Ok, I finally decided to start work on my own fangame. Built from the ground up, and I expect it to take around 10 years to complete.
I love Super Metroid, to me, it is the greatest game ever made. Problem is, after beating it a few hundred times, it is starting to feel stale.
So, I want to make my Metroid game. Here are the main points of the design:
1. It will be a reboot. This way I can make minor changes to the lore, and I don't have to explain why Samus starts with nothing.
2.The emphasis will be on unguided exploration. This to me is the most important element of Metroid.
3.Progression will be multi-linear instead of having a specific intended sequence of boss fights and powerups.
4. Samus will be alone for the entire duration of the game. I feel that another important element of Metroid is the sense of isolation it has, and the fear that comes with being completely alone.
Any ideas related to story, new powerups, gameplay mechanics, etc. would be greatly appreciated.
I love Super Metroid, to me, it is the greatest game ever made. Problem is, after beating it a few hundred times, it is starting to feel stale.
So, I want to make my Metroid game. Here are the main points of the design:
1. It will be a reboot. This way I can make minor changes to the lore, and I don't have to explain why Samus starts with nothing.
2.The emphasis will be on unguided exploration. This to me is the most important element of Metroid.
3.Progression will be multi-linear instead of having a specific intended sequence of boss fights and powerups.
4. Samus will be alone for the entire duration of the game. I feel that another important element of Metroid is the sense of isolation it has, and the fear that comes with being completely alone.
Any ideas related to story, new powerups, gameplay mechanics, etc. would be greatly appreciated.