I don't think the graphic overlap will matter. People will see Scholar, see charging, see it hitting every unit on the map. It should be self-evident, even if the graphic was Ice 1... but the graphic should be lined up with the element.
Paladin for stats + Equip Armor/Shield. Squire for stats + Equip Shield. Paladin skillset does seem to be... lacking, but nobody picks Paladin for the skills. In my mind for skillsets, all I'm looking at is "Status Cure? Worthwhile status Inflict? Rez? Anti-Critical, not-terrible-for-AI heal? MP heal? Haste? Slow? Imba Ability?"
Squire: Status Cure, Rez, Haste... haven't tested Throw Stone or Ultima yet. Squire seems OP to me.
Paladin: Heal, AI never used Grand Cross for me . Seems OP too, but only due to HP, PA, and Armor. Would be nice for there to be multiple subpar-skillset "Please Salty Rage Me" jobs, defining each with higher HP, higher PA, or versatile equips... not all 3 on one job.
Scholar: All Magic ruins AI so they'll never Wish/Phoenix Down. Good? Bad? I get annoyed with it, just because my Scholar has Phoenix Down, and ignores using it 'cause she's casting Natural Selection, but I like it too, 'cause anti-Sandbag is good, and they therefore have a niche.
Geomancer: The damage does get a bit ridiculous sometimes, with ignoring Evasion/Faith... I guess that's all Elemental does, so I'm not callin' for a nerf, just some QQ. Stats being across-the-board worse than Squire is an eyebrow raiser, especially since Squires get a very utility-packed skillset.
My 1.3 suggestion on Cheer Song: Clone of Nameless which only does Haste. I do hate how potent Haste is when only 2-3 sources are worthwhile. Time Magic, Yell (sorta)...
Lemme know if I get Shuriken nerfed... least I'm trying to. A Save Punch Art isn't as cool as I thought it'd be, so I doubt that'll get nerfed. MA Save... bah, wasn't impressed. Maybe on a Mediator?
Paladin for stats + Equip Armor/Shield. Squire for stats + Equip Shield. Paladin skillset does seem to be... lacking, but nobody picks Paladin for the skills. In my mind for skillsets, all I'm looking at is "Status Cure? Worthwhile status Inflict? Rez? Anti-Critical, not-terrible-for-AI heal? MP heal? Haste? Slow? Imba Ability?"
Squire: Status Cure, Rez, Haste... haven't tested Throw Stone or Ultima yet. Squire seems OP to me.
Paladin: Heal, AI never used Grand Cross for me . Seems OP too, but only due to HP, PA, and Armor. Would be nice for there to be multiple subpar-skillset "Please Salty Rage Me" jobs, defining each with higher HP, higher PA, or versatile equips... not all 3 on one job.
Scholar: All Magic ruins AI so they'll never Wish/Phoenix Down. Good? Bad? I get annoyed with it, just because my Scholar has Phoenix Down, and ignores using it 'cause she's casting Natural Selection, but I like it too, 'cause anti-Sandbag is good, and they therefore have a niche.
Geomancer: The damage does get a bit ridiculous sometimes, with ignoring Evasion/Faith... I guess that's all Elemental does, so I'm not callin' for a nerf, just some QQ. Stats being across-the-board worse than Squire is an eyebrow raiser, especially since Squires get a very utility-packed skillset.
My 1.3 suggestion on Cheer Song: Clone of Nameless which only does Haste. I do hate how potent Haste is when only 2-3 sources are worthwhile. Time Magic, Yell (sorta)...
Lemme know if I get Shuriken nerfed... least I'm trying to. A Save Punch Art isn't as cool as I thought it'd be, so I doubt that'll get nerfed. MA Save... bah, wasn't impressed. Maybe on a Mediator?