 03:39:40 amIf unlock Dark Knight job before Cid joining, will Cid get that job too?

Don't know how I missed this, but no.

The kills are per unit, not party wide. As is the job Mastery.

Neither of those will be achieved from setting Cid to DK requirements in the Patcher, either.
553
Help! / Re: ASM : All formulas can inflict status ???
September 13, 2020, 05:44:33 pm
Quote from: IronJustice on September 13, 2020, 03:07:37 pmI'm pretty sure all formulas can inflict status.

Nope.
554
Is this an ASM you're writing, then?
555
The Lion War / The Treasure Wheel
September 06, 2020, 09:27:36 pm
Here's a couple videos showing what the Treasure Wheel will look like in the next version of TLW, after the Rendezvous missions are included as single player content, in case anyone's interested. (It is still in debug mode, though, which is why you can choose from a list of loot sets. That won't be an option in game.)

There's a lot about the WotL treasure wheel that left me unimpressed. In fact, why does it even exist? There's no apparent reason to have it, since each chest is just a totally random piece of loot - this would go much faster for the players if it just gave them a reward list with randomly generated War Trophies. On top of that, the mechanics for determining loot seem to be poorly understood by players, since the system is so hazy about how to get anything. And then the loot pools are so large, it's nearly impossible to actually get anything that you're seeking.

So I completely reworked the concept.

1: Loot is separated into four subsets: Weapons, Armor, Accessories, and Consumables. This allows players to be able to target a specific kind of loot. 
I wasn't going to include the last category, since if there were nothing but Chemist items it would be fairly dull - however, some talk on Discord about the difficulty of getting late-game katanas to be able to actually run Draw Out convinced me to add them to the pool as well, with Consumable chests being able to reward multiple katanas (unlike Weapon chests rewarding just one).
Later on, once we had TLW 2.0 in beta and could watch multiple people streaming it, I realized real quick that no one was ever going for Consumables even with katanas thrown into the pool, so I removed every Item except Elixirs, allowing the player to get Ninja Balls as a weaker reward, Elixirs as a pretty decent reward, and katanas as a fairly great reward. I also retooled the progression so that whenever the player does an older Rendezvous, the common Consumables are always randomly 1-10 Elixirs. This actually makes the Elixir skill worth learning for probably the first time, since Rendezvous are now a viable way to accumulate Elixirs. It also helps make sure that older Rendezvous will always have something worth looting.

2: Rare items are rewarded based on a dual check system. Specially colored chests can be generated, and they are guaranteed to carry a rare item. But even if you don't get a special chest, you still have a secondary chance of just getting a rare from a common chest. Until Chapter 4, you have a 50% chance of getting a single Silver Chest and a 25% rare chance from any common chest. Those rares will reward the player with loot that hasn't been unlocked at a shop yet.
After Chapter 4, the Treasure Wheel background changes from silver to gold, and Silver Chests no longer appear. Instead, you have a 5% chance of getting a single Gold Chest, and a 5% rare chance from any common chest. At first, this seems like a downgrade - but once the wheel has turned gold, you can pay gil to slowly increase the odds and continually reroll the Gold chance until the current chest is gilded, and you can do this with every single chest in the wheel if you so desire. Gold Chests will exclusively reward loot that can never be bought at a shop.
Also, after some playtesting, I retooled the Rare system to scale up to the start of Chapter 4, no matter which Rendezvous the player does, based on which Rendezvous they've unlocked. In that way, Rare items are always all but guaranteed to give loot you can't (yet) buy at a shop. It does stop scaling after the start of Chapter 4, to encourage the player to not just keep spamming the easiest Rendezvous battles for easy Excaliburs, but even then, the Rare loot is still stuff that isn't buyable.

3: While the player will be able to open three chests by default, battle sequences such as Knights Templar or Brave Story, or particularly hard battles like Guarded Temple, will increase the number of chests that can be opened, as well as increase the odds of getting a Gold Chest at the start.

4: The player can Cash In unopened chests. This was inspired by a suggestion from a beta tester. If the player is doing an older Rendezvous, doesn't get any rare chests, doesn't need Elixirs, and isn't in a position to pay to reroll chests until they become rare, they can instead opt to cash in their remaining chests for gil. The amount of gil increases as new sets of Rendezvous are unlocked. They also get more gil depending on the number of chests remaining. Furthermore, after beating the game at least once, a second Cash In option is unlocked - one that rewards JP to every unbenched unit's current job.


With all this, I intend to justify the existence of the Treasure Wheel instead of just tossing the player some randomly generated loot, as well as giving the player the ability to work around the RNG to a large degree, though without going so far as to basically make rare loot purchasable.

Below are two videos of the rough alpha version of the Treasure Wheel, to give you an idea of how Silver and Gold wheels work.


556
War of the Lions Hacking / Re: Some modding tips
September 06, 2020, 10:10:57 am
That isn't what you advised, though. You just said you replace his job description with Agrias', with no explanation that it was because you were turning him into a Holy Knight as well.

And even then, there's still no reason to not delete some of the job descriptions such as Duke or whatever Simon is.
557
War of the Lions Hacking / Re: Some modding tips
September 05, 2020, 10:09:46 pm
Definitely wouldn't recommend derping out Ramza's job description just for the sake of saving space. There are many better options for just outright deletion - jobs such as Duke never appear in battle, after all.
558
Help! / Re: Trying to play Mods on ePSXe
September 05, 2020, 03:28:54 pm
ePSXe is a notably flawed emulator and this is a known issue with it.
559
Help! / Re: WOTL PSP vs Vanilla PSX
September 04, 2020, 09:20:24 am
... What? TLW is the WotL story aside from Ashley Riot and a dialogue change in the Agrias Birthday event due to receiving perfume instead of lipstick. And it includes those very events you mention...
560
Help! / Re: WOTL PSP vs Vanilla PSX
September 03, 2020, 11:58:03 pm
It would be easiest on the PSX version, thanks to the better tools such as the current beta of the Patcher, or UWEntries, that allow you to set a joining character's Formation sprite & portrait. Not to mention Elric's work to consolidate all the duplicate sprites and free up unused Formation slots.

As far as I'm aware, on the PSP version you'd have to do a lot of switching around. You'd have to get rid of the duplicate Agrias and Mustadio sprites (they have one for their time as Guests and one for their time as permanent members, for no particular reason) and set all the appearances of the duplicate to match the one you kept, or switch Simon to a new sprite slot and change all his appearances... etc.